RE: [hlcoders] View Models

2005-04-10 Thread Yahn Bernier
, April 09, 2005 9:44 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] View Models I'm not talking about face culling. To clarify, I am specifically referring to occlusion culling and view frustrum culling. Say I added another appendage to the view model, i.e. a leg. If that leg

Re: [hlcoders] View Models

2005-04-09 Thread NuclearFriend
-- [ Picked text/plain from multipart/alternative ] Not AFAIK, all face culling is the responsibility of the modeller/animator. It wouldn't be culled because it's always on the screen.. Of course, this is just my speculation. ;( On Apr 9, 2005 12:43 PM, Ben Everett [EMAIL PROTECTED] wrote: This

RE: [hlcoders] View Models

2005-04-09 Thread Ben Everett
, or does it perform the rendering of the entire view model. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NuclearFriend Sent: Saturday, April 09, 2005 1:13 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] View Models -- [ Picked text/plain

RE: [hlcoders] view models

2002-01-19 Thread Dutton, Aaron
looks like you are going to have to play with the origin of the model. This link should help out. http://www.planetquake.com/polycount/resources/halflife/tutorials/scarecrows _tutorials/weapons/compiling.shtml -Original Message- From: Dave R. Meyers [SMTP:[EMAIL PROTECTED]] Sent:

Re: [hlcoders] view models

2002-01-19 Thread Dave R. Meyers
Yeap. that was it. I needed $origin 0 -10 0 to set it straight Thanks tons, Dave - Original Message - From: Dutton, Aaron [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 18, 2002 10:54 PM Subject: RE: [hlcoders] view models looks like you are going to have to play

Re: [hlcoders] View models

2002-01-15 Thread botman
of course... note TFC's view models. -av Perhaps Dave was asking about the weapon view model. It wasn't clear from his post which model (player or weapon) he was referring to. Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] View models

2002-01-14 Thread [DRP]Avatar-X
of course... note TFC's view models. -av Dave R. Meyers wrote: Does anyone know if viewmodels are affected by the topcolor/bottom color command if palated correctly? What I am hopeing for is being able to make 1 viewmodel, that I can use in a team play style game, that will change colors