Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
Community Group info for the local player.
Is there a way to check whether anybody on the server is a member of a
particular community group? I don't see any promising function names in the
CSteamID class.
Thanks,
This isn't possible from the Steam API AFAIK. You're better off using the
XML from the steam community pages.
IE: http://steamcommunity.com/id/voogru?xml=1
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd
Sent: Thursday, October 23, 2008 3:31 PM
That's very helpful to know.
On Thu, Oct 23, 2008 at 5:07 PM, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
This isn't possible from the Steam API AFAIK. You're better off using the
XML from the steam community pages.
IE: http://steamcommunity.com/id/voogru?xml=1
-Original
Didn't we have a discussion about this a few months ago? I think I
started the thread. Someone posted a link to some example code that
did it.
- Jed
2008/10/23 frikazoyd [EMAIL PROTECTED]:
Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
Community Group info for the
I found a thread a while back on this, but I think all the code did was grab
their friend ID and convert it to a steamID. The current SDK comes with
that right out of the package though, so that isn't quite what I need.
I was able to successfully list what groups *I* belong to, but according to
Hi
You must first iterate all your groups and print out the name and
CSteamID.id then you will create a CSteamID variable for your group using
the id as well as a 0 instance, a Clan Type, and a public universe. Then you
iterate to see on each local client if they are in that specific group id
Yeah I was able to tell if I was a member of a group pretty easily by just
comparing the server name to the clan name, but my hitch was knowing
whether or not it was possible for any client to look up the info for any
other client.
I think it will be pretty easy to send all that info to the
I agree, because I have never ever seen this ever before :(
On Thu, Oct 23, 2008 at 5:25 PM, Justin Krenz [EMAIL PROTECTED] wrote:
That's very helpful to know.
On Thu, Oct 23, 2008 at 5:07 PM, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
This isn't possible from the Steam API AFAIK.
It is more expensive to do a lookup every time and string comparing all
those names. That is why I suggested finding out the id of your group and
then making a constant or just a variable where needed of your group's
steamid so that you don't have to worry about all that. Some people are
group
The server name is very rarely the clan name. The clan may have multiple
servers, or use [Extra Brackets] or whatnot. Users can set custom tags
right? Could you read the servers tags? (Then by default, set the dag to the
hostname.)
However, you might end up with a seriously crowded and funky
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