[hlcoders] Restricted player slots

2004-02-12 Thread Matt
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Im suprised that no one on the steam team has fixed the join a server with reserved 
slots problem :/ sucks, i expect it could be addressed with adminmod or amx but it 
seems that the game should deal with it?
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RE: [hlcoders] Restricted player slots

2004-02-12 Thread voogru
What problem?

The only problem I had was if I set the sv_maxvisibleplayers to the real
effective max player count, basically it won't let players join even
though there's another slot avail. Kind of defeats the purpose of the
cvar altogether.

For example, I have a real max players of 21, However, only 20 clients
can be on at any given time, I use the last slot so the server can
accept connections find out if a player has a slot and then find a
player to kick and allow the player connecting to connect while some
poor sod has been kicked out of the game.

If I set my sv_maxvisibleplayers to 20, players get a server is full
message, even though it really isn't.



-Original Message-
From: Matt [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 12, 2004 12:12 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Restricted player slots

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Im suprised that no one on the steam team has fixed the join a server
with reserved slots problem :/ sucks, i expect it could be addressed
with adminmod or amx but it seems that the game should deal with it?
--


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RE: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo

2004-02-12 Thread BuzzKill
Thanks. That's exactly how I wanted the plugin introduced to the world ---
in 'Nanner! Nanner!' fashion.

G!:)

(I'll say it again, though -- it's nothing AMXMod can't do now anyway).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm
Sent: 02/12/04 12:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo

On Thu, 12 Feb 2004, Florian Zschocke wrote:

 Brian A. Stumm wrote:

  I guess what im saying is HEY YOU OTHER DEVS! STOP HOGGIN ALL THE
  CVAR SPACE!

 Sorry, but we've been here first. ;)

Watch it, my co-dev is considering writing a plugin to HIDE YOUR CVARS to
make room for ours... :P

seriously though, Im sure most plugins are being resposible about this but
some of them are setting up huge lists of cvars that may not need to be
available (publically visible to RULES queries) all the time.


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Re: [hlcoders] Restricted player slots

2004-02-12 Thread Florian Zschocke
Matt wrote:

Im suprised that no one on the steam team has fixed the join a server with reserved slots problem
Which is that?

Florian

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Re: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo

2004-02-12 Thread Florian Zschocke
Brian A. Stumm wrote:

Watch it, my co-dev is considering writing a plugin to HIDE YOUR CVARS to
make room for ours... :P
You better keep yerrr stinkin' fingers of me cvars, or else. =p

some of them are setting up huge lists of cvars that may not need to be
available (publically visible to RULES queries) all the time.
Actually the problems first started when DoD thought it had to add
 heaps of new cvars that everybody and their neighbor has to see,
messing up server query tools. I already had a look at our cvars
to see if they are all necesary and removed one or two. If you
find any others let me knoe and we will consider it, but I do
currently not see much room for removing even more.
Florian

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Re: [hlcoders] Restricted player slots

2004-02-12 Thread Florian Zschocke
voogru wrote:

The only problem I had was if I set the sv_maxvisibleplayers to the real
effective max player count, basically it won't let players join even
though there's another slot avail. Kind of defeats the purpose of the
cvar altogether.
Actually it doesn't since this is the precise purpose of the cvar.
The cvar is there to hide server slots from normal players in the
built-in game browser. So that when you reserve slots and set the
cvar to maxplayers minus reserved slots only the value of the cvar
will show in the browser. This results in the client not even
trying to connect to that server. The idea behind it is to prevent
people from getting annoyed when they try to join a server just to
get kicked again immediately since there was no slot for *them* to
join into.
Users with reserved slot previledges can still join the server via
the console, via a desktop shortcut or via any of the third-party
server browsers that handle this differently. So setting the cvar
prevents Joe Player from getting confused and annoyed while still
allowing the advanced player/admin to join his server into a
reserved slot.
Florian

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RE: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo

2004-02-12 Thread voogru
You know you can hide unused cvars, change the flags around.

- voogru.


-Original Message-
From: Brian A. Stumm [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 12, 2004 3:48 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo

On Thu, 12 Feb 2004, BuzzKill wrote:

 Thanks. That's exactly how I wanted the plugin introduced to the world
---
 in 'Nanner! Nanner!' fashion.

 G!:)


oops mybad :(


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