Re: [hlcoders] Valve: Any chance of hosting a Doxygen of the SDK to go with the VDC site?
I think Valve should do this, it shouldn't be too much of a problem for them, and it would help the people who code mods a great deal. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Can you add glow shells to a model in hl2?
Is there a way to add the old HL1-style glow shell to a model? I've searched around, and found nothing useful to do this in game with coding ? There has to be a way? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can you add glow shells to a model in hl2?
Nick wrote: Is there a way to add the old HL1-style glow shell to a model? I've searched around, and found nothing useful to do this in game with coding ? There has to be a way? Shaders? -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can you add glow shells to a model in hl2?
Is there any way to change shaders of a model within the game code? On 8/6/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Nick wrote: Is there a way to add the old HL1-style glow shell to a model? I've searched around, and found nothing useful to do this in game with coding ? There has to be a way? Shaders? -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can you add glow shells to a model in hl2?
so far it looks like you just swap it's material in the code, make a copy of the original material and give it a nice shader effect in the vmt -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can you add glow shells to a model in hl2?
You could also do it the cool way, and do it with a full screen shader, where it puts a guassian blur and then a multiply blend, so it glows. They did a little something like this for Tron 2.0. There's a good article on it over at gamasutra, search for Tron 2.0 and glow. Draco wrote: so far it looks like you just swap it's material in the code, make a copy of the original material and give it a nice shader effect in the vmt -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MSVCR70 Missing - HL1 Debugging Session
Hi everybody! I have just upgraded to VS .NET 2003, yes I am cutting edge ;) And I still can not get the debugger to catch seg faults :( I can set break points and if they are set before a crash then it will stop and get in to the debugger ok, however if the crash is before the break point then the server will just crash and exit. Just to recap... Halflife 1 mod, VS .NET 2003, can set and catch break points, seg faults don't get caught by debugger, Windows XP. Commmand line args: -steam -allowdebug -game wizardwars Not sure -allowdebug is required for HL1 mods, but tried it anyway :) SteamApp.cfg: SteamAppId=70 SteamAppVersionId=0 SteamInstallPath=D:\Steam [EMAIL PROTECTED] BinaryLogEnable = disable Steam.dll msvcr70.dll in half-life directory Jeff On 5/15/05, Jeff Fearn [EMAIL PROTECTED] wrote: On 5/15/05, Adam amckern Mckern [EMAIL PROTECTED] wrote: Just download the dlls' You can find them in the zhlt package - http://downloads.ammahks.com/zhlt/zhlt321.zip (place them in the system32 folder) I dont know why its asking for them, mayb vs6 downloaded a service pack in the background I should have mentioned, I did d/l this dll and put it in the steam directory, which removes the message, however VC++ will still not debug the crash, steam just exits :( Jeff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders