Re: [hlcoders] Joystick Fun

2001-12-08 Thread Nathan Taylor
Not quite. The dial controls speed in the case of flight sim.If you push it forward you go fast, if you push it back you go slower. Pretty straight forward. - Original Message - From: Reedbeta Sent: Friday, December 07, 2001 11:49 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick

Re: [hlcoders] Joystick Fun

2001-12-08 Thread Nathan Taylor
Oh, okay. - Original Message - From: Neale Roberts Sent: Saturday, December 08, 2001 6:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun It works just like an ordinary joystick axis though, except it's not sprung to return to centre. - Original Message -

Re: [hlcoders] Bone controller

2001-12-08 Thread Reedbeta
Well if it's the player model you're using, it's quite possible that something else is overriding the bone controller values you set. There are a lot of special cases in the model rendering code that apply only to player models, since they are the only ones that have to deal with gaitsequences

RE: [hlcoders] Joystick Fun

2001-12-08 Thread Dynerman David M
Yup, this is just considered the z axis. Y axis is up and down motion on stick, X is left right. Z axis is the throttle control on the side of the stick. Sometimes theres an additional twist axis called z-twist which is usually the main joystick twisting around its vertical axis. david

[hlcoders] Server Side Weapon Entity weapon_* Owner

2001-12-08 Thread Miguel Aleman
How can I tell if X weapon entity is in the inventory of any player.

Re: [hlcoders] Bone controller

2001-12-08 Thread Jonah Sherman
wellThe only thing i intend to use bone controlling on IS the player model :/ From: Reedbeta [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Bone controller Date: Sat, 8 Dec 2001 11:17:12 -0800 (PST) MIME-Version: 1.0 Received: from

Re: [hlcoders] Server Side Weapon Entity weapon_* Owner

2001-12-08 Thread Dave R. Meyers
This is a check I make to see if the player has a crowbar, then if he does not, give him one. Works fine for me. if (!pPlayer-HasNamedPlayerItem(weapon_crowbar)) pPlayer-GiveNamedItem( weapon_crowbar ); Dave ___ To unsubscribe, edit your