Re: [hlcoders] Reserved slots and sv_visiblemaxplayers

2005-07-07 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Any chance that sv_turbophysics will be made default? I see you fixed that funny bug where you could manipulate objects while dead. On 7/7/05, Ben Davison [EMAIL PROTECTED] wrote: Well anyway, im loving the update. Send the team my thanks ;)

[hlcoders] Sound Interface buggy???

2005-07-07 Thread Ratman2000
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, i try to Precache an Sound ther isnt included in HL2 / CS:S in my Plugin... The Sound is placed on the Server on cstrike/sound/ratmod/ratmod/test.wav But when my plugin in the Load section

[hlcoders] Many thanks to Valve and Alfred!

2005-07-07 Thread Mattie Casper
I love the new update. Not least because of the new addition of the API InsertServerCommand(): Actually, there is one change (nothing that would break a plugin). We added this function: virtual void InsertServerCommand( const char *str ) = 0; To the end of the IVEngineServer

Re: [hlcoders] Many thanks to Valve and Alfred!

2005-07-07 Thread Tom Edwards
*Queue 'should have been there from the start' complaints* Mattie Casper wrote: I love the new update. Not least because of the new addition of the API InsertServerCommand(): Actually, there is one change (nothing that would break a plugin). We added this function: virtual void

Re: [hlcoders] Many thanks to Valve and Alfred!

2005-07-07 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] *Queue 'we want this' and 'why are you not doing this'* On 7/7/05, Tom Edwards [EMAIL PROTECTED] wrote: *Queue 'should have been there from the start' complaints* Mattie Casper wrote: I love the new update. Not least because of the new

[hlcoders] Disable Hitboxes in CS:S

2005-07-07 Thread GeorgeCairns
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm trying to find a way to disable every hitbox except the head in CS:S. I am prepared to learn what it takes to do this. I just wanted to ask, does anyone know if it would even be possible to

RE: [hlcoders] Many thanks to Valve and Alfred!

2005-07-07 Thread Matt Parkins
Cue, not Queue. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: 07 July 2005 13:44 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Many thanks to Valve and Alfred! *Queue 'should have been there from the start'

[hlcoders] Disable Hitboxes in CS:S

2005-07-07 Thread Thomas TISSOT-DUPONT
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello George I think you'd just decompile CS Source's player models and in the .QC file, remove the text of every hit box, and just keep the head hit box. It should work fine. Yours! --Thomas --

RE: [hlcoders] Disable Hitboxes in CS:S

2005-07-07 Thread GeorgeCairns
Would I then have to distribute the recompiled model to everyone on my server? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas TISSOT-DUPONT Sent: 07 July 2005 14:51 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Disable Hitboxes in CS:S

Re: [hlcoders] Disable Hitboxes in CS:S

2005-07-07 Thread tei
[EMAIL PROTECTED] wrote: Hi, I'm trying to find a way to disable every hitbox except the head in CS:S. I am prepared to learn what it takes to do this. Sound like a fun mod/cs gamemode. But you sould emit metal impact sounds (and maybe sparks) to help the player that a shot doest not

RE: [hlcoders] Disable Hitboxes in CS:S

2005-07-07 Thread GeorgeCairns
The idea is for training CSS players to go for the head. . . I had imagined some kind of server plugin which implements a cvar like 'sv_headshots_only' on a standard CSS server. However, I have never done anything in C before - I just want to know if such a plugin is possible before I break out

Re: [hlcoders] Disable Hitboxes in CS:S

2005-07-07 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Yes, there was a zombie mod posted on here that implemented that. On 7/7/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: The idea is for training CSS players to go for the head. . . I had imagined some kind of server plugin which implements a

Re: [hlcoders] Many thanks to Valve and Alfred!

2005-07-07 Thread Tom Edwards
Well, uh, if we were DJs it would be... Matt Parkins wrote: Cue, not Queue. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: 07 July 2005 13:44 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Many thanks to Valve and

RE: [hlcoders] Disable Hitboxes in CS:S

2005-07-07 Thread GeorgeCairns
Thanks mate, you are a gentleman and a scholar! I found the mod, and will commence my investigations: www.zombiehorde.com Gee -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: 07 July 2005 15:42 To: hlcoders@list.valvesoftware.com

[hlcoders] Font drop shadows?

2005-07-07 Thread Kamran
Is it possible, for a label, to have a font drop shadow (I'm making the label in the code)? -- Kamran A Get Firefox! Safer, Faster, Better. http://www.spreadfirefox.com/?q=affiliatesid=0t=85 Down with Internet Explorer! Say NO! to Spyware! Use Firefox

RE: [hlcoders] Font drop shadows?

2005-07-07 Thread Alfred Reynolds
If you mean can the font have a drop shadow, then yes, just add dropshadow 1 to the font description in your scheme file. If you mean can the label box have a shadow effect, then yes, just add a new border type to your scheme with the offsets and colors you want. - Alfred Original

Re: [hlcoders] Font drop shadows?

2005-07-07 Thread Kamran
Thanks, the dropshadow 1 is what I'm looking for. Any way to change it's color? Alfred Reynolds wrote: If you mean can the font have a drop shadow, then yes, just add dropshadow 1 to the font description in your scheme file. If you mean can the label box have a shadow effect, then yes, just

RE: [hlcoders] Font drop shadows?

2005-07-07 Thread Alfred Reynolds
SetFgColor() in the panel. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kamran Sent: Thursday, July 07, 2005 12:05 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Font drop shadows? Thanks, the dropshadow 1 is what I'm looking

Re: [hlcoders] Font drop shadows?

2005-07-07 Thread Kamran
But that changes the font FG... how about the drop shadow color? Alfred Reynolds wrote: SetFgColor() in the panel. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kamran Sent: Thursday, July 07, 2005 12:05 PM To:

RE: [hlcoders] Font drop shadows?

2005-07-07 Thread Alfred Reynolds
No, the drop shadow is always black (with an alpha channel matching the rest of the font). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kamran Sent: Thursday, July 07, 2005 12:20 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders]