Not quite. The dial controls speed in the case of flight sim.If you push it forward you go fast, if you push it back you go slower. Pretty straight forward. - Original Message - From: Reedbeta Sent: Friday, December 07, 2001 11:49 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick
Oh, okay. - Original Message - From: Neale Roberts Sent: Saturday, December 08, 2001 6:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun It works just like an ordinary joystick axis though, except it's not sprung to return to centre. - Original Message -
Well if it's the player model you're using, it's quite possible that something
else is overriding the bone controller values you set. There are a lot of
special cases in the model rendering code that apply only to player models,
since they are the only ones that have to deal with gaitsequences
Yup, this is just considered the z axis. Y
axis is up and down motion on stick, X is left right. Z axis is the
throttle control on the side of the stick. Sometimes theres
an additional twist axis called z-twist which is
usually the main joystick twisting around its vertical axis.
david
How can I tell if X weapon entity is in the inventory of any
player.
wellThe only thing i intend to use bone controlling on IS the player
model :/
From: Reedbeta [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Bone controller
Date: Sat, 8 Dec 2001 11:17:12 -0800 (PST)
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This is a check I make to see if the player has a crowbar, then if he does
not, give him one. Works fine for me.
if (!pPlayer-HasNamedPlayerItem(weapon_crowbar))
pPlayer-GiveNamedItem( weapon_crowbar );
Dave
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