Oh thank goodness, I was beginning to loose sleep! :)
david
-Original Message-
From: omega [mailto:[EMAIL PROTECTED]]
Sent: Friday, December 07, 2001 9:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] could not load library
E:\Half-Life\underhive\cl_dlls\client.dll
Woot, all fixed
Woot, all fixed guys. heh
man im smooth.
-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
Assistant Coder, Underhive (http://www.underhive.com)
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oh, AND, its the only mod that does it for me. everything else works fine
(however i dont have opfor, but thats besides the point)
-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
Assistant Coder, Underhive (http://www.underhive.c
its not that, even when i recompile it i get the same problem, and ive been
picking thru it and cant find anything wrong either, its driving both of us
nuts. grr..
-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
Assistant Coder, U
Bah, I'm still using my original install from march or april of 1999 with no
problems...
you "reinstall" people :P
-av
botman wrote:
> > Another thing I just tried... adding an ASM breakpoint at the very top of
> > Initialize, like in Sys_Error on the client: _asm { int 3 }; That wasn't
> > ev
> Another thing I just tried... adding an ASM breakpoint at the very top of
> Initialize, like in Sys_Error on the client: _asm { int 3 }; That wasn't
> even hit, meaning that Initialize isn't getting called. Now I'm convinced
> there's something very wierd happening, especially when other people
> The thing is, I've only changed one line in the file (to initialize the
> system I was working on in HUD_Init), and that change was over a
> month ago.
> All I was doing when the error started occurring was playing with some
> timings in some custom effects I was working on, called from the TriA
> I see that you are exporting the Initialize() function (that's a good
> thing!). Did you maybe change anything in Initialize() so that it doesn't
> return 1?
>
> Try commenting out the "if (iVersion != " stuff in the
> Initialize() function
> to see if version comparison is causing it to fail.
> > If you have tried that try running "dumpbin /exports" (from the MSVC bin
> > directory) of the client.dll file to see if it can dump the exported
> > function names. Perhaps the client.dll is corrupt some how.
>
> I attached the (somewhat sizeable) output to this message. No errors, so I
> as
> I'll assume you already tried to do a "Build->Rebuild All". If not, try
> that first.
I did, yes. Same result.
> If you have tried that try running "dumpbin /exports" (from the MSVC bin
> directory) of the client.dll file to see if it can dump the exported
> function names. Perhaps the clien
> The odd bit is that it's there, and it COULD load it before. I was working
> on something, so I quit HL, changed a couple lines in the TriAPI (nothing
in
> the main loading functions), and recompiled. Now it's complaining it can't
> find it, for some reason (and rebooting doesn't help). Does any
> E drive?
Yes. All my HL stuff is on it's own drive. (I'm not lame, really I'm not...)
-James "Corvidae" Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)
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E drive?
~Ghoul
Lets leave it at that...
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