I've been trying to add fog to a couple of mods that I'm working on, but I
haven't had any success. Actually, I've only tried one thing. I looked
through the DMC code, and tried to do what was done there. I think I did
everything in the code that needed to be done. I made a map with an env_fog
Maybe I just need to check out the fog in the Spirit source code...?
I recommend basing your entire mod on SoH :) I recently started a rewrite of my
mod and based it on SoH and SDK2.3. It was fairly easy to merge.
Fog seems easy enough, it is part of the tri API, gEngfuncs.pTriAPI-Fog(...), all
The problem seems to relate to my Gforce4 4200 card, I've tried various
driver versions with the same bizzare effect ranging from full screen
blurring to a HOM effect only when the view turns and it's rendered were
some surfaces should be.
- Original Message -
From: [EMAIL PROTECTED]
To:
We have a similar thing in Eradicators - the only card it's had problems
with to date is a Kyro2, which just had a viewport bigger than the screen,
and traingular in shape.
- Original Message -
From: Chris 'Tal-N' Blane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 15,
I think it was probably something to do with the Kyro's tile-based
rendering.
- Original Message -
From: Chris 'Tal-N' Blane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 15, 2003 1:03 PM
Subject: Re: [hlcoders] Multiple viewports in HL?
Triangular?, Laurie said they
This all sounds great, I'll keep looking into it and hopefully get it
working. Thanks.
Jonathan Day
www.trepid.net
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 15, 2003 8:52 AM
Subject: Re: [hlcoders] Adding fog to my mods...
I know
The fog from DMC works in OpenGL mode only sadly. I believe the spirit fog
is the same, but you could try putting it in or contacting spirit's author
about it.
At 06:01 AM 1/15/2003 -0500, you wrote:
I've been trying to add fog to a couple of mods that I'm working on, but I
haven't had any
Whoops sorry, I thought I was looking at the HLDS list and you needed
general info.
/me shrinks and hides behind boxes
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Bud-froggy
Sent: Wednesday, January 15, 2003 12:03 AM
To: [EMAIL PROTECTED]
Yeah im not sure what that problem was; the mod I was working on with
the beta sdk 2.2 we were messin with still does that HOM effect. And the
viewport code looks fine to me. However, hltv works fine.
-omega
Front Line Force - http://www.flfmod.com
-Original Message-
From: [EMAIL
9 matches
Mail list logo