[hlcoders] sub models
g I have found that changing pev->body on the server does not update the local data, so the incorrect model body is displayed. How do I make it so that weapon->pev->body gets updated on the client? I was thinking it may be in delta.lst, but which entity? DarthBobo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Spawning new weapons?
Hello, I'm trying to create a server command to spawn weapons into a map. Basically, I have a .cfg file that gets executed for a particular map at startup, and I want to be able to create new entities from this config file. I've added the following server command: // create entity x y z ax ay az void Cmd_Create( void ) { if ( (CMD_ARGC() < 8) ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: create \n" ); return; } char *entity = (char *)CMD_ARGV(1); Vector position = Vector(atoi(CMD_ARGV(2)), atoi(CMD_ARGV(3)), atoi(CMD_ARGV(4))); Vector angle = Vector(atoi(CMD_ARGV(5)), atoi(CMD_ARGV(6)), atoi(CMD_ARGV(7))); if (!strncmp(entity, "weapon_", 7) || !strncmp(entity, "item_", 5) || !strncmp(entity, "ammo_", 5) ) { CBaseEntity::Create(entity, position, angle ); } } } Then in the map.cfg file I add commands such as: create item_longjump 2258 -113 64 0 0 0 create weapon_shotgun 2358 -113 64 0 0 0 create ammo_9mmbox 2448 -113 64 0 0 0 This seems to work flawlessly with any item_ or ammo_ entity. But weapons do not work. The weapon will appear in the map, but if I pick it up I cannot switch to it (although it appears in my hud and I get ammo from it) The weapon will not respawn. Items and ammos respawn just fine. What am I missing here? -Tyler ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] DMC GLOW
Sorry, i really am... i never used these mailing list and someone on http://www.topica.com/ told me to go here and i though my old post would be here about my question oh well here is my post from topica" okay, in DMC when you pick up a rune: like quad damage you make the area around you light up i spent around 2 days looking in the source code for DMC to see how they make the area around the player light and the player glow does anyone know where does this function is kept or anything about it. i also looked in all files search thing for render,rendercolor, //glow and rgb i found some stuff and i try editing it but nothing happesn in the game, those stuff are in the CBasePlayer::PowerUpThink thanks " somone told me this would been done the in the client files... does anyone know where the glowing of the shell happens in the client i found how they made the rocket glow gEngfuncs.pEfxAPI->CL_AllocDlight but i only found it 3 times in the dmc/ dir... odd eh? i never really did any client FX and this is so like over whelming _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] RE:DMC GLOW
where in the client files does it do the glowing shell and the lighting up the map... _ Chat with friends online, try MSN Messenger: http://messenger.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Weapons anims
I've really a big problem with MP5 especially (other weapons seem to work). The Reload function isn't executed to end because m_pPlayer->m_9mmAmmo = 0 all the time... What is the hint (if there's one :) ). CortexHL Albator coder & mapperwww.hlalbator.fr.stICQ : 71548738 - Original Message - From: Cortex To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:08 PM Subject: Re: [hlcoders] Weapons anims The bug appears in the Valve's weapons too... - Original Message - From: P.Gielens To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 6:48 PM Subject: RE: [hlcoders] Weapons anims Check your animation time...var. Thought it was the last param of the sendanim function -Oorspronkelijk bericht-Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens CortexVerzonden: Sunday, January 13, 2002 6:36 PMAan: [EMAIL PROTECTED]Onderwerp: [hlcoders] Weapons anims Hello, I'm having a lot of troubles with the weapons anims in my mod :( I don't know why, but sometimes, the weapons anims aren't played :( So, in example, my clip is reloaded but the reload anim wasn't played ! In HL (original), this bug doens't appear... Has someone else ever had this troubles (I use SDK 2.2) CortexHL Albator coder & mapperwww.hlalbator.fr.stICQ : 71548738
Re: [hlcoders] Weapons anims
The bug appears in the Valve's weapons too... - Original Message - From: P.Gielens To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 6:48 PM Subject: RE: [hlcoders] Weapons anims Check your animation time...var. Thought it was the last param of the sendanim function -Oorspronkelijk bericht-Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens CortexVerzonden: Sunday, January 13, 2002 6:36 PMAan: [EMAIL PROTECTED]Onderwerp: [hlcoders] Weapons anims Hello, I'm having a lot of troubles with the weapons anims in my mod :( I don't know why, but sometimes, the weapons anims aren't played :( So, in example, my clip is reloaded but the reload anim wasn't played ! In HL (original), this bug doens't appear... Has someone else ever had this troubles (I use SDK 2.2) CortexHL Albator coder & mapperwww.hlalbator.fr.stICQ : 71548738
[hlcoders] PF_MessageEnd_I
Hello, I'm back with an other problem :( I really don't understand why it's happening :( Sometimes, at the console, I get this message : PF_MessageEnd_I: Unknown User Msg 114 (Sometimes, I get it with User Msg 65 = gmsgCurWeap ) What is this ?? I'm sure that the Msg (id 114) works fine normally... Perhaps this error is in contact with my weapon anim bug... CortexHL Albator coder & mapperwww.hlalbator.fr.stICQ : 71548738
RE: [hlcoders] Weapons anims
Check your animation time...var. Thought it was the last param of the sendanim function -Oorspronkelijk bericht-Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens CortexVerzonden: Sunday, January 13, 2002 6:36 PMAan: [EMAIL PROTECTED]Onderwerp: [hlcoders] Weapons anims Hello, I'm having a lot of troubles with the weapons anims in my mod :( I don't know why, but sometimes, the weapons anims aren't played :( So, in example, my clip is reloaded but the reload anim wasn't played ! In HL (original), this bug doens't appear... Has someone else ever had this troubles (I use SDK 2.2) CortexHL Albator coder & mapperwww.hlalbator.fr.stICQ : 71548738
