Sorry, i really am... i never used these mailing list and someone on http://www.topica.com/ told me to go here and i though my old post would be here about my question....
oh well here is my post from topica" okay, in DMC when you pick up a rune: like quad damage you make the area around you light up.... i spent around 2 days looking in the source code for DMC to see how they make the area around the player light and the player glow.... does anyone know where does this function is kept or anything about it. i also looked in all files search thing for render,rendercolor, //glow and rgb i found some stuff and i try editing it but nothing happesn in the game, those stuff are in the CBasePlayer::PowerUpThink.... thanks " somone told me this would been done the in the client files... does anyone know where the glowing of the shell happens in the client.... i found how they made the rocket glow.... gEngfuncs.pEfxAPI->CL_AllocDlight but i only found it 3 times in the dmc/ dir... odd eh? i never really did any client FX and this is so like over whelming _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

