RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Phil
> It doesn't matter anymore. 5 years ago, maybe. But there's no real > difference anymore. There are some exceptions however, for example > swapping > rgb to bgr, doing inline asm is a *little* quicker. There's no real difference because of all the additional things that now have to be taken into

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
On Mon, 2 Jun 2003 14:14:05 +1200 Phil <[EMAIL PROTECTED]> wrote: > > Aren't there tools that'll do that automatically? From what I've heard > > the compiled ASM runs as fast as the original C++, even. > > ASM runs much faster than C++ because it's a lower-level programming > language. Some could

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Tony \"omega\" Sergi
gth - http://www.thewavelength.net > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Phil > Sent: June 1, 2003 10:14 PM > To: [EMAIL PROTECTED] > Subject: RE: Script languages (was Re: [hlcoders] Half-Life 2: > Programming, Hmm?) > >

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Phil
> I am guessing this hard: > > $ find . -type f -name '*.cpp' -exec gcc `grep CFLAGS Makefile | sed > 's/CFLAGS *= *//'` -S '{}' ';' I meant manually, line for line. -Phil ___ To unsubscribe, edit your list preferences, or view the list archives, ple

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Phil
> Aren't there tools that'll do that automatically? From what I've heard > the compiled ASM runs as fast as the original C++, even. ASM runs much faster than C++ because it's a lower-level programming language. Some could argue that it's the fastest understandable (if) programming language. -Phil

Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming,Hmm?)

2003-06-02 Thread Jonah Sherman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, Jun 02, 2003 at 12:05:37PM +1200, Phil wrote: > /me wonders how hard it would be to port the source to ASM... I am guessing this hard: $ find . -type f -name '*.cpp' -exec gcc `grep CFLAGS Makefile | sed 's/CFLAGS *= *//'` -S '{}' ';' -

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
> > /me wonders how hard it would be to port the source to Java... > > /me wonders how hard it would be to port the source to ASM... Aren't there tools that'll do that automatically? From what I've heard the compiled ASM runs as fast as the original C++, even. Exactly as fast. :p -randomnine- __

Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
> Anyway, I'm sorry if that sounded arrogant. I should have added: "most > people I talked with about that". :) I've met lots of persons who think that > script languages are "toy languages", which is not justified by the current > state of the art (http://home.pacbell.net/ouster/scripting.html).

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Phil
> /me wonders how hard it would be to port the source to Java... /me wonders how hard it would be to port the source to ASM... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma

Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
> Anyway, that's all for the sake of chatting. Now we know that we'll > be able to use C++ in HL2. Still, I think it would be great if they > added a good script language as a second option. /me wonders how hard it would be to port the source to Java... -randomnine- __

Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Michael A. Hobson
Paolo, My post may have seemed unnecessarily harsh. For that, I apologize. No disrespect was intended. Clearly, I mistook your intent. At 11:31 AM 5/31/2003 +0200, you wrote: >> You certainly have not conducted any sort of survey of "most >> people" to determine what their views are or what in

Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Paolo \"Nusco\" Perrotta
>> You certainly have not conducted any sort of survey of "most >> people" to determine what their views are or what influenced them. >...and Michael, there's no way for you to back up the assertion that Paolo >can't back up his assertion. Kind of a pointless argument, don't you think? :) Anyway