[hlcoders] U better then HL

2002-01-13 Thread Heckler
You've gotta post this question on some Unreal Coders list :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] U better then HL

2002-01-13 Thread Nathan Taylor
HL=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list

Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren
SSUHL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak

Re: [hlcoders] U better then HL

2002-01-13 Thread Christopher Long
if we are going graphics wise and pleasing to the eye q3 UT HL doom but if we were to go for playability and fun factor taking mods into mind HL q3 UT doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back

Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren
When we are talking graphics and pleasing to the eye! SSQ3 - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL if we are going graphics wise and pleasing to

Re: [hlcoders] U better then HL

2002-01-13 Thread Nathan Taylor
When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the

Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren
Half-Life´s engine is like 6 years old? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:42 PM Subject: Re: [hlcoders] U better then HL When we are on a Half-Life (not to drop a hint or anything) mailing list we like

Re: [hlcoders] U better then HL

2002-01-13 Thread Neale Roberts
6? I thought it was at least 20. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 11:44 AM Subject: Re: [hlcoders] U better then HL Half-Life´s engine is like 6 years old? - Original

Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren
no. quake was made 95? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:49 PM Subject: Re: [hlcoders] U better then HL 3 Years. Novemember 98 - Original Message - From: Oskar 'Zoot'

Re: [hlcoders] U better then HL

2002-01-13 Thread Neale Roberts
Yes, but it's not Quake. It's *derived* from the Quake engine, but someone from Valve said it was 30% Quake, and 70% their own. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 11:51 AM Subject: Re:

RE: [hlcoders] U better then HL

2002-01-13 Thread Michael Shimmins
Half-Life isn't the Quake engine. Its based on the quake engine. There is very little of the original Quake engine left in it. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of

Re: [hlcoders] U better then HL

2002-01-13 Thread _Phantom_
but enff of the Quake engine is left to make some of the Q1 and Q2 source understandable from a first look :D Rob "cause I dont wanna be a heroand I dont wanna be a zero" - Feeder, TurnJon Henry Lee, Your memory will live on in your fans and your music, Rest In Peace - Original

[hlcoders] Weapons anims

2002-01-13 Thread Cortex
Hello, I'm having a lot of troubles with the weapons anims in my mod :( I don't know why, but sometimes, the weapons anims aren't played :( So, in example, my clip is reloaded but the reload anim wasn't played ! In HL (original), this bug doens't appear... Has someone else ever had this

RE: [hlcoders] Weapons anims

2002-01-13 Thread P.Gielens
Check your animation time...var. Thought it was the last param of the sendanim function -Oorspronkelijk bericht-Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens CortexVerzonden: Sunday, January 13, 2002 6:36 PMAan: [EMAIL PROTECTED]Onderwerp: [hlcoders]

[hlcoders] RE:DMC GLOW

2002-01-13 Thread Mike E
where in the client files does it do the glowing shell and the lighting up the map... _ Chat with friends online, try MSN Messenger: http://messenger.msn.com ___ To unsubscribe, edit

[hlcoders] DMC GLOW

2002-01-13 Thread dos ap
Sorry, i really am... i never used these mailing list and someone on http://www.topica.com/ told me to go here and i though my old post would be here about my question oh well here is my post from topica okay, in DMC when you pick up a rune: like quad damage you make the area around you

[hlcoders] Spawning new weapons?

2002-01-13 Thread Tyler Lund
Hello, I'm trying to create a server command to spawn weapons into a map. Basically, I have a .cfg file that gets executed for a particular map at startup, and I want to be able to create new entities from this config file. I've added the following server command: // create entity x y z ax ay