We did something similar for our alien vision, since the alien sees all
humans as skeletons, but the other humans have normal vision.
Basically I just hijacked the modelindex, I added a receiveproxy for the
modelindex, and when the conditions are right, I change it to the
modelindex of the
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For our idea we need the client side to precache the model since the model
wont necessarily exist on the server side.
On 8/9/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
We did something similar for our alien vision, since the alien sees all
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you trying to do like hl1's custom model stuff?
On 8/10/07, Ryan Sheffer [EMAIL PROTECTED] wrote:
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For our idea we need the client side to precache the model since the model
wont
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Wouldn't shipping one model with the server, and another with the Client do
this?
Of course it wouldn't work on listenservers, but meh :)
/ProZak
On 10/08/07, Ryan Sheffer [EMAIL PROTECTED] wrote:
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And what prevents you to do just that? [ I see we got a PrecacheModel call
in c_sdk_player.cpp 's Spawn() method before the already present Precache,
it's been a while since I coded it though ]. I'm pretty sure since I
hijack the modelindex clientside the server never needs to know of the
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Hey Maarten, are you precaching the model on the client only like I am or
are you precaching on the server which in turn precaches on the client and
creates an index for the model which is shared between the client and server
engine.
I am
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We have some beta testers that are unable to run our mod. The users
experience an issue where after the Preparing to Launch... screen, the
game just closes during the loading screen. There are no MDMP
Did you recompile with the beta binaries?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Friday, August 10, 2007 10:10 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Beta Testers Having Issues Running Modification
This is a
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are you distributing debug dlls?
On 8/10/07, Keeper [EMAIL PROTECTED] wrote:
Did you recompile with the beta binaries?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Friday,
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
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If you compiled under debug, then you need to have them add
-allowdebug
to source sdk base, not just the mod, or compile under release, not debug.
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When i run a debug build, and try to run it thorugh steam without
-allowdebug, it does exactly what you are saying, kicks me out, no error
message, nothing, just out.
But if it is a release build...then i have no idea..
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