[hlcoders] Looking for log files

2008-11-27 Thread banana
Hello everyone. I'm not sure if this is the right place for asking this. I'm the current developer og HLStats (hlstats-community.org) and well I have some time to develop it. But not the time to run or even play all of the games HLStats supports. As log I can get a hand to log files, its all

Re: [hlcoders] Non-standard commands from the GameMenu?

2008-11-27 Thread Jonas 'Sortie' Termansen
Hey! I had some trouble with this as well, thanks man! The problem is that these commands are run through the vgui system, not the console. From: Tobias Kammersgaard [EMAIL PROTECTED] Dang! Ignore this, I was supposed to add engine command before it worked. /ScarT 2008/11/26 Tobias

[hlcoders] How to get effects to spawn from attachment?

2008-11-27 Thread Michael Chang
Hey List I've tried this both ways. First I tried: http://developer.valvesoftware.com/wiki/Particles_In_Animations Then I tried http://developer.valvesoftware.com/wiki/Particles_In_Code Both times I specify spawning on an attachment, then follow the attachment. Both do not work, they spawn

Re: [hlcoders] How to get effects to spawn from attachment?

2008-11-27 Thread Tobias Kammersgaard
Not sure but I think I've heard or read somewhere its done through the QC script. No idea how, though. /ScarT 2008/11/27 Michael Chang [EMAIL PROTECTED] Hey List I've tried this both ways. First I tried: http://developer.valvesoftware.com/wiki/Particles_In_Animations Then I tried

Re: [hlcoders] How to get effects to spawn from attachment?

2008-11-27 Thread Jorge Rodriguez
Did you include in the particle system an initializer to spawn near the attachment and an operator to lock movement to that attachment? -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Startup music?

2008-11-27 Thread Adam Ait.
I've playing TF2, and I wanted to know how to include a non-repeating audio track that would play at the title screen of my mod... Has anyone done this or does anyone know how to do this...? Any help would great! Oh, and btw.. I'm using Source '07, if that makes any difference.

Re: [hlcoders] Startup music?

2008-11-27 Thread Steve Henderson
Adam, This is one of the best tutorials I've ever found on customization. Covers menus, level thumbnails, icons, etc. http://www.moddb.com/games/half-life-2/tutorials/complete-guide-for-customizing-a-single-player-mod It has a section on adding an audio track. Steve On Thu, Nov 27, 2008 at

Re: [hlcoders] Startup music?

2008-11-27 Thread Adam Ait.
Thanks! I'll go check it out! On Thu, Nov 27, 2008 at 8:05 PM, Steve Henderson [EMAIL PROTECTED] wrote: Adam, This is one of the best tutorials I've ever found on customization. Covers menus, level thumbnails, icons, etc.

Re: [hlcoders] Startup music?

2008-11-27 Thread Adam Ait.
I have one question about that... do the same techniques apply to multi-player? On Thu, Nov 27, 2008 at 10:30 PM, Adam Ait. [EMAIL PROTECTED]wrote: Thanks! I'll go check it out! On Thu, Nov 27, 2008 at 8:05 PM, Steve Henderson [EMAIL PROTECTED] wrote: Adam, This is one of the best

Re: [hlcoders] How to get effects to spawn from attachment?

2008-11-27 Thread Michael Chang
Did you include in the particle system an initializer to spawn near the attachment and an operator to lock movement to that attachment? That's exactly what I did. I tried: Position Modify Offset Random Position Within Sphere Random And Movement Lock to Bone Nothing works. Always at origin.

Re: [hlcoders] How to get effects to spawn from attachment?

2008-11-27 Thread Michael Chang
Alright I think I got it. I was trying to make a particle an emitter, then have another particle spawn from that as a child. Only the child works with setting its initial position to bone, the parent does not. Thanks for the help! ~M On Fri, Nov 28, 2008 at 2:21 PM, Michael Chang [EMAIL