[hlcoders] Restricted player slots
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Im suprised that no one on the steam team has fixed the join a server with reserved slots problem :/ sucks, i expect it could be addressed with adminmod or amx but it seems that the game should deal with it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Restricted player slots
What problem? The only problem I had was if I set the sv_maxvisibleplayers to the real effective max player count, basically it won't let players join even though there's another slot avail. Kind of defeats the purpose of the cvar altogether. For example, I have a real max players of 21, However, only 20 clients can be on at any given time, I use the last slot so the server can accept connections find out if a player has a slot and then find a player to kick and allow the player connecting to connect while some poor sod has been kicked out of the game. If I set my sv_maxvisibleplayers to 20, players get a server is full message, even though it really isn't. -Original Message- From: Matt [mailto:[EMAIL PROTECTED] Sent: Thursday, February 12, 2004 12:12 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Restricted player slots This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Im suprised that no one on the steam team has fixed the join a server with reserved slots problem :/ sucks, i expect it could be addressed with adminmod or amx but it seems that the game should deal with it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo
Thanks. That's exactly how I wanted the plugin introduced to the world --- in 'Nanner! Nanner!' fashion. G!:) (I'll say it again, though -- it's nothing AMXMod can't do now anyway). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: 02/12/04 12:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo On Thu, 12 Feb 2004, Florian Zschocke wrote: Brian A. Stumm wrote: I guess what im saying is HEY YOU OTHER DEVS! STOP HOGGIN ALL THE CVAR SPACE! Sorry, but we've been here first. ;) Watch it, my co-dev is considering writing a plugin to HIDE YOUR CVARS to make room for ours... :P seriously though, Im sure most plugins are being resposible about this but some of them are setting up huge lists of cvars that may not need to be available (publically visible to RULES queries) all the time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Restricted player slots
Matt wrote: Im suprised that no one on the steam team has fixed the join a server with reserved slots problem Which is that? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo
Brian A. Stumm wrote: Watch it, my co-dev is considering writing a plugin to HIDE YOUR CVARS to make room for ours... :P You better keep yerrr stinkin' fingers of me cvars, or else. =p some of them are setting up huge lists of cvars that may not need to be available (publically visible to RULES queries) all the time. Actually the problems first started when DoD thought it had to add heaps of new cvars that everybody and their neighbor has to see, messing up server query tools. I already had a look at our cvars to see if they are all necesary and removed one or two. If you find any others let me knoe and we will consider it, but I do currently not see much room for removing even more. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Restricted player slots
voogru wrote: The only problem I had was if I set the sv_maxvisibleplayers to the real effective max player count, basically it won't let players join even though there's another slot avail. Kind of defeats the purpose of the cvar altogether. Actually it doesn't since this is the precise purpose of the cvar. The cvar is there to hide server slots from normal players in the built-in game browser. So that when you reserve slots and set the cvar to maxplayers minus reserved slots only the value of the cvar will show in the browser. This results in the client not even trying to connect to that server. The idea behind it is to prevent people from getting annoyed when they try to join a server just to get kicked again immediately since there was no slot for *them* to join into. Users with reserved slot previledges can still join the server via the console, via a desktop shortcut or via any of the third-party server browsers that handle this differently. So setting the cvar prevents Joe Player from getting confused and annoyed while still allowing the advanced player/admin to join his server into a reserved slot. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo
You know you can hide unused cvars, change the flags around. - voogru. -Original Message- From: Brian A. Stumm [mailto:[EMAIL PROTECTED] Sent: Thursday, February 12, 2004 3:48 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo On Thu, 12 Feb 2004, BuzzKill wrote: Thanks. That's exactly how I wanted the plugin introduced to the world --- in 'Nanner! Nanner!' fashion. G!:) oops mybad :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders