You've gotta post this question on some Unreal Coders list :-)
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
HL=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list
SSUHL
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Sunday, January 13, 2002 12:04
PM
Subject: Re: [hlcoders] U better then
HL
HL=UT
UT is great for head poppin, HL is great for the massive community simply
said.
-Lak
if we are going graphics wise and pleasing to the
eye
q3 UT HL doom
but if we were to go for playability and fun factor taking
mods into mind
HL q3 UT doom
i feel sorry for doom :( but it was good in its time. It
was the first ever multiplayer game i played on a computer system. back
When we are talking graphics and pleasing to the
eye!
SSQ3
- Original Message -
From:
Christopher Long
To: [EMAIL PROTECTED]
Sent: Sunday, January 13, 2002 12:32
PM
Subject: Re: [hlcoders] U better then
HL
if we are going graphics wise and pleasing to
When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the
Half-Life´s engine is like 6 years old?
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Sunday, January 13, 2002 12:42
PM
Subject: Re: [hlcoders] U better then
HL
When we are on a Half-Life (not to drop a hint or
anything) mailing list we like
6? I thought it was at least 20.
- Original Message -
From:
Oskar
'Zoot' Lindgren
To: [EMAIL PROTECTED]
Sent: Sunday, January 13, 2002 11:44
AM
Subject: Re: [hlcoders] U better then
HL
Half-Life´s engine is like 6 years old?
- Original
no. quake was made 95?
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Sunday, January 13, 2002 12:49
PM
Subject: Re: [hlcoders] U better then
HL
3 Years. Novemember 98
- Original Message -
From:
Oskar 'Zoot'
Yes, but it's not Quake. It's *derived* from the Quake
engine, but someone from Valve said it was 30% Quake, and 70% their
own.
- Original Message -
From:
Oskar
'Zoot' Lindgren
To: [EMAIL PROTECTED]
Sent: Sunday, January 13, 2002 11:51
AM
Subject: Re:
Half-Life isn't the Quake
engine. Its based on the quake engine.
There is very little of
the original Quake engine left in it.
Michael
Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of
but enff of the Quake engine is left to make some of the
Q1 and Q2 source understandable from a first look :D
Rob
"cause I dont wanna be a heroand I dont wanna be a zero" - Feeder,
TurnJon Henry Lee, Your memory will live on in your fans and your music,
Rest In Peace
- Original
Hello,
I'm having a lot of troubles with the
weapons anims
in my mod :( I don't know why, but
sometimes,
the weapons anims aren't played :( So, in
example,
my clip is reloaded but the reload anim wasn't played !
In HL (original), this bug doens't
appear... Has someone else
ever had this
Check
your animation time...var. Thought it was the last param of the sendanim
function
-Oorspronkelijk bericht-Van:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]Namens
CortexVerzonden: Sunday, January 13, 2002 6:36
PMAan: [EMAIL PROTECTED]Onderwerp:
[hlcoders]
where in the client files does it do the glowing shell and the lighting up
the map...
_
Chat with friends online, try MSN Messenger: http://messenger.msn.com
___
To unsubscribe, edit
Sorry, i really am...
i never used these mailing list and someone on http://www.topica.com/
told me to go here and i though my old post would be here about my
question
oh well here is my post from topica
okay, in DMC when you pick up a rune: like quad damage you make the area
around you
Hello,
I'm trying to create a server command to spawn weapons into a map.
Basically, I have a .cfg file that gets executed for a particular map at
startup, and I want to be able to create new entities from this config
file. I've added the following server command:
// create entity x y z ax ay
17 matches
Mail list logo