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Any chance that sv_turbophysics will be made default? I see you fixed that
funny bug where you could manipulate objects while dead.
On 7/7/05, Ben Davison [EMAIL PROTECTED] wrote:
Well anyway, im loving the update.
Send the team my thanks ;)
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Hello,
i try to Precache an Sound ther isnt included in HL2 / CS:S
in my Plugin...
The Sound is placed on the Server on cstrike/sound/ratmod/ratmod/test.wav
But when my plugin in the Load section
I love the new update. Not least because of the new addition of the API
InsertServerCommand():
Actually, there is one change (nothing that would break a plugin). We
added this function:
virtual void InsertServerCommand( const char *str ) = 0;
To the end of the IVEngineServer
*Queue 'should have been there from the start' complaints*
Mattie Casper wrote:
I love the new update. Not least because of the new addition of the API
InsertServerCommand():
Actually, there is one change (nothing that would break a plugin). We
added this function:
virtual void
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*Queue 'we want this' and 'why are you not doing this'*
On 7/7/05, Tom Edwards [EMAIL PROTECTED] wrote:
*Queue 'should have been there from the start' complaints*
Mattie Casper wrote:
I love the new update. Not least because of the new
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Hi,
I'm trying to find a way to disable every hitbox except the head in
CS:S. I am prepared to learn what it takes to do this.
I just wanted to ask, does anyone know if it would even be possible to
Cue, not Queue. :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards
Sent: 07 July 2005 13:44
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Many thanks to Valve and Alfred!
*Queue 'should have been there from the start'
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Hello George
I think you'd just decompile CS Source's player models and in the .QC file,
remove the text of every hit box, and just keep the head hit box. It should
work fine.
Yours!
--Thomas
--
Would I then have to distribute the recompiled model to everyone on my
server?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas
TISSOT-DUPONT
Sent: 07 July 2005 14:51
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Disable Hitboxes in CS:S
[EMAIL PROTECTED] wrote:
Hi,
I'm trying to find a way to disable every hitbox except the head in
CS:S. I am prepared to learn what it takes to do this.
Sound like a fun mod/cs gamemode. But you sould emit metal impact
sounds (and maybe sparks) to help the player that a shot doest not
The idea is for training CSS players to go for the head. . .
I had imagined some kind of server plugin which implements a cvar like
'sv_headshots_only' on a standard CSS server. However, I have never done
anything in C before - I just want to know if such a plugin is possible
before I break out
--
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Yes, there was a zombie mod posted on here that implemented that.
On 7/7/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
The idea is for training CSS players to go for the head. . .
I had imagined some kind of server plugin which implements a
Well, uh, if we were DJs it would be...
Matt Parkins wrote:
Cue, not Queue. :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards
Sent: 07 July 2005 13:44
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Many thanks to Valve and
Thanks mate, you are a gentleman and a scholar!
I found the mod, and will commence my investigations:
www.zombiehorde.com
Gee
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: 07 July 2005 15:42
To: hlcoders@list.valvesoftware.com
Is it possible, for a label, to have a font drop shadow (I'm making the
label in the code)?
--
Kamran A
Get Firefox! Safer, Faster, Better.
http://www.spreadfirefox.com/?q=affiliatesid=0t=85
Down with Internet Explorer! Say NO! to Spyware! Use Firefox
If you mean can the font have a drop shadow, then yes, just add
dropshadow 1
to the font description in your scheme file.
If you mean can the label box have a shadow effect, then yes, just add a
new border type to your scheme with the offsets and colors you want.
- Alfred
Original
Thanks, the dropshadow 1 is what I'm looking for. Any way to change
it's color?
Alfred Reynolds wrote:
If you mean can the font have a drop shadow, then yes, just add
dropshadow 1
to the font description in your scheme file.
If you mean can the label box have a shadow effect, then yes, just
SetFgColor() in the panel.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: Thursday, July 07, 2005 12:05 PM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Font drop
shadows?
Thanks, the dropshadow 1 is what I'm looking
But that changes the font FG... how about the drop shadow color?
Alfred Reynolds wrote:
SetFgColor() in the panel.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: Thursday, July 07, 2005 12:05 PM To:
No, the drop shadow is always black (with an alpha channel matching the
rest of the font).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: Thursday, July 07, 2005 12:20 PM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders]
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