Re: [hlcoders] Scrollbar Missing Texture
Yeah I've noticed that bug too. I'm not certain that's even in the SDK - it may be a core engine bug. At 2006/04/28 12:19 PM, Justin Krenz wrote: The scroll bar background in my mod's MOTD panel is missing its texture (appears as the purple checkerboard). Does anyone know what texture is needed for scroll bars? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Crash in release mode only AND Changing the viewports
Well if you set the compiler options correctly, the code won't even compile when you access a variable without initializing it. Unfortunately Valve's SDK still needs a lot of work to be at that level. (I posted some of the changes on the KI list.) At 2006/04/27 03:57 AM, Garry Newman wrote: -- [ Picked text/plain from multipart/alternative ] It always seemed backwards to me. When I'm in debug mode I want the compiler to do its best to try to make it crash. I want it to throw a rain-man style spazz attack any time the slightest thing is wrong. I dunno though, I've kind of heard the opposite too.. that the memory was filled with random junk. On 4/27/06, Justin Krenz [EMAIL PROTECTED] wrote: What defines that all variables are initialized to 0? Is it a compiler flag, and why wouldn't you want this to be always set? This is the first I've heard of it. Ben Everett wrote: The most common cause of crashes in release mode but not in debug are due to variable initializations. In debug mode all variables are initialized to '0', while in release mode they do not have a default initialization value. The most common cause of these crashes is failing to properly initialize variables. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Crash in release mode only AND Changing the viewports
-- [ Picked text/plain from multipart/alternative ] which options? I tried to find those options in msvs2003 but i could not find them On 4/30/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Well if you set the compiler options correctly, the code won't even compile when you access a variable without initializing it. Unfortunately Valve's SDK still needs a lot of work to be at that level. (I posted some of the changes on the KI list.) At 2006/04/27 03:57 AM, Garry Newman wrote: -- [ Picked text/plain from multipart/alternative ] It always seemed backwards to me. When I'm in debug mode I want the compiler to do its best to try to make it crash. I want it to throw a rain-man style spazz attack any time the slightest thing is wrong. I dunno though, I've kind of heard the opposite too.. that the memory was filled with random junk. On 4/27/06, Justin Krenz [EMAIL PROTECTED] wrote: What defines that all variables are initialized to 0? Is it a compiler flag, and why wouldn't you want this to be always set? This is the first I've heard of it. Ben Everett wrote: The most common cause of crashes in release mode but not in debug are due to variable initializations. In debug mode all variables are initialized to '0', while in release mode they do not have a default initialization value. The most common cause of these crashes is failing to properly initialize variables. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Scrollbar Missing Texture
-- [ Picked text/plain from multipart/alternative ] It certainly is an SDK bug and a fix *has been posted* on VERC forums. -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders