[hlcoders] Shapecasts in Source

2007-04-30 Thread maarten
I'm somewhere in between disappointed an desperate, so before I launch myself on the crazy solution, just wanted to make sure I understood this correctly. Is it true that there's no other kind of shapecast in Source than an axis-aligned bounding box!? No sphere, no oriented box, no capsule,

RE: [hlcoders] Base Bot

2007-04-30 Thread Mark Chandler
That's plugins. Im talking mod bots. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, April 30, 2007 8:13 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Base Bot Unfortunately bot development for HL2 has

Re: [hlcoders] Base Bot

2007-04-30 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Take a look at \dlls\hl2mp\hl2mp_bot_temp :) /ProZak On 30/04/07, Mark Chandler [EMAIL PROTECTED] wrote: That's plugins. Im talking mod bots. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

RE: [hlcoders] Base Bot

2007-04-30 Thread Mark Chandler
Got the sdk im hoping there will be an sdk version of that if not ill have to start a new mod for it. Thxs -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: Monday, April 30, 2007 4:09 PM To: hlcoders@list.valvesoftware.com

Re: [hlcoders] Base Bot

2007-04-30 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] The files exist in the dlls\sdk\ folder too, they're just called sdk_bot_temp instead ;) On 30/04/07, Mark Chandler [EMAIL PROTECTED] wrote: Got the sdk im hoping there will be an sdk version of that if not ill have to start a new mod for it.

[hlcoders] vgui_panel

2007-04-30 Thread Mark Chandler
Well I know this is prob advanced for most but what im trying to do is get a vgui_screen to display a vgui panel defined in code. Why do I want to do this? Well I want to be able to control what it displays. I have had a look through the code and it loads it via res files but I want to use a

RE: [hlcoders] Weird .cfg goings on...

2007-04-30 Thread Yahn Bernier
Can one of you guys email me the .cfg that is borked and I'll see what gives... Thx Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay C. Sent: Sunday, April 29, 2007 4:04 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Weird .cfg

[hlcoders] npc_turret_floor Spwaning Problems

2007-04-30 Thread Mukkan Yhtio
I have written the following code the spawn the npc_turret_floor entity. CNPC_FloorTurret *pEntity = (CNPC_FloorTurret*) CreateEntityByName( npc_floor_turret ); pEntity-Spawn(); pEntity-SetLocalOrigin( local_origin ); pEntity-SetLocalAngles( local_angles ); pEntity-AddSpawnFlags(

Re: [hlcoders] npc_turret_floor Spwaning Problems

2007-04-30 Thread Jeffrey \botman\ Broome
Mukkan Yhtio wrote: I have written the following code the spawn the npc_turret_floor entity. No, you haven't, you've written code to spawn npc_floor_turret, not npc_turret_floor... CNPC_FloorTurret *pEntity = (CNPC_FloorTurret*) CreateEntityByName( npc_floor_turret ); After calling

RE: [hlcoders] Shapecasts in Source

2007-04-30 Thread Jay Stelly
vphysics has a shapecast primitive function (i.e. you can cast one shape represented as a CPhysCollide at another) but no way of getting a list of CPhysCollides to cast against. The changelevel trigger uses the primitive routine to find exact intersections between physics props and the trigger,

Re: [hlcoders] Vs2002 patch

2007-04-30 Thread Joshua S.
-- [ Picked text/plain from multipart/alternative ] Don't you have to install a bunch of stuff to go with the VCexpress? Like isn't there an SDK you have to get from Microsoft? I downloaded some x86 thing, is that it? On 4/29/07, Andrew Timson [EMAIL PROTECTED] wrote: On 4/27/07, Joshua S.

Re: [hlcoders] Vs2002 patch

2007-04-30 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] You need the Platform SDK ( http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADBdisplaylang=en), some say you need the DirectX SDK (http://msdn.microsoft.com/directx/sdk/) too, but I've never downloaded

Re: [hlcoders] Vs2002 patch

2007-04-30 Thread Joshua S.
-- [ Picked text/plain from multipart/alternative ] Hey, I'm having a little problem. Whenever I switch from Debug Hl2mp to Release Hl2mp, VC2005 locks up, it's unresponsive and it freezes. Anything I can do about this? On 4/30/07, Tobias Kammersgaard [EMAIL PROTECTED] wrote: -- [ Picked

RE: [hlcoders] Vs2002 patch

2007-04-30 Thread Mike Durand
You should only need the DirectX SDK if you need to compile shaders. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: Monday, April 30, 2007 4:08 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vs2002 patch