Re: [hlcoders] say and say_team

2002-12-13 Thread Avatar-X
No talking in public servers? Wow, you must run your server like Hitler. -av Mikael Lindmark wrote: This is a multi-part message in MIME format. -- Has anyone made a small plugin that sole function is to prevent says in game ? example, say 0 team_say 1 say_dead 1 team_say_dead 1

Re: [hlcoders] say and say_team

2002-12-13 Thread Pat Magnan
Mikael Lindmark wrote: This is a multi-part message in MIME format. -- Has anyone made a small plugin that sole function is to prevent says in game ? example, say 0 team_say 1 say_dead 1 team_say_dead 1 -- use would be great for alot of public servers I didn't find a reference on metamod's

Re: [hlcoders] say and say_team

2002-12-13 Thread Steve Rukuts
-- [ Converted text/html to text/plain ] If you want to do that, steal the code from the admin_gag command, and set it to affect all users, rather than a single target. May I ask one thing though: WHY? =Mikael Lindmark wrote: = This is a multi-part message in MIME format. = -- = Has anyone made

Re: [hlcoders] say and say_team

2002-12-13 Thread Florian Zschocke
Steve Rukuts wrote: If you want to do that, steal the code from the admin_gag command, and set it to affect all users, rather than a single target. Ahem. While everyone is invited to steal code from AM, I'd like to remind you that you make sure your sources are as freely available as AM's

Re: [hlcoders] say and say_team

2002-12-13 Thread BuzzKill
Subject: Re: [hlcoders] say and say_team -- [ Converted text/html to text/plain ] If you want to do that, steal the code from the admin_gag command, and set it to affect all users, rather than a single target. May I ask one thing though: WHY? =Mikael Lindmark wrote: = This is a multi-part

Re: [hlcoders] say and say_team

2002-12-13 Thread Rob Harwood
, and why it sometimes does not work, I hate that stuff. - Rob. - Original Message - From: BuzzKill [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 13, 2002 6:59 PM Subject: Re: [hlcoders] say and say_team Actually, I've written it by accident a couple of times when I've mangled

Re: [hlcoders] say and say_team

2002-12-13 Thread botman
does not take a genius to figure out if((FStrEq(szcommand,say)) (!somecvar.value)) return; ..something so trivial really shouldnt have all this attention, isnt there anything else to discuss? That assumes you have the source code to the MOD. It's a little harder to do if you aren't