, April 09, 2005 9:44 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] View Models
I'm not talking about face culling. To clarify, I am specifically
referring to occlusion culling and view frustrum culling. Say I added
another appendage to the view model, i.e. a leg. If that leg
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Not AFAIK, all face culling is the responsibility of the modeller/animator.
It wouldn't be culled because it's always on the screen.. Of course, this is
just my speculation. ;(
On Apr 9, 2005 12:43 PM, Ben Everett [EMAIL PROTECTED] wrote:
This
, or does it perform the rendering of the entire view model.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NuclearFriend
Sent: Saturday, April 09, 2005 1:13 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] View Models
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looks like you are going to have to play with the origin of the model. This
link should help out.
http://www.planetquake.com/polycount/resources/halflife/tutorials/scarecrows
_tutorials/weapons/compiling.shtml
-Original Message-
From: Dave R. Meyers [SMTP:[EMAIL PROTECTED]]
Sent:
Yeap. that was it.
I needed $origin 0 -10 0 to set it straight
Thanks tons,
Dave
- Original Message -
From: Dutton, Aaron [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 18, 2002 10:54 PM
Subject: RE: [hlcoders] view models
looks like you are going to have to play
of course... note TFC's view models.
-av
Perhaps Dave was asking about the weapon view model. It wasn't clear from
his post which model (player or weapon) he was referring to.
Jeffrey botman Broome
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of course... note TFC's view models.
-av
Dave R. Meyers wrote:
Does anyone know if viewmodels are affected by the topcolor/bottom color
command if palated correctly?
What I am hopeing for is being able to make 1 viewmodel, that I can use in a
team play style game, that will change colors
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