Don't give him any ideas! // Adam
Jake Breen wrote: > Ah, lovely mike. Hope you don't find any bugs that will format your > computer or anything. Because that would (Obviously) suck. > > > > Mike Durand wrote: >> Doing some final testing now. >> >> Just a heads-up: you will need to opt in to the SDK beta via the Steam >> UI. >> >> -Mike >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen >> Sent: Wednesday, June 11, 2008 3:48 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] New Content Authoring Tools In Tonight's Update >> >> Sooooooo...Mike, any news on when the update will hit? :o >> >> Chris Janes wrote: >> >>> Quick question about the material editor - is there a way of changing >>> >> the >> >>> preview model? A sphere isn't much use in a lot of cases! I may have >>> >> missed >> >>> it, I only gave it a quick look but nothing jumped out at me as doing >>> >> the >> >>> job. >>> >>> >>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] [mailto:hlcoders- >>>> [EMAIL PROTECTED] On Behalf Of Mike Durand >>>> Sent: 10 June 2008 01:38 >>>> To: Discussion of Half-Life Programming >>>> Subject: [hlcoders] New Content Authoring Tools In Tonight's Update >>>> >>>> Hi All- >>>> >>>> >>>> >>>> Included in the updates of TF2, Portal, and HL2:Ep2 are the binaries >>>> for >>>> the particle editor, the commentary editor, and the materials editor. >>>> I'm still working on an SDK update that includes a convenient way to >>>> launch the tools as well as some example particles and commentary >>>> files, >>>> but in the interim you can run any of the three games with '-tools' >>>> >> in >> >>>> the launch options and access the new tools. >>>> >>>> >>>> >>>> More documentation is on the way, but here is some general >>>> >> information >> >>>> to help get you started checking out the tools: >>>> >>>> >>>> >>>> 1. These three tools run in the same process as the engine and >>>> you >>>> can switch between the tools. >>>> >>>> 2. The F10 button changes context between playing the game in >>>> >> the >> >>>> 'Engine Viewport' window and editing content via the current tool. >>>> >>>> 3. In the lower left corner is an input field that allows the >>>> user >>>> to dispatch console commands to the game while working with the >>>> >> tools. >> >>>> 4. Particle systems are defined in .pcf files that are located >>>> >> in >> >>>> the 'particles' subdirectory beneath the game directory. You should >>>> extract some of the TF2, Portal, or Ep2 particle files from the game >>>> caches if you would like to see some examples. The SDK update will >>>> include example particles. >>>> >>>> 5. Commentary node information is stored in text files in the >>>> games' 'maps' subdirectory and the established naming convention is >>>> <map_name>_commentary.txt. Again, you can extract these files from >>>> >> our >> >>>> shipping games to check out the editor ahead of the SDK update and >>>> example nodes. >>>> >>>> 6. The material editor is a GUI front-end and preview tool >>>> >> that >> >>>> provides a more convenient way of tweaking materials settings. You >>>> >> can >> >>>> extract VMT files from our shipping games or those from your own mods >>>> to >>>> check it out. >>>> >>>> >>>> >>>> I'm sure that there will be lots of questions and I'll do my best to >>>> answer them quickly. I'm looking update the SDK either tomorrow or >>>> Wednesday which will give you guys some more examples as well as make >>>> launching the engine tools more consistent with our other tools. >>>> >>>> >>>> >>>> -Best, >>>> >>>> Mike >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> >> archives, >> >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders