2008/6/18 Mike Durand [EMAIL PROTECTED]:
Please try your DS using AppID 218 again and let me know if the problem goes
away. We made a change on our end yesterday that should fix it.
I still experience problems like described above. My mod uses
SteamAppId=218. Server has VAC enabled. After
On Mon, Aug 18, 2008 at 10:14 AM, Marek Sieradzki
[EMAIL PROTECTED] wrote:
2008/6/18 Mike Durand [EMAIL PROTECTED]:
Please try your DS using AppID 218 again and let me know if the problem goes
away. We made a change on our end yesterday that should fix it.
I still experience problems like
Hi Steven.
For all crashes, find the game you base your mod on, open it's folder and find
the newest .mdmp minidump file. Open the file with visual studio, hit F5 and
the crash will reproduce. You can now easily see where the crash happened and
*easily* fix it. For a longer tutorial look up
I have a bigger issue with OB servers which is setting sv_pure to 1. If
I attempt to do this, all materials/scripts/extra stuff from my mod
folder is unloaded. The client is still able to play...just without
materials. It's really weird.
Marek Sieradzki wrote:
On Mon, Aug 18, 2008 at 10:14
I'm guessing because that forces it to use materials/models, etc from
the GCF and as you mod doesnt have a GCF and they dont exist in the
source base you get errors and missing textures. Same things happens
to our mod (EP1 based) if you try to use sv_pure.
- Jed
2008/8/18 Matthew Dryden [EMAIL
That would be very helpful. It's a common piece of code a lot of mods
want to implement.
Dan
On Fri, Aug 15, 2008 at 9:49 PM, Adrian Finol [EMAIL PROTECTED] wrote:
TF2 players are only solid to enemies. The way we do all the soft
collision behavior on the client is by modifying their user
By the way, this is based on HL2's player push code for NPCs, so you can
look at that to get an idea on how the TF2 does it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Menard
Sent: Monday, August 18, 2008 1:20 PM
To: Discussion of Half-Life
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