Re: [hlcoders] Player collisions, enemies vs friendlies.

2008-06-11 Thread Tony omega Sergi
it uses content masks. PlayerSolidMask returns different content types depending on which team they're on, and Tfplayer::ShouldCollide first checks for the collision group, and if it's playermovement group, it then checks to see if the content mask matches for that team. if it doesn't, it returns

[hlcoders] Sample plugin does not load under linux

2008-06-11 Thread Damien DALY
Hi, I have compiled the sample plugin from the HL2SDK (not the orange box) for linux (serverplugin_empty). I have installed a dedicated source server running Counterstrike Source (linux). When I launch the dedicated server, I have this error : Plugins: found file serverplugin_empty.vdf Could

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Jake Breen
Sooo...Mike, any news on when the update will hit? :o Chris Janes wrote: Quick question about the material editor - is there a way of changing the preview model? A sphere isn't much use in a lot of cases! I may have missed it, I only gave it a quick look but nothing jumped out at me as

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Olly
Its already been and gone, load up one of your orangebox games with -tools 2008/6/11 Jake Breen [EMAIL PROTECTED]: Sooo...Mike, any news on when the update will hit? :o Chris Janes wrote: Quick question about the material editor - is there a way of changing the preview model? A sphere

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Jake Breen
Guess you missed this part... *I'm sure that there will be lots of questions and I'll do my best to answer them quickly. I'm looking update the SDK either tomorrow or Wednesday which will give you guys some more examples as well as make launching the engine tools more consistent with our other

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Jeffrey botman Broome
Jake Breen wrote: Guess you missed this part... *I'm sure that there will be lots of questions and I'll do my best to answer them quickly. I'm looking update the SDK either tomorrow or Wednesday which will give you guys some more examples as well as make launching the engine tools more

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Mike Durand
Doing some final testing now. Just a heads-up: you will need to opt in to the SDK beta via the Steam UI. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Wednesday, June 11, 2008 3:48 PM To: Discussion of Half-Life Programming

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Jake Breen
Ah, lovely mike. Hope you don't find any bugs that will format your computer or anything. Because that would (Obviously) suck. Mike Durand wrote: Doing some final testing now. Just a heads-up: you will need to opt in to the SDK beta via the Steam UI. -Mike -Original Message-

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Adam Maras (memzero)
Don't give him any ideas! // Adam Jake Breen wrote: Ah, lovely mike. Hope you don't find any bugs that will format your computer or anything. Because that would (Obviously) suck. Mike Durand wrote: Doing some final testing now. Just a heads-up: you will need to opt in to the SDK

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Michael Chang
Doing some final testing now. Just a heads-up: you will need to opt in to the SDK beta via the Steam UI. -Mike Hi How do you do this in the steam UI? Are you talking about the SDK beta (code update)? ~M ___ To unsubscribe, edit your list

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Jake Breen
Once the beta has been released, there should be an option to select a beta in the Settings menu on Steam. Under the Account Tab there is an area that currently says Beta participation: (None currently available) Once the beta goes out, go there and you

[hlcoders] SDK Beta Now Available

2008-06-11 Thread Mike Durand
Hi All- The SDK Beta is out now and here are the release notes: =Enhancements= -Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK -Updated SDK source code for Orange Box mods -Added example particle system files to SDK content =Fixes=

Re: [hlcoders] SDK Beta Now Available

2008-06-11 Thread Jake Breen
How do you activate it? The beta options in settings says theres no beta program running... Mike Durand wrote: Hi All- The SDK Beta is out now and here are the release notes: =Enhancements= -Particle Editor, Material Editor, and Commentary Editor are now included in the Source

Re: [hlcoders] SDK Beta Now Available

2008-06-11 Thread Jake Breen
Nevermind found it :p had to restart steam 2 times.. Anyways suggestion: allow content to be loaded (via File Load) directly from the gcf. :D Jake Breen wrote: How do you activate it? The beta options in settings says theres no beta program running... Mike Durand wrote: Hi All-

Re: [hlcoders] SDK Beta Now Available

2008-06-11 Thread Daniel Glenn
Do we have a changelog somewhere of all the code that's been updated? On Wed, Jun 11, 2008 at 9:04 PM, Jake Breen [EMAIL PROTECTED] wrote: Nevermind found it :p had to restart steam 2 times.. Anyways suggestion: allow content to be loaded (via File Load) directly from the gcf. :D Jake

Re: [hlcoders] SDK Beta Now Available

2008-06-11 Thread Skillet
I noticed just a few minutes before this email came out that my mod started crashing on a call to ISurface::SetFontGlyphSet() in one of my HUD elements' VidInit() function after the strange error Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is

[hlcoders] Source SDK Base OB needs updating?

2008-06-11 Thread Tim Baker
Since the June 10th update my OB mod doesn't render the antlion_spit particles (they show up in the particle editor however). I also tried waterfall_cascade_01 with a info_particle_system and it doesn't show up either. I see this when I first launch the mod. Didn't find particle function

Re: [hlcoders] SDK Beta Now Available

2008-06-11 Thread Matt Stafford
:( Still no shaders On Thu, Jun 12, 2008 at 12:13 PM, Daniel Glenn [EMAIL PROTECTED] wrote: Do we have a changelog somewhere of all the code that's been updated? On Wed, Jun 11, 2008 at 9:04 PM, Jake Breen [EMAIL PROTECTED] wrote: Nevermind found it :p had to restart steam 2 times..