[hlcoders] sub models

2002-01-13 Thread Jeff Fearn

g I have found that changing pev->body on the server does not update the
local data, so the incorrect model body is displayed. How do I make it so
that weapon->pev->body gets updated on the client?

I was thinking it may be in delta.lst, but which entity?

DarthBobo
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[hlcoders] Spawning new weapons?

2002-01-13 Thread Tyler Lund

Hello, 

I'm trying to create a server command to spawn weapons into a map.
Basically, I have a .cfg file that gets executed for a particular map at
startup, and I want to be able to create new entities from this config
file. I've added the following server command:


// create entity x y z ax ay az
void Cmd_Create( void )
{
   if ( (CMD_ARGC() < 8) )
   {
  g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: create   
\n" );
  return;
   }

   char *entity = (char *)CMD_ARGV(1);
   Vector position = Vector(atoi(CMD_ARGV(2)), atoi(CMD_ARGV(3)), atoi(CMD_ARGV(4)));
   Vector angle = Vector(atoi(CMD_ARGV(5)), atoi(CMD_ARGV(6)), atoi(CMD_ARGV(7)));

   if (!strncmp(entity, "weapon_", 7) ||
  !strncmp(entity, "item_", 5) ||
  !strncmp(entity, "ammo_", 5)
  ) {

 CBaseEntity::Create(entity, position, angle );
  }
   }
}

Then in the map.cfg file I add commands such as:

create item_longjump 2258 -113 64 0 0 0 
create weapon_shotgun 2358 -113 64 0 0 0 
create ammo_9mmbox 2448 -113 64 0 0 0 

This seems to work flawlessly with any item_ or ammo_ entity. But
weapons do not work. The weapon will appear in the map, but if I pick it
up I cannot switch to it (although it appears in my hud and I get ammo
from it) The weapon will not respawn. Items and ammos respawn just
fine. What am I missing here?

-Tyler
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[hlcoders] DMC GLOW

2002-01-13 Thread dos ap

Sorry, i really am...
i never used these mailing list and someone on http://www.topica.com/
told me to go here and i though my old post would be here about my 
question

oh well here is my post from topica"
okay, in DMC when you pick up a rune: like quad damage you make the area
around you light up

i spent around 2 days looking in the source code for DMC to see how they
make the area around the player light and the player glow

does anyone know where does this function is kept or anything about it.

i also looked in all files search thing for render,rendercolor, //glow
and rgb
i found some stuff and i try editing it but nothing happesn in the game,
those stuff are in the CBasePlayer::PowerUpThink

thanks "

somone told me this would been done the in the client files...

does anyone know where the glowing of the shell happens in the client
i found how they made the rocket glow
gEngfuncs.pEfxAPI->CL_AllocDlight
but i only found it 3 times in the dmc/ dir...
odd eh?
i never really did any client FX and this is so like over whelming

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[hlcoders] RE:DMC GLOW

2002-01-13 Thread Mike E

where in the client files does it do the glowing shell and the lighting up 
the map...

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Re: [hlcoders] Weapons anims

2002-01-13 Thread Cortex



I've really a big problem with MP5 
especially (other weapons
seem to work).
The Reload function isn't executed to end 
because
m_pPlayer->m_9mmAmmo = 0 all the 
time...
 
What is the hint (if there's one :)  
).
CortexHL 
Albator coder & mapperwww.hlalbator.fr.stICQ : 
71548738

  - Original Message - 
  From: 
  Cortex 
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 2002 9:08 
  PM
  Subject: Re: [hlcoders] Weapons 
  anims
  
  The bug appears in the Valve's weapons 
  too...
  
- Original Message - 
From: 
P.Gielens 
To: [EMAIL PROTECTED] 

Sent: Sunday, January 13, 2002 6:48 
PM
Subject: RE: [hlcoders] Weapons 
anims

Check your animation time...var. Thought it was the last param of the 
sendanim function

  -Oorspronkelijk bericht-Van: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED]]Namens 
  CortexVerzonden: Sunday, January 13, 2002 6:36 
  PMAan: [EMAIL PROTECTED]Onderwerp: 
  [hlcoders] Weapons anims
  Hello,
   
  I'm having a lot of troubles with 
  the weapons anims
  in my mod :( I don't know why, but 
  sometimes,
  the weapons anims aren't played :( 
  So, in example,
  my clip is reloaded but the reload anim wasn't played 
  !
   
