Ok, after hours of work I finaly got a linux server to compile golden eye
source and host a server. But now I have the problem of getting booted on
joining with the error:
Client JohnyB connected (xxx.xxx.xxx.xxx:27005).
Dropped JohnyB from server (Server uses different class tables)
Any one got
Hmmm, Funny that they are built from the same svn. (Rips more hair out)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Sunday, May 13, 2007 6:52 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Linux Woes
That usually means the
Will a custom shader dll cause this?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler
Sent: Sunday, May 13, 2007 7:24 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Linux Woes
Hmmm, Funny that they are built from the same
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Let's call your frame: frame_A and the panel in your frame: panel_A.
Make sure you are creating another message when panel_A receives a message.
So in panel_A's OnMouseEvent function, there should be code to build a new
KeyValue with the same
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Thanks.
On 5/12/07, Justin Krenz [EMAIL PROTECTED] wrote:
Force all clients to send the server a CRC of their client.dll. If the
server doesn't receive this or it's invalid, kick them within a certain
period of time.
The upcoming
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it means the other client doesn't have the same server client dlls.
clients have to have the server dll too.
On 5/13/07, Mark Chandler [EMAIL PROTECTED] wrote:
Will a custom shader dll cause this?
-Original Message-
From: [EMAIL
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to make this clear; on the linux server you need the windows binaries too,
and all clients have to have them as well.
On 5/13/07, Tony omega Sergi [EMAIL PROTECTED] wrote:
it means the other client doesn't have the same server client dlls.
I could not find the flag for enabling shadows on entities. Instead I
used the impact effects for projecting a decal shadow on the entity
below the player. The problem is that the decal shadow stays on the
entity for some time instead of going away. I then tried creating a
quad using the fx
Yeah im relaying the messages to the frame but they are never picked up in
the panel to start with. I have a devmsg in the panel and in the frame
function OnMouseEvent and it only gets called for the frames images. Hmm
Mark
GoldenEye Source
-Original Message-
From: [EMAIL PROTECTED]
Ok the server (linux box) and client (me) both update from the same svn
which includes every thing to run the mod as there are devs who cant compile
the code. We can host a server on windows using the svn build just fine but
I cant get the linux server to work.
Mark
GoldenEye Source
pEnt-RemoveEffects( EF_NORECEIVESHADOW );
Is the flag I was referring to.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, May 13, 2007 2:12 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Re: Player
Also, the code that gets called back from the shadow system is:
Client.dll (c_baseentity.cpp)
//--
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// Should this object receive shadows?
//--
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Make sure you're using the actual .so that's getting compiled. We had a
problem where an SDK update ended up making the binary get compiled in
another directory so we weren't using the actual .so we were compiling but
an older version from previous compiles.
Also, make sure no files are in a
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