Re: [hlcoders] Re: Player shadows

2007-06-12 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Sorry to necro this, but I'm interested in trying to get this working as well, and I've got the same issue as Jimmy. Nothing I do seems to make props recieve shadows. Any ideas? Cheers, Matt On 5/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED]

RE: [hlcoders] Re: Player shadows

2007-05-13 Thread Jay Stelly
pEnt-RemoveEffects( EF_NORECEIVESHADOW ); Is the flag I was referring to. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, May 13, 2007 2:12 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Re: Player

RE: [hlcoders] Re: Player shadows

2007-05-13 Thread Jay Stelly
Also, the code that gets called back from the shadow system is: Client.dll (c_baseentity.cpp) //-- --- // Should this object receive shadows? //-- ---

Re: [hlcoders] Re: Player shadows

2007-05-12 Thread Minh
-- [ Picked text/plain from multipart/alternative ] Yea, that's a limitation of the Source engine. Right now, shadows only get casted on brushes. You'd have to make some major adjustments to the shadow rendering engine to have it cast on models. Actually, I think the new stuff in Episode2 has

RE: [hlcoders] Re: Player shadows

2007-05-12 Thread Jay Stelly
11:24 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: Player shadows -- [ Picked text/plain from multipart/alternative ] Yea, that's a limitation of the Source engine. Right now, shadows only get casted on brushes. You'd have to make some major adjustments

Re: [hlcoders] Re: Player shadows

2007-05-12 Thread Matt Stafford
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: Player shadows -- [ Picked text/plain from multipart/alternative ] Yea, that's a limitation of the Source engine. Right now, shadows only get casted on brushes. You'd have to make some major adjustments