Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-27 Thread Alexander Galerakis
Nothing needed addressing and you addressed nothing but instead attempted to start a flame war. The fact is, this is hl CODERS and is a place where spam should be kept at the minimum possible. It's very natural for people who signed up here for a good reason, especially people like amckern who

[hlcoders] strcat?

2006-01-27 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Hey all, I'm looking to have the players footstep sounds change at various points in the game. I've figured (with help from others) the best way to do this is to make the new footstep sounds with the same name and _combine added onto the end.

RE: [hlcoders] strcat?

2006-01-27 Thread Alex Thomson
pSoundName is a pointer to the stringtable's version of the name, which you shouldn't really be touching. Your strcat is writing over the top of stringtable memory. Try replacing: const char *pSoundName = physprops-GetString( stepSoundName ); CSoundParameters params; if (

Re: [hlcoders] strcat?

2006-01-27 Thread Archy
hi strcat takes the second parameter and copys the data into the first parameter starting at the terminating null character and returns the first parameter. so if you pass strcat((char*) pSoundName, _combine) as a parameter to a function the actual value of pSoundName will change! So every cycle

Re: [hlcoders] strcat?

2006-01-27 Thread Archy
okay, you won Alex! :-( hey, but you forgot to write the actual sound name into szSoundName. The easiest way to do this is to write Q_snprintf( szSoundName, sizeof( szSoundName ), %s%s, pSoundName, _combine ); instead of Q_strncat( szSoundName, _combine, sizeof(szSoundName), COPY_ALL_CHARACTERS

RE: [hlcoders] Help with figuring out NPC movement...

2006-01-27 Thread Matt
Talia, That is some interesting stuff and I will definitely look into your suggestions, thanks much. Matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spektre Sent: Thursday, January 26, 2006 9:06 PM To: hlcoders@list.valvesoftware.com Subject: Re:

Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-27 Thread Chris Harris
-- [ Picked text/plain from multipart/alternative ] I don't see how people should be angered over such a petty issue. If you do not want to deal with them just don't read or answer their messages. I think its a little annoying to read these kinds of messages moreso than to read level design or

Re: [hlcoders] Help with figuring out NPC movement...

2006-01-27 Thread Chris Harris
-- [ Picked text/plain from multipart/alternative ] Myself have looked at the npc jump code, for antlions. What I understood to be occuring, though I could be wrong, and it has been a while since I examined it, but it is basically the same as using the hint node override jump position except the

Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-27 Thread Van
Would you please just stop? I signed up for hlcoders just a week ago, to learn more about... *gasp* Half Life coding. And Im regretting it already. It's like littering. Sure 100 people can just step over your trash, it's very easy - but it's easier if you just dont drop it to begin with.

Re: [hlcoders] Help with figuring out NPC movement...

2006-01-27 Thread Adam \amckern\ Mckern
Cool! Some of this stuff needs to find a home in nightfall at some stage - thanks for the tips Adam --- Chris Harris [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Myself have looked at the npc jump code, for antlions. What I understood to be occuring, though

[hlcoders] Vice, Extra App ID set to 211...

2006-01-27 Thread Scott Loyd
-- [ Picked text/plain from multipart/alternative ] C:\sandbox\CodeTrunk\scripts\obj%sourcesdk%\bin\vice -nopause -encrypt %ICE_KEY% -newext .ctx ..\weapon_kf7.txt Extra App ID set to 211, but no SteamAppId. Was working fine for me the other day... /cry. any ideas? --

Re: [hlcoders] Vice, Extra App ID set to 211...

2006-01-27 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] As stated in the conversation titled *Source SDK Update Released*: http://list.valvesoftware.com/mailman/private/hlcoders/2006-January/016175.html This has to be dealt with at a per tool basis and will be solved in the next SDK update...vice is a

RE: [hlcoders] audio code needed

2006-01-27 Thread Don
I posted here about getting a level created for blind players, and though three folks said they would help, they all flaked out on me and I have heard nothing else from them That's kind of a strong statement. It's only been about 48 hours since you made your original posting. Lots of people

Re: [hlcoders] audio code needed

2006-01-27 Thread Che
No, these are people that emailed me privately and said they would help, but are no longer answering emails from me. That is ok though, I have a level guy that is standing by his word and helping out for a good cause. - Original Message - From: Don [EMAIL PROTECTED] To: