Re: [hlcoders] Shield

2004-09-26 Thread Kevin Masterson
Or maybe he is refering to an offset to the edict_t-pvPrivateData pointer (which points to the entity's instance of CBaseEntity). This is used in many cases to get info like ammo, health, money, weapons (shield), etc. - Original Message - From: Michael Hobson [EMAIL PROTECTED] The only

[hlcoders] Annoying problem with setting deaths on client using 'retry'

2004-09-26 Thread Matt Judge
Hi, I am trying to get my plugin to remember players money, frags and deaths over a retry. I can set the money and frags without any issue, but even though I store the deaths and update the deaths at the same time as the frags, the deaths always remain at 0. Here is my snippet of code for setting

Re: [hlcoders] Shield

2004-09-26 Thread Freecode
1. I am not writing a cheat and will never write something like that. 2. What Kevinsaid is exactly what i am talking about. I Need the offser from the players private data. Would anyone know that? ___ To unsubscribe, edit your list preferences, or view

[hlcoders] Win 32 error 2

2004-09-26 Thread munra
Hey Guys when I run hldsupdatetool.exe to update any of my servers I get this error Checking/Installing 'Counter-Strike Base Content' version 15 Failed to create directory d:\cs\ctr3\cstrike\events, Win32 Error 2 The system cannot find the file specified. I have update these servers many times

RE: [hlcoders] Annoying problem with setting deaths on client using 'retry'

2004-09-26 Thread Deadman Standing
When is this code called? What mod are you testing this with? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Judge Sent: Sunday, September 26, 2004 5:58 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Annoying problem with setting deaths on client

Re: [hlcoders] Annoying problem with setting deaths on client using 'retry'

2004-09-26 Thread Matt Judge
Deadman Standing wrote: When is this code called? What mod are you testing this with? Hi, I am using this on CS 1.6 and CS:CZ. This code is executed immidiately after gmsgInitHUD, Cheers, Matt. ___ To unsubscribe, edit your list preferences, or view the

RE: [hlcoders] Win 32 error 2

2004-09-26 Thread munra
Sorry you don't Have to answer Wrong List Sorry -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 26, 2004 7:38 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Win 32 error 2 Hey Guys when I run hldsupdatetool.exe

[hlcoders] @hullu

2004-09-26 Thread Adam \amckern\ Mckern
Please can some 1 let me know hullu's lattest email address, or can hullu, get back to me via a non list email I need to contact him about ZHLT code, and his ua email address returns a unreachable Thanks = http://ammahls.com ___ Do you Yahoo!? Declare

Re: [hlcoders] @hullu

2004-09-26 Thread Dominik Tugend
I've tried forward your message to him (If you mean the one that also worked on Cheating-Death @UnitedAdmins). - Original Message - From: Adam amckern Mckern [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 26, 2004 2:01 PM Subject: [hlcoders] @hullu Please can some 1 let

Re: [hlcoders] Shield

2004-09-26 Thread Florian Zschocke
Kevin Masterson wrote: Or maybe he is refering to an offset to the edict_t-pvPrivateData pointer (which points to the entity's instance of CBaseEntity). That, and I would guess he is not working on a cheat but on an AMX Mod style addon. So, Michael, seems as if there is more than one reason

Re: [hlcoders] Shield

2004-09-26 Thread Freecode
so would anyone have the shield offset? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-26 Thread Jeffrey \botman\ Broome
Freecode wrote: so would anyone have the shield offset? No. You'll have to find it yourself. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Shield

2004-09-26 Thread Freecode
Maybe somone here thats from Valve may share some info? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-26 Thread Florian Zschocke
Freecode wrote: Maybe somone here thats from Valve may share some info? I would doubt it, seeing that when they decide to change the class *they* will be the ones getting called evil and being blamed for breaking compatibility with third-party add-ons. Florian