Re: [hlcoders] Shield

2004-09-25 Thread Michael Hobson
"Freecode": The only reason anyone would be asking for an "offset #", is if they were trying to patch the binary. This suggests that you are attempting to write another C/S Shield cheat. You absolutely will *not* get any help writing cheats on this list. This list is for mod developers, not cheat p

Re: [hlcoders] Shield

2004-09-25 Thread Freecode
Is there on offset # for this or source i can look at? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-25 Thread Freecode
is there a source for this or do u guys have secret connections that tell u this stuff? ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Shield

2004-09-25 Thread Adrian Finol
But did you know the name of the variable? I think not! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman" Broome Sent: Saturday, September 25, 2004 4:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Shield Adrian Finol wrote: > Having a

Re: [hlcoders] Shield

2004-09-25 Thread Jeffrey \"botman\" Broome
Adrian Finol wrote: Having a shield is a state. When you pickup a "weapon_shield" it removes that entity and then sets the picker's m_bOwnsShield (part of CSPlayer) to true. It's that what I said? ;) -- Jeffrey "botman" Broome ___ To unsubscribe, edit yo

RE: [hlcoders] Shield

2004-09-25 Thread Adrian Finol
Having a shield is a state. When you pickup a "weapon_shield" it removes that entity and then sets the picker's m_bOwnsShield (part of CSPlayer) to true. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Freecode Sent: Saturday, September 25, 2004 2:02 PM To

Re: [hlcoders] Newbie question

2004-09-25 Thread Juan Fernando Mora Muñoz
Quick answers guys!, you even answer a question i dont even had ask yet hehehe, the steam menu, i hope i could get something modding now, Thanks a lot Fernando Mora ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: h

Re: [hlcoders] Newbie question

2004-09-25 Thread Jeffrey \"botman\" Broome
Juan Fernando Mora Muñoz wrote: In the HL Multiplayer, where the mp.dll goes? cause when i run it from steam, and i search for it after i can find any mp.dll, just in the DMC and ricochet... but i want to mod the HL multiplayer... See these... http://articles.thewavelength.net/517/ http://articles.

Re: [hlcoders] Newbie question

2004-09-25 Thread Benjamin de Bos
You should use the HL SDK kit, Regards, Benjamin de Bos (Woodie) - FRAGmania.net - Head Administrator - Web: www.fragmania.net - Email: [EMAIL PROTECTED] - Irc: #fragmania.net @ quakenet - Original Message - From: "Juan Fernando Mora Muñoz" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent:

[hlcoders] Newbie question

2004-09-25 Thread Juan Fernando Mora Muñoz
Hi, sorry its gonna be a really basic questions. In the HL Multiplayer, where the mp.dll goes? cause when i run it from steam, and i search for it after i can find any mp.dll, just in the DMC and ricochet... but i want to mod the HL multiplayer... Another question, Im just starting to see the sourc

Re: [hlcoders] Shield

2004-09-25 Thread Freecode
Well the sequence changes so im guessing a model is added too ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-25 Thread Jeffrey \"botman\" Broome
Freecode wrote: If a shield is on the ground its a valid entity and its classname is "weapon_shield" but when u pick it up the entity is removed. Now but you still have the shield why isnt it an entity? And Besides checking users viewmodel is there any way of checking if a player has shield? It doe

Re: [hlcoders] Shield

2004-09-25 Thread Rodrigo 'r2d2rigo' Diaz
Because when you pick up an entity based in CBasePlayerWeapon, the entity is removed and a free slot in the 'static ItemInfo ItemInfoArray[MAX_WEAPONS ]' is filled. You can check it by making a for statement and checking all the ItemInfoArray's pszName variable. On Sat, 25 Sep 2004 17:02:01 -040

[hlcoders] Shield

2004-09-25 Thread Freecode
If a shield is on the ground its a valid entity and its classname is "weapon_shield" but when u pick it up the entity is removed. Now but you still have the shield why isnt it an entity? And Besides checking users viewmodel is there any way of checking if a player has shield? _

Re: [hlcoders] SDK 2.3 builds on Linux

2004-09-25 Thread Michael Hobson
"HJ", Thank you very much. Perhaps Valve could use this is a basis for the SDK 2.4 changes and just add whatever other bits they intended (VGUI 2 ?). At 09:21 AM 9/25/2004, you wrote: While this is not an official Valve release, the good folks over at MetaMod have been faithfully 'keeping the sourc

Re: [hlcoders] SDK 2.3 builds on Linux

2004-09-25 Thread kasxavulpo-hldev
While this is not an official Valve release, the good folks over at MetaMod have been faithfully 'keeping the source'; I have had zero issues at all under Linux with the 2.3 SDK offered at metamod.org for ages. ( http://metamod.sourceforge.net/files/sdk/ ) If you happen to have issues with it for

Re: [hlcoders] CS Damage system

2004-09-25 Thread santagauss
I dont think any one who would answer you would know for sure but we can guess it would be easy enough to just make the damage decrease as the fraction returned by traceline increased. ___ To unsubscribe, edit your list preferences, or view the list arc

Re: [hlcoders] CS Damage system

2004-09-25 Thread tei
Persuter wrote: At 01:35 AM 9/24/2004 -0400, you wrote: He i was wondering how the damage is done depending on the distnace between attacker and victim in CS. Maybe some calculations or info on this will be helpfull. ___ To unsubscribe, edit your list pre