  In HL (original), this bug doens't 
  appear... Has someone else
  ever had this troubles 
  
   
  (I use SDK 2.2)
   
  CortexHL 
  Albator coder & mapperwww.hlalbator.fr.stICQ : 
  71548738


Re: [hlcoders] Weapons anims

2002-01-13 Thread Cortex



The bug appears in the Valve's weapons 
too...

  - Original Message - 
  From: 
  P.Gielens 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 2002 6:48 
  PM
  Subject: RE: [hlcoders] Weapons 
  anims
  
  Check your animation time...var. Thought it was the last param of the 
  sendanim function
  
-Oorspronkelijk bericht-Van: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED]]Namens 
CortexVerzonden: Sunday, January 13, 2002 6:36 
PMAan: [EMAIL PROTECTED]Onderwerp: 
[hlcoders] Weapons anims
Hello,
 
I'm having a lot of troubles with the 
weapons anims
in my mod :( I don't know why, but 
sometimes,
the weapons anims aren't played :( So, 
in example,
my clip is reloaded but the reload anim wasn't played 
!
 
In HL (original), this bug doens't 
appear... Has someone else
ever had this troubles 

 
(I use SDK 2.2)
 
CortexHL 
Albator coder & mapperwww.hlalbator.fr.stICQ : 
71548738


[hlcoders] PF_MessageEnd_I

2002-01-13 Thread Cortex



Hello,
 
I'm back with an other problem 
:(
I really don't understand why it's 
happening :( 
Sometimes, at the console, I get this 
message :
 
PF_MessageEnd_I:  Unknown User Msg 
114
(Sometimes, I get it with User Msg 65 = 
gmsgCurWeap )
 
What is this ??
 
I'm sure that the Msg (id 
114) works fine normally...
 
Perhaps this error is in contact with my 
weapon anim
bug...
CortexHL 
Albator coder & mapperwww.hlalbator.fr.stICQ : 
71548738


RE: [hlcoders] Weapons anims

2002-01-13 Thread P.Gielens



Check 
your animation time...var. Thought it was the last param of the sendanim 
function

  -Oorspronkelijk bericht-Van: 
  [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED]]Namens 
  CortexVerzonden: Sunday, January 13, 2002 6:36 
  PMAan: [EMAIL PROTECTED]Onderwerp: 
  [hlcoders] Weapons anims
  Hello,
   
  I'm having a lot of troubles with the 
  weapons anims
  in my mod :( I don't know why, but 
  sometimes,
  the weapons anims aren't played :( So, 
  in example,
  my clip is reloaded but the reload anim wasn't played !
   
  In HL (original), this bug doens't 
  appear... Has someone else
  ever had this troubles 
  
   
  (I use SDK 2.2)
   
  CortexHL 
  Albator coder & mapperwww.hlalbator.fr.stICQ : 
  71548738


[hlcoders] Weapons anims

2002-01-13 Thread Cortex



Hello,
 
I'm having a lot of troubles with the 
weapons anims
in my mod :( I don't know why, but 
sometimes,
the weapons anims aren't played :( So, in 
example,
my clip is reloaded but the reload anim wasn't played !
 
In HL (original), this bug doens't 
appear... Has someone else
ever had this troubles 

 
(I use SDK 2.2)
 
CortexHL 
Albator coder & mapperwww.hlalbator.fr.stICQ : 
71548738


Re: [hlcoders] U better then HL

2002-01-13 Thread _Phantom_



but enff of the Quake engine is left to make some of the 
Q1 and Q2 source understandable from a first look :D
 
 
Rob
 
"cause I dont wanna be a heroand I dont wanna be a zero" - Feeder, 
TurnJon Henry Lee, Your memory will live on in your fans and your music, 
Rest In Peace

  - Original Message - 
  From: 
  Michael 
  Shimmins 
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 2002 12:17 
  PM
  Subject: RE: [hlcoders] U better then 
  HL
  
  Half-Life isn't the 
  Quake engine.  Its based on the quake engine.
   
  There is very little of 
  the original Quake engine left in it.
   
  Michael 
  Shimmins
  The Absconder Effect (http://www.tae-mod.com)
  
-Original Message-From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 
'Zoot' LindgrenSent: Sunday, 13 January 2002 10:52 
PMTo: [EMAIL PROTECTED]Subject: Re: 
[hlcoders] U better then HL
no. quake was made 95?

  - Original Message - 
  From: 
  Nathan Taylor 
  
  To: HLCoders 
  Sent: Sunday, January 13, 2002 12:49 
  PM
  Subject: Re: [hlcoders] U better then 
  HL
  
  3 Years.   Novemember 98
   
  
- Original Message -
From: 
Oskar 'Zoot' Lindgren
Sent: Sunday, January 13, 2002 6:48 
AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] U better 
then HL
 

Half-Life´s engine is like 6 years old?

  - Original Message - 
  From: 
  Nathan 
  Taylor 
  To: HLCoders 
  Sent: Sunday, January 13, 2002 
  12:42 PM
  Subject: Re: [hlcoders] U better 
  then HL
  
  When we are on a Half-Life (not to drop a hint 
  or anything) mailing list we like HL.
   
  
- Original Message -
From: 
Oskar 'Zoot' Lindgren
Sent: Sunday, January 13, 2002 
6:40 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] U 
better then HL
 



When we are talking graphics and pleasing to 
the eye!
 
SS>Q3

  - Original Message - 
  From: 
  Christopher Long 

  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 
  2002 12:32 PM
  Subject: Re: [hlcoders] U 
  better then HL
  
  if we are going graphics wise and pleasing 
  to the eye
  q3 > UT > HL > doom
   
  but if we were to go for playability and fun 
  factor taking mods into mind
  HL > q3 > UT > doom
   
  i feel sorry for doom :( but it was good in 
  its time. It was the first ever multiplayer game i played on a 
  computer system. back with peer to peer and 2 player fun. ahh the 
  good old doom1 shareware version.
  
- Original Message - 

From: 
Oskar 'Zoot' Lindgren 

To: [EMAIL PROTECTED] 

Sent: Sunday, January 13, 
2002 9:17 PM
Subject: Re: [hlcoders] U 
better then HL

SS>U>HL

  - Original Message - 
  
  From: 
  Nathan 
  Taylor 
  To: HLCoders 
  
  Sent: Sunday, January 13, 
  2002 12:04 PM
  Subject: Re: [hlcoders] U 
  better then HL
  
  HL>=UT
   
  UT is great for head poppin, HL is great for the massive 
  community simply said.
   
  -Lak
   
  
- Original Message 
-
From: 
Heckler
Sent: Sunday, January 
13, 2002 6:00 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] U 
better then HL
 You've gotta post this question on some 
Unreal Coders list 
:-)___To 
unsubscribe, edit your list preferences, or view the list 
archives, please 
visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
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RE: [hlcoders] U better then HL

2002-01-13 Thread Michael Shimmins



Half-Life isn't the Quake 
engine.  Its based on the quake engine.
 
There is very little of 
the original Quake engine left in it.
 
Michael 
Shimmins
The Absconder Effect (http://www.tae-mod.com)

  -Original Message-From: 
  [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 'Zoot' 
  LindgrenSent: Sunday, 13 January 2002 10:52 PMTo: 
  [EMAIL PROTECTED]Subject: Re: [hlcoders] U better 
  then HL
  no. quake was made 95?
  
- Original Message - 
From: 
Nathan Taylor 

To: HLCoders 
Sent: Sunday, January 13, 2002 12:49 
PM
Subject: Re: [hlcoders] U better then 
HL

3 Years.   Novemember 98
 

  - Original Message -
  From: 
  Oskar 'Zoot' Lindgren
  Sent: Sunday, January 13, 2002 6:48 
  AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] U better then 
  HL
   
  
  Half-Life´s engine is like 6 years old?
  
- Original Message - 
From: 
Nathan Taylor 

To: HLCoders 
Sent: Sunday, January 13, 2002 
12:42 PM
Subject: Re: [hlcoders] U better 
then HL

When we are on a Half-Life (not to drop a hint 
or anything) mailing list we like HL.
 

  - Original Message -
  From: 
  Oskar 'Zoot' Lindgren
  Sent: Sunday, January 13, 2002 
  6:40 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] U better 
  then HL
   
  
  

  When we are talking graphics and pleasing to the 
  eye!
   
  SS>Q3
  
- Original Message - 
From: 
Christopher Long 
To: [EMAIL PROTECTED] 

Sent: Sunday, January 13, 2002 
12:32 PM
Subject: Re: [hlcoders] U 
better then HL

if we are going graphics wise and pleasing to 
the eye
q3 > UT > HL > doom
 
but if we were to go for playability and fun 
factor taking mods into mind
HL > q3 > UT > doom
 
i feel sorry for doom :( but it was good in 
its time. It was the first ever multiplayer game i played on a 
computer system. back with peer to peer and 2 player fun. ahh the 
good old doom1 shareware version.

  - Original Message - 
  From: 
  Oskar 'Zoot' Lindgren 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 
  2002 9:17 PM
  Subject: Re: [hlcoders] U 
  better then HL
  
  SS>U>HL
  
- Original Message - 

From: 
Nathan 
Taylor 
To: HLCoders 

Sent: Sunday, January 13, 
2002 12:04 PM
Subject: Re: [hlcoders] U 
better then HL

HL>=UT
 
UT is great for head poppin, HL is great for the massive 
community simply said.
 
-Lak
 

  - Original Message 
  -
  From: 
  Heckler
  Sent: Sunday, January 13, 
  2002 6:00 AM
  To: [EMAIL PROTECTED]
  Subject: [hlcoders] U 
  better then HL
   You've gotta post this question on some 
  Unreal Coders list 
  :-)___To 
  unsubscribe, edit your list preferences, or view the list 
  archives, please 
  visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders

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Re: [hlcoders] U better then HL

2002-01-13 Thread Neale Roberts



Yes, but it's not Quake. It's *derived* from the Quake 
engine, but someone from Valve said it was 30% Quake, and 70% their 
own.
 
 

  - Original Message - 
  From: 
  Oskar 
  'Zoot' Lindgren 
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 2002 11:51 
  AM
  Subject: Re: [hlcoders] U better then 
  HL
  
  no. quake was made 95?
  
- Original Message - 
From: 
Nathan Taylor 

To: HLCoders 
Sent: Sunday, January 13, 2002 12:49 
PM
Subject: Re: [hlcoders] U better then 
HL

3 Years.   Novemember 98
 

  - Original Message -
  From: 
  Oskar 'Zoot' Lindgren
  Sent: Sunday, January 13, 2002 6:48 
  AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] U better then 
  HL
   
  
  Half-Life´s engine is like 6 years old?
  
- Original Message - 
From: 
Nathan Taylor 

To: HLCoders 
Sent: Sunday, January 13, 2002 
12:42 PM
Subject: Re: [hlcoders] U better 
then HL

When we are on a Half-Life (not to drop a hint 
or anything) mailing list we like HL.
 

  - Original Message -
  From: 
  Oskar 'Zoot' Lindgren
  Sent: Sunday, January 13, 2002 
  6:40 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] U better 
  then HL
   
  
  

  When we are talking graphics and pleasing to the 
  eye!
   
  SS>Q3
  
- Original Message - 
From: 
Christopher Long 
To: [EMAIL PROTECTED] 

Sent: Sunday, January 13, 2002 
12:32 PM
Subject: Re: [hlcoders] U 
better then HL

if we are going graphics wise and pleasing to 
the eye
q3 > UT > HL > doom
 
but if we were to go for playability and fun 
factor taking mods into mind
HL > q3 > UT > doom
 
i feel sorry for doom :( but it was good in 
its time. It was the first ever multiplayer game i played on a 
computer system. back with peer to peer and 2 player fun. ahh the 
good old doom1 shareware version.

  - Original Message - 
  From: 
  Oskar 'Zoot' Lindgren 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 
  2002 9:17 PM
  Subject: Re: [hlcoders] U 
  better then HL
  
  SS>U>HL
  
- Original Message - 

From: 
Nathan 
Taylor 
To: HLCoders 

Sent: Sunday, January 13, 
2002 12:04 PM
Subject: Re: [hlcoders] U 
better then HL

HL>=UT
 
UT is great for head poppin, HL is great for the massive 
community simply said.
 
-Lak
 

  - Original Message 
  -
  From: 
  Heckler
  Sent: Sunday, January 13, 
  2002 6:00 AM
  To: [EMAIL PROTECTED]
  Subject: [hlcoders] U 
  better then HL
   You've gotta post this question on some 
  Unreal Coders list 
  :-)___To 
  unsubscribe, edit your list preferences, or view the list 
  archives, please 
  visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders

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Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren



no. quake was made 95?

  - Original Message - 
  From: 
  Nathan Taylor 

  To: HLCoders 
  Sent: Sunday, January 13, 2002 12:49 
  PM
  Subject: Re: [hlcoders] U better then 
  HL
  
  3 Years.   Novemember 98
   
  
- Original Message -
From: 
Oskar 'Zoot' Lindgren
Sent: Sunday, January 13, 2002 6:48 
AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] U better then 
HL
 

Half-Life´s engine is like 6 years old?

  - Original Message - 
  From: 
  Nathan Taylor 
  
  To: HLCoders 
  Sent: Sunday, January 13, 2002 12:42 
  PM
  Subject: Re: [hlcoders] U better then 
  HL
  
  When we are on a Half-Life (not to drop a hint or 
  anything) mailing list we like HL.
   
  
- Original Message -
From: 
Oskar 'Zoot' Lindgren
Sent: Sunday, January 13, 2002 6:40 
AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] U better 
then HL
 



When we are talking graphics and pleasing to the 
eye!
 
SS>Q3

  - Original Message - 
  From: 
  Christopher Long 
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 2002 
  12:32 PM
  Subject: Re: [hlcoders] U better 
  then HL
  
  if we are going graphics wise and pleasing to 
  the eye
  q3 > UT > HL > doom
   
  but if we were to go for playability and fun 
  factor taking mods into mind
  HL > q3 > UT > doom
   
  i feel sorry for doom :( but it was good in its 
  time. It was the first ever multiplayer game i played on a computer 
  system. back with peer to peer and 2 player fun. ahh the good old 
  doom1 shareware version.
  
- Original Message - 
From: 
Oskar 'Zoot' Lindgren 

To: [EMAIL PROTECTED] 

Sent: Sunday, January 13, 2002 
9:17 PM
Subject: Re: [hlcoders] U 
better then HL

SS>U>HL

  - Original Message - 
  From: 
  Nathan 
  Taylor 
  To: HLCoders 
  Sent: Sunday, January 13, 
  2002 12:04 PM
  Subject: Re: [hlcoders] U 
  better then HL
  
  HL>=UT
   
  UT is great for head poppin, HL is great for the massive 
  community simply said.
   
  -Lak
   
  
- Original Message -
From: 
Heckler
Sent: Sunday, January 13, 
2002 6:00 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] U 
better then HL
 You've gotta post this question on some Unreal 
Coders list 
:-)___To 
unsubscribe, edit your list preferences, or view the list 
archives, please 
visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
  
  
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Re: [hlcoders] U better then HL

2002-01-13 Thread Nathan Taylor
3 Years.   Novemember 98    - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL    Half-Life´s engine is like 6 years old?  - Original Message -  From: Nathan Taylor  To: HLCoders  Sent: Sunday, January 13, 2002 12:42 PM Subject: Re: [hlcoders] U better then HL  When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL.    - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL  When we are talking graphics and pleasing to the eye!   SS>Q3  - Original Message -  From: Christopher Long  To: [EMAIL PROTECTED]  Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL  if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom   but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom   i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version.  - Original Message -  From: Oskar 'Zoot' Lindgren  To: [EMAIL PROTECTED]  Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL  SS>U>HL  - Original Message -  From: Nathan Taylor  To: HLCoders  Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL  HL>=UT   UT is great for head poppin, HL is great for the massive community simply said.   -Lak    - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL  You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders  Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com   Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web.  FREE MSN Explorer download : http://explorer.msn.com


Re: [hlcoders] U better then HL

2002-01-13 Thread Neale Roberts



6? I thought it was at least 20.

  - Original Message - 
  From: 
  Oskar 
  'Zoot' Lindgren 
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 2002 11:44 
  AM
  Subject: Re: [hlcoders] U better then 
  HL
  
  Half-Life´s engine is like 6 years old?
  
- Original Message - 
From: 
Nathan Taylor 

To: HLCoders 
Sent: Sunday, January 13, 2002 12:42 
PM
Subject: Re: [hlcoders] U better then 
HL

When we are on a Half-Life (not to drop a hint or 
anything) mailing list we like HL.
 

  - Original Message -
  From: 
  Oskar 'Zoot' Lindgren
  Sent: Sunday, January 13, 2002 6:40 
  AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] U better then 
  HL
   
  
  

  When we are talking graphics and pleasing to the 
  eye!
   
  SS>Q3
  
- Original Message - 
From: 
Christopher Long 
To: [EMAIL PROTECTED] 

Sent: Sunday, January 13, 2002 
12:32 PM
Subject: Re: [hlcoders] U better 
then HL

if we are going graphics wise and pleasing to the 
eye
q3 > UT > HL > doom
 
but if we were to go for playability and fun 
factor taking mods into mind
HL > q3 > UT > doom
 
i feel sorry for doom :( but it was good in its 
time. It was the first ever multiplayer game i played on a computer 
system. back with peer to peer and 2 player fun. ahh the good old doom1 
shareware version.

  - Original Message - 
  From: 
  Oskar 'Zoot' Lindgren 
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 2002 
  9:17 PM
  Subject: Re: [hlcoders] U better 
  then HL
  
  SS>U>HL
  
- Original Message - 
From: 
Nathan 
Taylor 
To: HLCoders 
Sent: Sunday, January 13, 2002 
12:04 PM
Subject: Re: [hlcoders] U 
better then HL

HL>=UT
 
UT is great for head poppin, HL is great for the massive 
community simply said.
 
-Lak
 

  - Original Message -
  From: 
  Heckler
  Sent: Sunday, January 13, 
  2002 6:00 AM
  To: [EMAIL PROTECTED]
  Subject: [hlcoders] U better 
  then HL
   You've gotta post this question on some Unreal 
  Coders list 
  :-)___To 
  unsubscribe, edit your list preferences, or view the list 
  archives, please 
  visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders

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Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren



Half-Life´s engine is like 6 years old?

  - Original Message - 
  From: 
  Nathan Taylor 

  To: HLCoders 
  Sent: Sunday, January 13, 2002 12:42 
  PM
  Subject: Re: [hlcoders] U better then 
  HL
  
  When we are on a Half-Life (not to drop a hint or 
  anything) mailing list we like HL.
   
  
- Original Message -
From: 
Oskar 'Zoot' Lindgren
Sent: Sunday, January 13, 2002 6:40 
AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] U better then 
HL
 



When we are talking graphics and pleasing to the 
eye!
 
SS>Q3

  - Original Message - 
  From: 
  Christopher Long 
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 2002 12:32 
  PM
  Subject: Re: [hlcoders] U better then 
  HL
  
  if we are going graphics wise and pleasing to the 
  eye
  q3 > UT > HL > doom
   
  but if we were to go for playability and fun factor 
  taking mods into mind
  HL > q3 > UT > doom
   
  i feel sorry for doom :( but it was good in its 
  time. It was the first ever multiplayer game i played on a computer 
  system. back with peer to peer and 2 player fun. ahh the good old doom1 
  shareware version.
  
- Original Message - 
From: 
Oskar 'Zoot' Lindgren 
To: [EMAIL PROTECTED] 

Sent: Sunday, January 13, 2002 9:17 
PM
Subject: Re: [hlcoders] U better 
then HL

SS>U>HL

  - Original Message - 
  From: 
  Nathan 
  Taylor 
  To: HLCoders 
  Sent: Sunday, January 13, 2002 
  12:04 PM
  Subject: Re: [hlcoders] U better 
  then HL
  
  HL>=UT
   
  UT is great for head poppin, HL is great for the massive 
  community simply said.
   
  -Lak
   
  
- Original Message -
From: 
Heckler
Sent: Sunday, January 13, 2002 
6:00 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] U better 
then HL
 You've gotta post this question on some Unreal 
Coders list 
:-)___To 
unsubscribe, edit your list preferences, or view the list archives, 
please 
visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
  
  
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Re: [hlcoders] U better then HL

2002-01-13 Thread Nathan Taylor
When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL.    - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL  When we are talking graphics and pleasing to the eye!   SS>Q3  - Original Message -  From: Christopher Long  To: [EMAIL PROTECTED]  Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL  if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom   but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom   i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version.  - Original Message -  From: Oskar 'Zoot' Lindgren  To: [EMAIL PROTECTED]  Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL  SS>U>HL  - Original Message -  From: Nathan Taylor  To: HLCoders  Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL  HL>=UT   UT is great for head poppin, HL is great for the massive community simply said.   -Lak    - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL  You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders  Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web.  FREE MSN Explorer download : http://explorer.msn.com


Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren



When we are talking graphics and pleasing to the 
eye!
 
