I saw a reference a long time ago that VALVE would be publishing the
specifications of the .dem file format for the Source engine at some point.
Does anybody here know anything about it?
Andrew Hammett
www.caleague.com
___
To unsubscribe, edit your
Andrew Hammett wrote:
I saw a reference a long time ago that VALVE would be publishing the
specifications of the .dem file format for the Source engine at some point.
Does anybody here know anything about it?
Andrew Hammett
www.caleague.com
The latest SDK has the file format in
When GCC links your binary it uses the latest possible symbols from your
system. The linux libraries maintain backwards compatibility very well
but don't provide forward compatibility (even within the same minor
versions). So if you link using GLIBC 2.3.3 you stop people running
2.3.2 running your
Philip Searle wrote:
Andrew Hammett wrote:
I saw a reference a long time ago that VALVE would be publishing the
specifications of the .dem file format for the Source engine at some
point.
Does anybody here know anything about it?
Andrew Hammett
www.caleague.com
The latest SDK has the file format
Okay, I found something neat that I think a few of us would be
interested in. http://blog.johnsto.co.uk/?action=viewid=57
Load a map, set mat_envmaptgasize to 512 and use 'envmap'. then take
the resulting output and run it through a program called GoCubic. then
you get a 3d panorama of your map
So I went ahead and created my own frontend to motionmapper
and processed all the sdk example anims with my custom models
skeleton as the target, compiled the resulting anims and
brought the model into HLMV, to my dismay the anims were
exactly the same as before. I then ran windiff, and yes -
I'm currently playing around with some server plugin code for the source
server but i got stuck at two points.
First, is it possible to define a cvar as read only? If it's possible
which flag(s) must be set or which functions do i have to call?
Second, is there anything within the engine that
For the cvar you could implement a change callback function to force a
certain value to be set (watch out for infinite loops here).
You will need to implement your own socket code.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Traxer
Sent:
Doesn't really make much sense for a console variable to be readonly.
What do you plan to do with it?
Thanks Again ---
--- Robert I Chatman III
--- www.swallowbush.com
--- [EMAIL PROTECTED]
--- (408) 569-4436
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Is it possible that you guys (Valve) could add Con_Printf() to the SDK
for use with server plugins? Or perhaps make Msg() work over RCON?
I'm trying to make concommands that work over rcon, but Msg() only
prints to the server console when called from rcon. I was looking at
what functions the
10 matches
Mail list logo