Re: [hlcoders] Scrollbar Missing Texture

2006-04-30 Thread bloodykenny
Yeah I've noticed that bug too.  I'm not certain that's even in the SDK - it 
may be a core engine bug.

At 2006/04/28 12:19 PM, Justin Krenz wrote:
The scroll bar background in my mod's MOTD panel is missing its texture
(appears as the purple checkerboard).  Does anyone know what texture is
needed for scroll bars?

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Re: [hlcoders] Crash in release mode only AND Changing the viewports

2006-04-30 Thread bloodykenny
Well if you set the compiler options correctly, the code won't even compile 
when you access a variable without initializing it.  Unfortunately Valve's SDK 
still needs a lot of work to be at that level.  (I posted some of the changes 
on the KI list.)

At 2006/04/27 03:57 AM, Garry Newman wrote:
--
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It always seemed backwards to me.

When I'm in debug mode I want the compiler to do its best to try to make it
crash. I want it to throw a rain-man style spazz attack any time the
slightest thing is wrong.

I dunno though, I've kind of heard the opposite too.. that the memory was
filled with random junk.



On 4/27/06, Justin Krenz [EMAIL PROTECTED] wrote:

 What defines that all variables are initialized to 0?  Is it a compiler
 flag, and why wouldn't you want this to be always set?  This is the
 first I've heard of it.

 Ben Everett wrote:
  The most common cause of crashes in release mode but not in debug are
 due to
  variable initializations. In debug mode all variables are initialized to
  '0', while in release mode they do not have a default initialization
 value.
 
  The most common cause of these crashes is failing to properly initialize
  variables.
 

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Re: [hlcoders] Crash in release mode only AND Changing the viewports

2006-04-30 Thread Nick
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which options? I tried to find those options in msvs2003 but i could not
find them

On 4/30/06, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:

 Well if you set the compiler options correctly, the code won't even
 compile when you access a variable without initializing it.  Unfortunately
 Valve's SDK still needs a lot of work to be at that level.  (I posted some
 of the changes on the KI list.)

 At 2006/04/27 03:57 AM, Garry Newman wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 It always seemed backwards to me.
 
 When I'm in debug mode I want the compiler to do its best to try to make
 it
 crash. I want it to throw a rain-man style spazz attack any time the
 slightest thing is wrong.
 
 I dunno though, I've kind of heard the opposite too.. that the memory was
 filled with random junk.
 
 
 
 On 4/27/06, Justin Krenz [EMAIL PROTECTED] wrote:
 
  What defines that all variables are initialized to 0?  Is it a compiler
  flag, and why wouldn't you want this to be always set?  This is the
  first I've heard of it.
 
  Ben Everett wrote:
   The most common cause of crashes in release mode but not in debug are
  due to
   variable initializations. In debug mode all variables are initialized
 to
   '0', while in release mode they do not have a default initialization
  value.
  
   The most common cause of these crashes is failing to properly
 initialize
   variables.
  
 
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Re: [hlcoders] Scrollbar Missing Texture

2006-04-30 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
It certainly is an SDK bug and a fix *has been posted* on VERC forums.


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