"Freecode":
The only reason anyone would be asking for an "offset #", is if they
were trying to patch the binary.
This suggests that you are attempting to write another C/S Shield
cheat.
You absolutely will *not* get any help writing cheats on this list. This
list is for mod developers, not cheat p
Is there on offset # for this or source i can look at?
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is there a source for this or do u guys have secret connections that
tell u this stuff? ;)
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But did you know the name of the variable? I think not!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
"botman" Broome
Sent: Saturday, September 25, 2004 4:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Shield
Adrian Finol wrote:
> Having a
Adrian Finol wrote:
Having a shield is a state. When you pickup a "weapon_shield" it removes
that entity and then sets the picker's m_bOwnsShield (part of CSPlayer)
to true.
It's that what I said? ;)
--
Jeffrey "botman" Broome
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Having a shield is a state. When you pickup a "weapon_shield" it removes
that entity and then sets the picker's m_bOwnsShield (part of CSPlayer)
to true.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Freecode
Sent: Saturday, September 25, 2004 2:02 PM
To
Quick answers guys!, you even answer a question i dont even had ask yet
hehehe, the steam menu,
i hope i could get something modding now,
Thanks a lot
Fernando Mora
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h
Juan Fernando Mora Muñoz wrote:
In the HL Multiplayer, where the mp.dll goes? cause when i run it from
steam, and i search for it after
i can find any mp.dll, just in the DMC and ricochet... but i want to mod
the
HL multiplayer...
See these...
http://articles.thewavelength.net/517/
http://articles.
You should use the HL SDK kit,
Regards,
Benjamin de Bos (Woodie)
- FRAGmania.net - Head Administrator
- Web: www.fragmania.net
- Email: [EMAIL PROTECTED]
- Irc: #fragmania.net @ quakenet
- Original Message -
From: "Juan Fernando Mora Muñoz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent:
Hi, sorry its gonna be a really basic questions.
In the HL Multiplayer, where the mp.dll goes? cause when i run it from
steam, and i search for it after
i can find any mp.dll, just in the DMC and ricochet... but i want to mod the
HL multiplayer...
Another question,
Im just starting to see the sourc
Well the sequence changes so im guessing a model is added too
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Freecode wrote:
If a shield is on the ground its a valid entity and its classname is
"weapon_shield" but when u pick it up the entity is removed. Now but
you still have the shield why isnt it an entity? And Besides checking
users viewmodel is there any way of checking if a player has shield?
It doe
Because when you pick up an entity based in CBasePlayerWeapon, the
entity is removed and a free slot in the 'static ItemInfo
ItemInfoArray[MAX_WEAPONS ]' is filled.
You can check it by making a for statement and checking all the
ItemInfoArray's pszName variable.
On Sat, 25 Sep 2004 17:02:01 -040
If a shield is on the ground its a valid entity and its classname is
"weapon_shield" but when u pick it up the entity is removed. Now but
you still have the shield why isnt it an entity? And Besides checking
users viewmodel is there any way of checking if a player has shield?
_
"HJ",
Thank you very much.
Perhaps Valve could use this is a basis for the SDK 2.4 changes
and just add whatever other bits they intended (VGUI 2 ?).
At 09:21 AM 9/25/2004, you wrote:
While this is not an official Valve release, the good folks over at MetaMod
have been faithfully 'keeping the sourc
While this is not an official Valve release, the good folks over at MetaMod
have been faithfully 'keeping the source'; I have had zero issues at all
under Linux with the 2.3 SDK offered at metamod.org for ages. (
http://metamod.sourceforge.net/files/sdk/ )
If you happen to have issues with it for
I dont think any one who would answer you would know for sure but we can guess
it would be easy enough to just make the damage decrease as the fraction
returned by traceline increased.
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Persuter wrote:
At 01:35 AM 9/24/2004 -0400, you wrote:
He i was wondering how the damage is done depending on the distnace
between attacker and victim in CS. Maybe some calculations or info on
this will be helpfull.
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