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I probably will. I have to admit, it's a bit of a sloppy port and there are
a couple of warnings that I don't understand (I'll post them in a different
letter), but apart from that, you will need the header files from VC6
(that's how I cheated
Ok cool
I can host them if you want, just send me an off list
email for the details.
Adam
--- Douglas Temple [EMAIL PROTECTED] wrote:
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I probably will. I have to admit, it's a bit of a
sloppy port and there are
a couple of warnings that I
I noticed in my mod, due to some asserts I had added, that under certain
circumstances I don't fully understand, the vphysics engine would report a
child object (ie, a weapon) touching a player, which when caused the player to
touch itself. I don't think Valve could've really intended this -
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The subject of your message gave me a good laugh, and upon reading the
message I laughed even harder when I read .. caused the player to touch
itself.
Thanks,
Paul
On 10/7/06, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
I noticed in my mod,
I went to great lengths to try to avoid that. My original subject line was
parent touching child causes parent to touch himself...
Anyway! ... any comments on the CODING part of the email?
At 2006/10/07 05:37 PM, John Sheu wrote:
On Saturday 07 October 2006 1:47 pm, Paul Peloski wrote:
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Well I've added back the lag compensation calls in player_command.cpp that the
old SDK had. Seemingly 100% of the players that were complaining before now
agree that everything is much better (as it was prior to the SDK update).
At 2006/09/24 08:40 AM, Robbie Groenewoudt wrote:
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i get this error after following your instructions...
[IMG]http://i89.photobucket.com/albums/k239/MattMccomb/HLdsUpdateToolError.jpg[/IMG]
This URL =
http://i89.photobucket.com/albums/k239/MattMccomb/HLdsUpdateToolError.jpg
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