SS>Q3

  - Original Message - 
  From: 
  Christopher Long 
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 2002 12:32 
  PM
  Subject: Re: [hlcoders] U better then 
  HL
  
  if we are going graphics wise and pleasing to the 
  eye
  q3 > UT > HL > doom
   
  but if we were to go for playability and fun factor 
  taking mods into mind
  HL > q3 > UT > doom
   
  i feel sorry for doom :( but it was good in its time. It 
  was the first ever multiplayer game i played on a computer system. back with 
  peer to peer and 2 player fun. ahh the good old doom1 shareware 
  version.
  
- Original Message - 
From: 
Oskar 
'Zoot' Lindgren 
To: [EMAIL PROTECTED] 

Sent: Sunday, January 13, 2002 9:17 
PM
Subject: Re: [hlcoders] U better then 
HL

SS>U>HL

  - Original Message - 
  From: 
  Nathan Taylor 
  
  To: HLCoders 
  Sent: Sunday, January 13, 2002 12:04 
  PM
  Subject: Re: [hlcoders] U better then 
  HL
  
  HL>=UT
   
  UT is great for head poppin, HL is great for the massive community 
  simply said.
   
  -Lak
   
  
- Original Message -
From: 
Heckler
Sent: Sunday, January 13, 2002 6:00 
AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] U better then 
HL
 You've gotta post this question on some Unreal Coders 
list 
:-)___To 
unsubscribe, edit your list preferences, or view the list archives, 
please 
visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
  


Re: [hlcoders] U better then HL

2002-01-13 Thread Christopher Long



if we are going graphics wise and pleasing to the 
eye
q3 > UT > HL > doom
 
but if we were to go for playability and fun factor taking 
mods into mind
HL > q3 > UT > doom
 
i feel sorry for doom :( but it was good in its time. It 
was the first ever multiplayer game i played on a computer system. back with 
peer to peer and 2 player fun. ahh the good old doom1 shareware 
version.

  - Original Message - 
  From: 
  Oskar 
  'Zoot' Lindgren 
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 13, 2002 9:17 
  PM
  Subject: Re: [hlcoders] U better then 
  HL
  
  SS>U>HL
  
- Original Message - 
From: 
Nathan Taylor 

To: HLCoders 
Sent: Sunday, January 13, 2002 12:04 
PM
Subject: Re: [hlcoders] U better then 
HL

HL>=UT
 
UT is great for head poppin, HL is great for the massive community 
simply said.
 
-Lak
 

  - Original Message -
  From: 
  Heckler
  Sent: Sunday, January 13, 2002 6:00 
  AM
  To: [EMAIL PROTECTED]
  Subject: [hlcoders] U better then 
  HL
   You've gotta post this question on some Unreal Coders 
  list :-)___To 
  unsubscribe, edit your list preferences, or view the list archives, please 
  visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders

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Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren



SS>U>HL

  - Original Message - 
  From: 
  Nathan Taylor 

  To: HLCoders 
  Sent: Sunday, January 13, 2002 12:04 
  PM
  Subject: Re: [hlcoders] U better then 
  HL
  
  HL>=UT
   
  UT is great for head poppin, HL is great for the massive community simply 
  said.
   
  -Lak
   
  
- Original Message -
From: 
Heckler
Sent: Sunday, January 13, 2002 6:00 
AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] U better then 
HL
 You've gotta post this question on some Unreal Coders list 
:-)___To 
unsubscribe, edit your list preferences, or view the list archives, please 
visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
  


Re: [hlcoders] U better then HL

2002-01-13 Thread Nathan Taylor
HL>=UT   UT is great for head poppin, HL is great for the massive community simply said.   -Lak    - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL  You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web.  FREE MSN Explorer download : http://explorer.msn.com


[hlcoders] U better then HL

2002-01-13 Thread Heckler

You've gotta post this question on some Unreal Coders list :-)


___
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