[hlcoders] Req: liblist.gam fix mp.dll
Hey, Since the new steam update some time ago always seems to overwrite the liblist.gam file, bot-users need to force the file to be 'read-only' so steam cannot eliminate bot usage. However, this method is _not_ handy when steam actually IS updated and CS too, users experience trouble with a mismatched liblist.gam file, version numbers won't be correct anymore either. Therefor a little request, could steam just only do this ONCE? Its okay when steam updates and such and then overwrites my original file but it would be just ok if it did this once, so i don't have to 'mess around'. Another issue, this is only when users never have ran a lan game before... As soon as they install bots and then try to create a lan game, then HL will crash because there is no MP.DLL file. This is also happening when you have updated to a new MOD version (CS in this case), the MP.DLL gets 'deleted' and i have to create a new lan game without bots to create one, after that everything is okay. So in general: - liblist.gam (Counter-Strike) may overwrite original only after update, not everytime i run cs/steam - mp.dll should be created immidiatly after updating, no need to run a lan game first to ensure other dll's will work at once and users don't have to think about 'fixing' something first before able to play 'offline'. Thanks in advance for any reply, S. Hendriks http://bot.counter-strike.net/realbot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Req: liblist.gam fix mp.dll
S. Hendriks wrote: Therefor a little request, could steam just only do this ONCE? Its okay when steam updates and such and then overwrites my original file but it would be just ok if it did this once, so i don't have to 'mess around'. How about if Steam had a CVS like intelligence and could merge changes into the liblist.gam file, leaving any changes made to the gamedll lines untouched? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Req: liblist.gam fix mp.dll
To be honest i don't care, as long as the principle remains the same. -Stefan -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Florian Zschocke Verzonden: maandag 1 december 2003 20:02 Aan: [EMAIL PROTECTED] Onderwerp: Re: [hlcoders] Req: liblist.gam fix mp.dll S. Hendriks wrote: Therefor a little request, could steam just only do this ONCE? Its okay when steam updates and such and then overwrites my original file but it would be just ok if it did this once, so i don't have to 'mess around'. How about if Steam had a CVS like intelligence and could merge changes into the liblist.gam file, leaving any changes made to the gamedll lines untouched? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Req: liblist.gam fix mp.dll
Florian Zschocke wrote: How about if Steam had a CVS like intelligence and could merge changes into the liblist.gam file, leaving any changes made to the gamedll lines untouched? ...or perhaps a command line option that says Use this DLL file instead of the one in the liblist.gam file, dammit!... hl.exe -dll MyMod\dlls\h4x0r.dll -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] RE: New Free Cybercafe Software
On Sat, 2003-11-29 at 10:05, Kris wrote: -- [ Picked text/plain from multipart/alternative ] try www.nettimesoftware.com My local Internet cafe uses it and it has loads of 'lock down' stuff in it. Kris. Tomorrow at 5pm start your stop watches, I'm going to install and break it ;-) (I need to be in Linux in order to get some projects done, plus all my e-mail is in Linux) -sb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Req: liblist.gam fix mp.dll
Florian Zschocke wrote: S. Hendriks wrote: Therefor a little request, could steam just only do this ONCE? Its okay when steam updates and such and then overwrites my original file but it would be just ok if it did this once, so i don't have to 'mess around'. How about if Steam had a CVS like intelligence and could merge changes into the liblist.gam file, leaving any changes made to the gamedll lines untouched? Florian. Or two files: liblist.gam -- Steam managed userliblist.game -- Bots/User managed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders