Re: [hlcoders] Problems with OB Dedicated Servers

2008-08-18 Thread Marek Sieradzki
2008/6/18 Mike Durand [EMAIL PROTECTED]: Please try your DS using AppID 218 again and let me know if the problem goes away. We made a change on our end yesterday that should fix it. I still experience problems like described above. My mod uses SteamAppId=218. Server has VAC enabled. After

Re: [hlcoders] Problems with OB Dedicated Servers

2008-08-18 Thread Marek Sieradzki
On Mon, Aug 18, 2008 at 10:14 AM, Marek Sieradzki [EMAIL PROTECTED] wrote: 2008/6/18 Mike Durand [EMAIL PROTECTED]: Please try your DS using AppID 218 again and let me know if the problem goes away. We made a change on our end yesterday that should fix it. I still experience problems like

Re: [hlcoders] prop_vehicle model

2008-08-18 Thread Jonas 'Sortie' Termansen
Hi Steven. For all crashes, find the game you base your mod on, open it's folder and find the newest .mdmp minidump file. Open the file with visual studio, hit F5 and the crash will reproduce. You can now easily see where the crash happened and *easily* fix it. For a longer tutorial look up

Re: [hlcoders] Problems with OB Dedicated Servers

2008-08-18 Thread Matthew Dryden
I have a bigger issue with OB servers which is setting sv_pure to 1. If I attempt to do this, all materials/scripts/extra stuff from my mod folder is unloaded. The client is still able to play...just without materials. It's really weird. Marek Sieradzki wrote: On Mon, Aug 18, 2008 at 10:14

Re: [hlcoders] Problems with OB Dedicated Servers

2008-08-18 Thread Jed
I'm guessing because that forces it to use materials/models, etc from the GCF and as you mod doesnt have a GCF and they dont exist in the source base you get errors and missing textures. Same things happens to our mod (EP1 based) if you try to use sv_pure. - Jed 2008/8/18 Matthew Dryden [EMAIL

Re: [hlcoders] TF2 style player collisions

2008-08-18 Thread Daniel Menard
That would be very helpful. It's a common piece of code a lot of mods want to implement. Dan On Fri, Aug 15, 2008 at 9:49 PM, Adrian Finol [EMAIL PROTECTED] wrote: TF2 players are only solid to enemies. The way we do all the soft collision behavior on the client is by modifying their user

Re: [hlcoders] TF2 style player collisions

2008-08-18 Thread Adrian Finol
By the way, this is based on HL2's player push code for NPCs, so you can look at that to get an idea on how the TF2 does it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Menard Sent: Monday, August 18, 2008 1:20 PM To: Discussion of Half-Life