Re: [hlcoders] Using a different client side model for players, leaving the server player model static.

2007-08-10 Thread maarten
We did something similar for our alien vision, since the alien sees all humans as skeletons, but the other humans have normal vision. Basically I just hijacked the modelindex, I added a receiveproxy for the modelindex, and when the conditions are right, I change it to the modelindex of the

Re: [hlcoders] Using a different client side model for players, leaving the server player model static.

2007-08-10 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] For our idea we need the client side to precache the model since the model wont necessarily exist on the server side. On 8/9/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: We did something similar for our alien vision, since the alien sees all

Re: [hlcoders] Using a different client side model for players, leaving the server player model static.

2007-08-10 Thread Tony \omega\ Sergi
-- [ Picked text/plain from multipart/alternative ] you trying to do like hl1's custom model stuff? On 8/10/07, Ryan Sheffer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] For our idea we need the client side to precache the model since the model wont

Re: [hlcoders] Using a different client side model for players, leaving the server player model static.

2007-08-10 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Wouldn't shipping one model with the server, and another with the Client do this? Of course it wouldn't work on listenservers, but meh :) /ProZak On 10/08/07, Ryan Sheffer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlcoders] Using a different client side model for players, leaving the server player model static.

2007-08-10 Thread maarten
And what prevents you to do just that? [ I see we got a PrecacheModel call in c_sdk_player.cpp 's Spawn() method before the already present Precache, it's been a while since I coded it though ]. I'm pretty sure since I hijack the modelindex clientside the server never needs to know of the

Re: [hlcoders] Using a different client side model for players, leaving the server player model static.

2007-08-10 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] Hey Maarten, are you precaching the model on the client only like I am or are you precaching on the server which in turn precaches on the client and creates an index for the model which is shared between the client and server engine. I am

[hlcoders] Beta Testers Having Issues Running Modification

2007-08-10 Thread Ben Everett
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] We have some beta testers that are unable to run our mod. The users experience an issue where after the Preparing to Launch... screen, the game just closes during the loading screen. There are no MDMP

RE: [hlcoders] Beta Testers Having Issues Running Modification

2007-08-10 Thread Keeper
Did you recompile with the beta binaries? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Friday, August 10, 2007 10:10 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Beta Testers Having Issues Running Modification This is a

Re: [hlcoders] Beta Testers Having Issues Running Modification

2007-08-10 Thread Tony \omega\ Sergi
-- [ Picked text/plain from multipart/alternative ] are you distributing debug dlls? On 8/10/07, Keeper [EMAIL PROTECTED] wrote: Did you recompile with the beta binaries? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Friday,

RE: [hlcoders] Beta Testers Having Issues Running Modification

2007-08-10 Thread Ben Everett
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RE: [hlcoders] Beta Testers Having Issues Running Modification

2007-08-10 Thread Adam \amckern\ McKern
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RE: [hlcoders] Beta Testers Having Issues Running Modification

2007-08-10 Thread Ben Everett
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Re: [hlcoders] Beta Testers Having Issues Running Modification

2007-08-10 Thread Tony \omega\ Sergi
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Re: [hlcoders] Beta Testers Having Issues Running Modification

2007-08-10 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] If you compiled under debug, then you need to have them add -allowdebug to source sdk base, not just the mod, or compile under release, not debug. -- ___ To unsubscribe, edit your list preferences,

RE: [hlcoders] Beta Testers Having Issues Running Modification

2007-08-10 Thread Ben Everett
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Re: [hlcoders] Beta Testers Having Issues Running Modification

2007-08-10 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] When i run a debug build, and try to run it thorugh steam without -allowdebug, it does exactly what you are saying, kicks me out, no error message, nothing, just out. But if it is a release build...then i have no idea.. --