Re: [hlcoders] VC++ 6

2004-12-02 Thread Draco
Error: Could not delete file C:\Hasan\Mods\src\dlls\$(IntDir)\$(InputName)1.obj : Access is denied. havent fixxed that yet, im working on it, ill tell you if i can get them to compile, by the way thanks for the link to the converter you gave earlier I also get tens of could not find some

RE: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread McCormack, Chris
are they available anywhere offline ! pdf etc ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ChessMess Sent: 01 December 2004 18:53 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL2 SDK Docs Available Online Thanks! On Wed, 1 Dec 2004 13:22:15 -0500,

[hlcoders] outputs

2004-12-02 Thread Draco
on the server dll, when i try to build it tells me that te_firebullets and weapon_shotgun cpp files are trying to output the same obj file, so the project may not even begin to build. they try to output \$(IntDir)\$(InputName)1.obj how do i change the output in msvc 6? -Draco

RE: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread McCormack, Chris
Can't access the site through this stupid firewall :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Draco Sent: 02 December 2004 09:10 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL2 SDK Docs Available Online are they available anywhere offline ! pdf

Re: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread Stephen Micheals
no but i wish there was would be very usefull and make it so we dont have to save each page by hand. On Thu, 2 Dec 2004 08:48:31 -, McCormack, Chris [EMAIL PROTECTED] wrote: are they available anywhere offline ! pdf etc ? ___ To unsubscribe,

Re: SV: SV: [hlcoders] Looking Forward Possible Mods?

2004-12-02 Thread Andrew 45yrf
I dont think anyone at valve is on a decompile team On Mon, 29 Nov 2004 10:57:37 -0800, Andrew Foss [EMAIL PROTECTED] wrote: speaking of test maps: will a coder please up VERTEX_BUFFER_SIZE? thank you.* (of course, that's because I probably didn't run vis and I used a BSP decompiler to get

RE: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread McCormack, Chris
Can some kind soul run wget on the site and tar/zip the resulting contents for us plebs that can't access the site online please ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Stephen Micheals Sent: 02 December 2004 10:07 To: [EMAIL PROTECTED] Subject:

[hlcoders] hl2 SDK?

2004-12-02 Thread Kyle Keating
What is the projected release date for this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread Draco
Can some kind soul run wget on the site and tar/zip the resulting contents for us plebs that can't access the site online please ? TA-DA-DA ZIP'D! http://perfectdark.game-mod.net/sdkdocs.zip enjoy lads:) they are divided into a folder for each category, dont expect the links to work though

Re: [hlcoders] Compile SDK under VS .NET 2002

2004-12-02 Thread Bob Aman
It's actually quite easy to get VS for free if you're a comp sci/soft eng student. Many colleges will give away any software required to complete your courses. It's not hard to convince people that you need VS to complete a course if you're a students with programming-related courses. :-P --

Re: [hlcoders] SDK - Valve vs. Epic

2004-12-02 Thread ChessMess
Ahh let me clarify. I wasn't meaning the actual code and whatnot, I'm talking about SDK/Mod Support. Such things as Epic releasing all the video tutorials and whatnot. What they do to empower the MOD community vs what Valve is doing. I personally, and maybe this is because I'm new, expected a bit

Re: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread ChessMess
I was printing them off one by one... Thanks Draco! On Thu, 2 Dec 2004 22:23:42 +1000, Draco [EMAIL PROTECTED] wrote: Can some kind soul run wget on the site and tar/zip the resulting contents for us plebs that can't access the site online please ? TA-DA-DA ZIP'D!