[hlcoders] Weapons anims
Hello, I'm having a lot of troubles with the weapons anims in my mod :( I don't know why, but sometimes, the weapons anims aren't played :( So, in example, my clip is reloaded but the reload anim wasn't played ! In HL (original), this bug doens't appear... Has someone else ever had this troubles (I use SDK 2.2) CortexHL Albator coder & mapperwww.hlalbator.fr.stICQ : 71548738
Re: [hlcoders] U better then HL
but enff of the Quake engine is left to make some of the Q1 and Q2 source understandable from a first look :D Rob "cause I dont wanna be a heroand I dont wanna be a zero" - Feeder, TurnJon Henry Lee, Your memory will live on in your fans and your music, Rest In Peace - Original Message - From: Michael Shimmins To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:17 PM Subject: RE: [hlcoders] U better then HL Half-Life isn't the Quake engine. Its based on the quake engine. There is very little of the original Quake engine left in it. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 'Zoot' LindgrenSent: Sunday, 13 January 2002 10:52 PMTo: [EMAIL PROTECTED]Subject: Re: [hlcoders] U better then HL no. quake was made 95? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:49 PM Subject: Re: [hlcoders] U better then HL 3 Years. Novemember 98 - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL Half-Life´s engine is like 6 years old? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:42 PM Subject: Re: [hlcoders] U better then HL When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the eye! SS>Q3 - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.ms
RE: [hlcoders] U better then HL
Half-Life isn't the Quake engine. Its based on the quake engine. There is very little of the original Quake engine left in it. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 'Zoot' LindgrenSent: Sunday, 13 January 2002 10:52 PMTo: [EMAIL PROTECTED]Subject: Re: [hlcoders] U better then HL no. quake was made 95? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:49 PM Subject: Re: [hlcoders] U better then HL 3 Years. Novemember 98 - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL Half-Life´s engine is like 6 years old? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:42 PM Subject: Re: [hlcoders] U better then HL When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the eye! SS>Q3 - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] U better then HL
Yes, but it's not Quake. It's *derived* from the Quake engine, but someone from Valve said it was 30% Quake, and 70% their own. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 11:51 AM Subject: Re: [hlcoders] U better then HL no. quake was made 95? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:49 PM Subject: Re: [hlcoders] U better then HL 3 Years. Novemember 98 - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL Half-Life´s engine is like 6 years old? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:42 PM Subject: Re: [hlcoders] U better then HL When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the eye! SS>Q3 - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] U better then HL
no. quake was made 95? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:49 PM Subject: Re: [hlcoders] U better then HL 3 Years. Novemember 98 - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL Half-Life´s engine is like 6 years old? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:42 PM Subject: Re: [hlcoders] U better then HL When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the eye! SS>Q3 - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] U better then HL
3 Years. Novemember 98 - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL Half-Life´s engine is like 6 years old? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:42 PM Subject: Re: [hlcoders] U better then HL When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the eye! SS>Q3 - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] U better then HL
6? I thought it was at least 20. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 11:44 AM Subject: Re: [hlcoders] U better then HL Half-Life´s engine is like 6 years old? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:42 PM Subject: Re: [hlcoders] U better then HL When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the eye! SS>Q3 - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] U better then HL
Half-Life´s engine is like 6 years old? - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:42 PM Subject: Re: [hlcoders] U better then HL When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the eye! SS>Q3 - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] U better then HL
When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the eye! SS>Q3 - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] U better then HL
When we are talking graphics and pleasing to the eye! SS>Q3 - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 12:32 PM Subject: Re: [hlcoders] U better then HL if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] U better then HL
if we are going graphics wise and pleasing to the eye q3 > UT > HL > doom but if we were to go for playability and fun factor taking mods into mind HL > q3 > UT > doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back with peer to peer and 2 player fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] U better then HL
SS>U>HL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] U better then HL
HL>=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list :-)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com
[hlcoders] U better then HL
You've gotta post this question on some Unreal Coders list :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders