well....The only thing i intend to use bone controlling on IS the player model :/
>From: Reedbeta <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: [hlcoders] Bone controller >Date: Sat, 8 Dec 2001 11:17:12 -0800 (PST) >MIME-Version: 1.0 >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id >MHotMailBDDBB2EB006A40042A1ACD9E8F090E790; Sat, 08 Dec 2001 11:20:12 -0800 >Received: from list.valvesoftware.com (localhost [127.0.0.1])by >list.valvesoftware.com (Postfix) with ESMTPid 5151FC478; Sat, 8 Dec 2001 >11:15:05 -0800 (PST) >Received: from web13807.mail.yahoo.com (web13807.mail.yahoo.com >[216.136.175.17])by list.valvesoftware.com (Postfix) with SMTP id >71783C423for <[EMAIL PROTECTED]>; Sat, 8 Dec 2001 11:14:41 >-0800 (PST) >Received: from [65.58.3.15] by web13807.mail.yahoo.com via HTTP; Sat, 08 >Dec 2001 11:17:12 PST >From [EMAIL PROTECTED] Sat, 08 Dec 2001 11:21:49 -0800 >Delivered-To: [EMAIL PROTECTED] >Message-ID: <[EMAIL PROTECTED]> >In-Reply-To: <[EMAIL PROTECTED]> >Sender: [EMAIL PROTECTED] >Errors-To: [EMAIL PROTECTED] >X-BeenThere: [EMAIL PROTECTED] >X-Mailman-Version: 2.0.6 >Precedence: bulk >List-Help: <mailto:[EMAIL PROTECTED]?subject=help> >List-Post: <mailto:[EMAIL PROTECTED]> >List-Subscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:[EMAIL PROTECTED]?subject=subscribe> >List-Id: Discussion of Half-Life Programming ><hlcoders.list.valvesoftware.com> >List-Unsubscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:[EMAIL PROTECTED]?subject=unsubscribe> >List-Archive: <http://list.valvesoftware.com/pipermail/hlcoders/> >X-Original-Date: Sat, 8 Dec 2001 11:17:12 -0800 (PST) > >Well if it's the player model you're using, it's quite possible that >something >else is overriding the bone controller values you set. There are a lot of >special cases in the model rendering code that apply only to player models, >since they are the only ones that have to deal with gaitsequences and the >like...perhaps you should try doing this on a model other than the player >model >(for example a grunt or something). > >--- Jonah Sherman <[EMAIL PROTECTED]> wrote: > > i was trying to learn how to use the bone controller...but i had no luck >:( > > I added this to my ClientCommand() function: > > > > else if(FStrEq(pcmd,"bset")) > > { > > char *a1=(char*)CMD_ARGV(1),*a2=(char*)CMD_ARGV(2); > > if(!a1||!a2) > > return; > > int cont=atoi(a1); > > float val=atof(a2); > > GetClassPtr((CBasePlayer *)pev)->SetBoneController(cont,val); > > ClientPrint(pev,HUD_PRINTCONSOLE,UTIL_VarArgs("Contorller: %i, value: > > %f\n",cont,val)); > > } > > > > I then started with the modified DLL and typed "bset 0 20" as Gman. I >tried > > many other things, from 0-3 for arg1 and -30 to 30 for arg2(gmans QC >file > > defined these limits). I was in 3rd person mode, and did not notice ANY > > changes in the models appearance. What did I do wrong? with the stuff >i > > set the bones should be all deranged, but they didnt change at all! > > > > _________________________________________________________________ > > Get your FREE download of MSN Explorer at >http://explorer.msn.com/intl.asp > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, >please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >__________________________________________________ >Do You Yahoo!? >Send your FREE holiday greetings online! >http://greetings.yahoo.com >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