Re: [hlcoders] SDK - Valve vs. Epic

2004-12-02 Thread Bob Aman
Any sins Valve may commit tend to be covered up by the fact that they don't force mod authors to use a scripting language. More power. -- Bob Aman http://www.rapidcanvas.com ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] SDK - Valve vs. Epic

2004-12-02 Thread Jeffrey \botman\ Broome
ChessMess wrote: Ahh let me clarify. I wasn't meaning the actual code and whatnot, I'm talking about SDK/Mod Support. Such things as Epic releasing all the video tutorials and whatnot. What they do to empower the MOD community vs what Valve is doing. I personally, and maybe this is because I'm

Re: [hlcoders] SDK - Valve vs. Epic

2004-12-02 Thread Dave Sanders
This is the reason Epic is pushing and trying to open up their community with videos / tutorials / contests / etc: http://www.unrealtechnology.com/html/powered/released.shtml Unreal: The Game, is just a playable tech demo for their engine. I think they make their REAL money with the engine

Re: [hlcoders] Compile SDK under VS .NET 2002

2004-12-02 Thread Jeff 'Kuja' Katz
I had to pay money for them to install the software on my laptop. -Kuja Bob Aman wrote: It's actually quite easy to get VS for free if you're a comp sci/soft eng student. Many colleges will give away any software required to complete your courses. It's not hard to convince people that you need

Re: [hlcoders] Compile SDK under VS .NET 2002

2004-12-02 Thread Bob Aman
On Thu, 02 Dec 2004 10:50:00 -0500, Jeff 'Kuja' Katz [EMAIL PROTECTED] wrote: I had to pay money for them to install the software on my laptop. -Kuja Cute. Any particular reason you didn't do it yourself? -- Bob Aman http://www.rapidcanvas.com ___

Re: [hlcoders] HL2 Modding Resource @ HLFallout

2004-12-02 Thread Hasan Aljudy
is that wiki ready yet? I think it's time now for a coding wiki .. On Thu, 4 Nov 2004 02:04:49 +1000, Mr Bond [EMAIL PROTECTED] wrote: Hi guys, I'm the webmaster of www.hlfallout.net (a HL2 fansite). Bahamut e-mailed me about possibly starting up a wiki-type site for Half-Life 2/Source

Re: [hlcoders] HL2 Modding Resource @ HLFallout

2004-12-02 Thread Dave Sanders
I'll be happy to edit and contribute as I can. I'm glad someone took the ball and ran with it, after I proposed the idea then ran away and threw a temper tantrum. :) My apologies to whoever it was I was arguing with about it. Was a bad weekend all around. shuffles feet Now I'm ready to get

[hlcoders] HL2 SDK Steam Install

2004-12-02 Thread Peter Immarco
When I booted my computer today, Steam put up a message with a link to install the HL 2 SDK. I clicked on the link, and my modem chunked away for several minutes on my broadband connection. During that time there were no status messages from Steam and when the modem activity stopped, no

Re: [hlcoders] HL2 SDK Steam Install

2004-12-02 Thread Hasan Aljudy
check your game list .. run the SDK, it should look a little different. There is a Create a Mod option in the list .. etc. On Thu, 2 Dec 2004 12:55:05 -0500, Peter Immarco [EMAIL PROTECTED] wrote: When I booted my computer today, Steam put up a message with a link to install the HL 2 SDK. I

Re: [hlcoders] SDK - Valve vs. Epic

2004-12-02 Thread ChessMess
We'll all I can say that, as someone who is new to modding for HL(2), the more tutorial type information available the better. I just had the impression that Epic tended to provide more for the beginner then Valve seems to have. I look forward to climbing the 'learning' ladder, and I look to as

[hlcoders] HL2 Modders Resource Link List

2004-12-02 Thread ChessMess
I'd like to ask the community veterns out there what thier favorite URLS are for modding news, tutorials, and documentation. Covering coding specifically, and mod development in general. -- ChessMess Stratactic Studios http://www.StratacticStudios.com

[hlcoders] Voice Chat related

2004-12-02 Thread SB Childe Roland
I do not yet have the SDK (getting for christmas), but I have a question about the possibilities with it. If the developers or anyone who has looke the SDK over has an answer, I would be very grateful. Is it possible to fix the Voice (coming over the built in voice chat) to a specific place in

Re: [hlcoders] HL2 Modders Resource Link List

2004-12-02 Thread Jeffrey \botman\ Broome
ChessMess wrote: I'd like to ask the community veterns out there what thier favorite URLS are for modding news, tutorials, and documentation. Covering coding specifically, and mod development in general. About the only ones you really need are: http://articles.thewavelength.net/

