[hlcoders] Req: liblist.gam fix mp.dll

2003-12-01 Thread S. Hendriks
Hey,

Since the new steam update some time ago always seems to overwrite the
liblist.gam file, bot-users need to force the file to be 'read-only' so
steam cannot eliminate bot usage. However, this method is _not_ handy
when steam actually IS updated and CS too, users experience trouble with
a mismatched liblist.gam file, version numbers won't be correct anymore
either.

Therefor a little request, could steam just only do this ONCE? Its okay
when steam updates and such and then overwrites my original file but it
would be just ok if it did this once, so i don't have to 'mess around'.

Another issue, this is only when users never have ran a lan game
before... As soon as they install bots and then try to create a lan
game, then HL will crash because there is no MP.DLL file. This is also
happening when you have updated to a new MOD version (CS in this case),
the MP.DLL gets 'deleted' and i have to create a new lan game without
bots to create one, after that everything is okay.

So in general:
- liblist.gam (Counter-Strike) may overwrite original only after update,
not everytime i run cs/steam
- mp.dll should be created immidiatly after updating, no need to run a
lan game first to ensure other dll's will work at once and users don't
have to think about 'fixing' something first before able to play
'offline'.

Thanks in advance for any reply,

S. Hendriks
http://bot.counter-strike.net/realbot


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Re: [hlcoders] Req: liblist.gam fix mp.dll

2003-12-01 Thread Florian Zschocke
S. Hendriks wrote:

Therefor a little request, could steam just only do this ONCE? Its okay
when steam updates and such and then overwrites my original file but it
would be just ok if it did this once, so i don't have to 'mess around'.
How about if Steam had a CVS like intelligence and could merge
changes into the liblist.gam file, leaving any changes made to the
gamedll lines untouched?
Florian.

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RE: [hlcoders] Req: liblist.gam fix mp.dll

2003-12-01 Thread S. Hendriks
To be honest i don't care, as long as the principle remains the same.

-Stefan

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Florian Zschocke
Verzonden: maandag 1 december 2003 20:02
Aan: [EMAIL PROTECTED]
Onderwerp: Re: [hlcoders] Req: liblist.gam fix  mp.dll


S. Hendriks wrote:

 Therefor a little request, could steam just only do this ONCE? Its
 okay when steam updates and such and then overwrites my original file
 but it would be just ok if it did this once, so i don't have to 'mess
 around'.

How about if Steam had a CVS like intelligence and could merge changes
into the liblist.gam file, leaving any changes made to the gamedll lines
untouched?

Florian.


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Re: [hlcoders] Req: liblist.gam fix mp.dll

2003-12-01 Thread Jeffrey \botman\ Broome
Florian Zschocke wrote:

How about if Steam had a CVS like intelligence and could merge
changes into the liblist.gam file, leaving any changes made to the
gamedll lines untouched?
...or perhaps a command line option that says Use this DLL file instead
of the one in the liblist.gam file, dammit!...
hl.exe -dll MyMod\dlls\h4x0r.dll

--
Jeffrey botman Broome
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Re: [hlcoders] RE: New Free Cybercafe Software

2003-12-01 Thread Stan Bubrouski
On Sat, 2003-11-29 at 10:05, Kris wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 try
 www.nettimesoftware.com

 My local Internet cafe uses it and it has loads of 'lock down' stuff in it.

 Kris.


Tomorrow at 5pm start your stop watches, I'm going to install and break
it ;-) (I need to be in Linux in order to get some projects done, plus
all my e-mail is in Linux)

-sb


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Re: [hlcoders] Req: liblist.gam fix mp.dll

2003-12-01 Thread tei
Florian Zschocke wrote:
S. Hendriks wrote:

Therefor a little request, could steam just only do this ONCE? Its okay
when steam updates and such and then overwrites my original file but it
would be just ok if it did this once, so i don't have to 'mess around'.
How about if Steam had a CVS like intelligence and could merge
changes into the liblist.gam file, leaving any changes made to the
gamedll lines untouched?
Florian.




Or two files:

liblist.gam -- Steam managed
userliblist.game -- Bots/User managed
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