Hello everyone.
I'm not sure if this is the right place for asking this.
I'm the current developer og HLStats (hlstats-community.org) and well I have
some time to develop it. But not the time to run or even play all of the games
HLStats supports.
As log I can get a hand to log files, its all
Hey! I had some trouble with this as well, thanks man! The problem is that
these commands are run through the vgui system, not the console.
From: Tobias Kammersgaard [EMAIL PROTECTED]
Dang! Ignore this, I was supposed to add engine command before it
worked.
/ScarT
2008/11/26 Tobias
Hey List
I've tried this both ways. First I tried:
http://developer.valvesoftware.com/wiki/Particles_In_Animations
Then I tried
http://developer.valvesoftware.com/wiki/Particles_In_Code
Both times I specify spawning on an attachment, then follow the attachment.
Both do not work, they spawn
Not sure but I think I've heard or read somewhere its done through the QC
script. No idea how, though.
/ScarT
2008/11/27 Michael Chang [EMAIL PROTECTED]
Hey List
I've tried this both ways. First I tried:
http://developer.valvesoftware.com/wiki/Particles_In_Animations
Then I tried
Did you include in the particle system an initializer to spawn near the
attachment and an operator to lock movement to that attachment?
--
Jorge Vino Rodriguez
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I've playing TF2, and I wanted to know how to include a non-repeating audio
track that would play at the title screen of my mod...
Has anyone done this or does anyone know how to do this...?
Any help would great!
Oh, and btw.. I'm using Source '07, if that makes any difference.
Adam,
This is one of the best tutorials I've ever found on customization.
Covers menus, level thumbnails, icons, etc.
http://www.moddb.com/games/half-life-2/tutorials/complete-guide-for-customizing-a-single-player-mod
It has a section on adding an audio track.
Steve
On Thu, Nov 27, 2008 at
Thanks! I'll go check it out!
On Thu, Nov 27, 2008 at 8:05 PM, Steve Henderson
[EMAIL PROTECTED] wrote:
Adam,
This is one of the best tutorials I've ever found on customization.
Covers menus, level thumbnails, icons, etc.
I have one question about that... do the same techniques apply to
multi-player?
On Thu, Nov 27, 2008 at 10:30 PM, Adam Ait. [EMAIL PROTECTED]wrote:
Thanks! I'll go check it out!
On Thu, Nov 27, 2008 at 8:05 PM, Steve Henderson
[EMAIL PROTECTED] wrote:
Adam,
This is one of the best
Did you include in the particle system an initializer to spawn near the
attachment and an operator to lock movement to that attachment?
That's exactly what I did.
I tried:
Position Modify Offset Random
Position Within Sphere Random
And
Movement Lock to Bone
Nothing works. Always at origin.
Alright I think I got it. I was trying to make a particle an emitter, then
have another particle spawn from that as a child. Only the child works with
setting its initial position to bone, the parent does not.
Thanks for the help!
~M
On Fri, Nov 28, 2008 at 2:21 PM, Michael Chang [EMAIL
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