[hlcoders] Fun with the Code

2004-12-02 Thread tei
I have lots of ideas with the new stuff: - Hunting MiniMod (hunt birds, fish and headcrabs) - Rainbow Warrior Mod (explosions spawn birds, weapons increase health, all melee weapons replaced by love phrases) - Universal Perl Makefile for Half-life2 SDK - Write ofuscated Perl scripts that

Re: SV: [hlcoders] Need Help compiling SDK example (vs.net 2003)

2004-12-02 Thread fun_lord
I am meeting exactly the same problem as Colin Dabritz. No specific output such as errors, just a message saying the build has failed. I am not sure what cause the problem, might be the linker or some general configuration properties. Would be great if someone could post his vs 2003 .net studio

Re: [hlcoders] Fun with the Code

2004-12-02 Thread Vyacheslav Djura
Hello, Is it legally to ask someone send me zipped code from the SDK, or this violates some laws? Or it is too heavy? My connection is 3kb/sec and my friend who has fast internet can't send me anything because all international mail to my country is blocked. Thank you very much. --

Re: [hlcoders] HL2 Modders Resource Link List

2004-12-02 Thread Bob Aman
About the only ones you really need are: http://articles.thewavelength.net/ http://collective.valve-erc.com/index.php Mind you, there's not a lot of content yet on HL2 coding anywhere, but many of us haven't gotten a good enough look at the SDK yet to legitimately create any of that content.

[hlcoders] Voice Chat related

2004-12-02 Thread SB Childe Roland
I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities with it. If the developers or anyone who has looke the SDK over has an answer, I would be very grateful. Is it possible to fix the Voice (coming over the built in voice chat) to a specific place

[hlcoders] Fwd: Voice Chat related

2004-12-02 Thread SB Childe Roland
-- Forwarded message -- From: SB Childe Roland [EMAIL PROTECTED] Date: Thu, 2 Dec 2004 17:37:33 -0600 Subject: Voice Chat related To: [EMAIL PROTECTED] I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities with it. If the

[hlcoders] Question on Plugin Interface

2004-12-02 Thread Dustin
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] With the plugin interface, it is possible to use IPhysicsObjects and CBaseEntities? And if so... how do you go about doing it, i'm having some problems. --

Re: [hlcoders] HL2 Modding Resource @ HLFallout

2004-12-02 Thread Bruce \Bahamut\ Andrews
That would be me, and I still love ya ;) - Bruce Bahamut Andrews Dave Sanders wrote: I'll be happy to edit and contribute as I can. I'm glad someone took the ball and ran with it, after I proposed the idea then ran away and threw a temper tantrum. :) My apologies to whoever it was I was arguing

Re: [hlcoders] Fwd: Voice Chat related

2004-12-02 Thread Draco
I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities with it. If the developers or anyone who has looke the SDK over has an answer, I would be very grateful. Is it possible to fix the Voice (coming over the built in voice chat) to a specific

Re: [hlcoders] Fun with the Code

2004-12-02 Thread Draco
I had an idea when I was going for a ride this morning. OLD TIMEY HLDM! replace all the player models with charlie chaplin, when you fire your gun the screen comes up with BANG! or ZAP! and when you frag someone it says Oh, crap or something. like some old silent movie. all the textures/models

RE: [hlcoders] Question on Plugin Interface

2004-12-02 Thread Alfred Reynolds
Yes, read the game dll code and copy it. We haven't provided a sample of this because it will be pretty involved. We have discussed providing some interfaces to help manage entities between mods and plugins, but nothing concrete has come out of it yet. - Alfred Original Message From:

Re: [hlcoders] Fun with the Code

2004-12-02 Thread Oskar Lindgren
I got one too. I am going to make a server plugin, for linux. Its nothing fancy about that.. yet. I was thinking about a OpenGL render plugin that allows serveradmins to play in linux :) This will be a very big project, so I will have to cutdown on all details.. what do you guys think? I know it

