I've been trying for the past few days to implement a barrel roll
function, by applying a transform on the player angles, but no matter what
I do, the angles never seem to update.
I've tried implementing it in several places, including gamemovement.cpp,
and even setting the player angles to all
The animstates override player angles, if I remember correctly. You may
want to check it out.
On Fri, Aug 17, 2012 at 1:05 PM, Michael Kramer
gameexpertmas...@gmail.comwrote:
I've been trying for the past few days to implement a barrel roll
function, by applying a transform on the player
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