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[ Picked text/plain from multipart/alternative ]
Sorry to necro this, but I'm interested in trying to get this working as
well, and I've got the same issue as Jimmy. Nothing I do seems to make props
recieve shadows. Any ideas?
Cheers,
Matt
On 5/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED]
pEnt-RemoveEffects( EF_NORECEIVESHADOW );
Is the flag I was referring to.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, May 13, 2007 2:12 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Re: Player
Also, the code that gets called back from the shadow system is:
Client.dll (c_baseentity.cpp)
//--
---
// Should this object receive shadows?
//--
---
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[ Picked text/plain from multipart/alternative ]
Yea, that's a limitation of the Source engine. Right now, shadows only get
casted on brushes.
You'd have to make some major adjustments to the shadow rendering
engine to have it cast on models. Actually, I think the new stuff in
Episode2 has
11:24 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: Player shadows
--
[ Picked text/plain from multipart/alternative ] Yea, that's
a limitation of the Source engine. Right now, shadows only
get casted on brushes.
You'd have to make some major adjustments
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: Player shadows
--
[ Picked text/plain from multipart/alternative ] Yea, that's
a limitation of the Source engine. Right now, shadows only
get casted on brushes.
You'd have to make some major adjustments
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