Re: [hlcoders] Fwd: Voice Chat related

2004-12-02 Thread SB Childe Roland
I would like to do it real time. I'm not sure if the controls are located in the engine or not. Can Valve elaborate? On Fri, 3 Dec 2004 10:52:10 +1000, Draco [EMAIL PROTECTED] wrote: I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities

Re: [hlcoders] Question on Plugin Interface

2004-12-02 Thread Jeffrey \botman\ Broome
Alfred Reynolds wrote: Yes, read the game dll code and copy it. We haven't provided a sample of this because it will be pretty involved. We have discussed providing some interfaces to help manage entities between mods and plugins, but nothing concrete has come out of it yet. How would the plugin

[hlcoders] Server plugins

2004-12-02 Thread Alfred Reynolds
We just released a fix for server plugins note loading under Steam, restart Steam to get it. The path details for loading a plugin have also changed, the .vdf file should specify the filename relative to the bin/ directory of the server (i.e if you copy your binary into the base bin/ directory

RE: [hlcoders] Question on Plugin Interface

2004-12-02 Thread Alfred Reynolds
The engine only knows about edict's, CBaseEntity (and CBasePlayer) are constructs of the game dll. A plugin is free to have their own version of it (memory for it is allocated by the game dll/plugin). The main problem is when the game dll tries to use its version of CBasePlayer on the version

RE: [hlcoders] Fun with the Code

2004-12-02 Thread K. Mike Bradley
I wish I could help you Vyacheslav but I don't know how to get this software on a CD-Rom such that it would be unlocked when u get it. Sorry -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vyacheslav Djura Sent: Thursday, December 02, 2004 4:29 PM To:

Re: [hlcoders] Question on Plugin Interface

2004-12-02 Thread Dustin
More specifically I'm having problems figuring out how to create a physics constraint between two objects. Also, creating an entity in the game seems to require either CBaseEntity or an EntityFactoryDictionary neither of which I know how to use. Can EntityFactoryDictionary be hooked like the other

Re: [hlcoders] Server plugins

2004-12-02 Thread covert
thanks for the update alfred. Will get to playing around with the plugin shortly. On Thu, 2 Dec 2004 17:35:25 -0800, Alfred Reynolds wrote: We just released a fix for server plugins note loading under Steam, restart Steam to get it. The path details for loading a plugin have also changed, the

[hlcoders] Rcon Protocol

2004-12-02 Thread Chris Moyer
I'm trying to figure out the whole rcon protocol. I've tried things like all the log_* stuff, none of them work, only log works for me in source. Also, I've written an IRC bot that use to use the old IRC protocole, now I have to get it to work on tcp, GAH! what port is the TCP and can someone

[hlcoders] set active configuration

2004-12-02 Thread Mailman
In the My First Mod tutorial, it says to set the active configuration to Release HL2, but I only see Release SDK in that list. When I test the mod, I end up with CS weapons, not HL2 weapons. ___ To unsubscribe, edit your list preferences, or view the

[hlcoders] debugging .. steam.exe does not contain debug information

2004-12-02 Thread Hasan Aljudy
VS .NET 2003 doesn't want to debug because steam.exe doesn't contain debug information .. I tell it to gnore and proceed .. and it does proceed, but not in debug mode. (like .. I can't go through step by step .. break points don't work .. etc) What do I have to do?

Re: [hlcoders] Server plugins

2004-12-02 Thread Manip
Thanks Alfred! Two quick notes - It does not work on the Steam client dedicated server, only the stand-alone version. Has the Steam client server received an update? Also, wouldn't it be more prudent to use the /addons folder as the default store for binaries? My rational for suggesting that is

[hlcoders] No model animations and sticky phys_props, help!

2004-12-02 Thread Teddy
Hello code folk, As i'm sure you're all aware, the default Create a new mod code has two annoying bugs in it: a) the terrorist player model won't play any animations (and gives errors to this effect) b) all prop_physics_multiplayer cause major collision errors when you bump into them. either