[hlcoders] Maya exporter for OS X

2005-06-07 Thread James Williams
This has probably been asked several times before, but is there any possibility of getting a Maya export plugin for OS X? If we had the source for the exporter, we could likely port it without _too_ much difficulty, but I believe all we have is the 3DSMax exporter. If a port isn't done by Valve

Re: [hlcoders] I need an example of adding tab control for vgui

2005-04-29 Thread James Williams
On 4/29/05, SB Childe Roland [EMAIL PROTECTED] wrote: new is a compiler command. I'm pretty sure that you have to call delete for everything that you create with new. Someone please correct me if I'm wrong about the SDK. Not exactly... new is actually an operator, which can be overloaded

Re: [hlcoders] HL2DM source: Assert( !UTIL_GetLocalPlayer )

2005-03-02 Thread James Williams
I get it too. I noticed when I started firing things with gravgun. Also happens when you use the secondary fire on the Combine Pulse Rifle (that bouncy orb). -- -James Corvidae Williams ([EMAIL PROTECTED]) ___ To unsubscribe, edit your list

Re: [hlcoders] glow

2005-01-09 Thread James Williams
If anyone could tell me how I would make the V_ models glow in first person veiw it would be great:) Take a look at this: http://articles.thewavelength.net/209/ -- -James Corvidae Williams ([EMAIL PROTECTED]) ___ To unsubscribe, edit your list

[hlcoders] Re: [hlcoders] Re: [hlcoders] Remove hl²SDK source control

2005-01-01 Thread James Williams
Maybe this is what you are looking for: http://blogs.msdn.com/korbyp/archive/2003/12/17/44236.aspx However, if you don't have an SCC provider installed, that option isn't even in the menu. At least I don't see it in mine... -- -James Corvidae Williams ([EMAIL PROTECTED])

Re: [hlcoders] HUD Disappearing????

2004-12-10 Thread James Williams
[ Picked text/plain from multipart/alternative ] thanks for the link but I'm not sure that is what is going on. I'm working only in SP and not in the SDK folder at all. I simply modified the Magnum to shoot twice instead of once. Then ran the mod. I then do an impulse 101 and my hud is up

Re: [hlcoders] IRC Channel

2004-12-04 Thread James Williams
There's also #wavelength on irc.gamesurge.net, although I'm slightly biased in that regard. :) -- -James Corvidae Williams ([EMAIL PROTECTED]) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] HL2 SDK Docs Available Online

2004-12-01 Thread James Williams
On Wed, 1 Dec 2004 13:17:08 -0500, ChessMess [EMAIL PROTECTED] wrote: Are the SDK available anywhere online? I'd like to grab and read during my lunch hour at work. Docs can be found at http://www.valve-erc.com/srcsdk/ . -James Corvidae Williams ([EMAIL PROTECTED])

[hlcoders] SDK issues: a list

2004-12-01 Thread James Williams
I've managed to find a few bugs/issues with the Source SDK. Some have been repeated elsewhere, but it might be a good idea to start a list for Valve's sake. :) If you've found any others, feel free to post them here. * Dropdown box in SDK window doesn't resize with window: Trivial. * run_mod.bat

Re: [hlcoders] SDK issues: a list

2004-12-01 Thread James Williams
On Wed, 01 Dec 2004 15:12:29 -0700, Steven Guy [EMAIL PROTECTED] wrote: use around the path, it's not steam it's the dos emu, whenever you use spaces in paths make sure to enclose it in This is what it looks like, and it doesn't work: c:\program files\valve\steam\steam.exe -applaunch 220

RE: [hlcoders] External communication

2002-02-20 Thread James Williams
I'm not sure how to help you here but I was wondering, where did you find the ogc source? This thread is traveling in a dangerous direction... -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive

RE: [hlcoders] TriAPI WorldToScreen() Function

2002-02-12 Thread James Williams
Whats the PosInCone function? Is this something you have made? If so would a DotProduct test work the same way? It's a quickie function I wrote that does a dot product with the viewangles, yes. -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums

RE: [hlcoders] TriAPI WorldToScreen() Function

2002-02-12 Thread James Williams
Don't see why you would need a function like that; I believe if you pass an origin outside the view cone to WorldToScreen, the X/Y/Z coordinates it returns are outside the drawing area anyway (the Z value would define the depth, negative values I believe are behind the player). It may, but

RE: [hlcoders] Map entities client-side

2002-02-08 Thread James Williams
Is there a way to access keyvalue info in the map from the client-side?\ I keep on thinking you must be able to, since obviously the client side has the map, but I haven't been able to find any way to do it. The engine has the map, yes, but you can't get to it there. You'll need to load the

RE: [hlcoders] Problem with VGUI.

2002-01-26 Thread James Williams
Why do you use %d ??? If your var (m_iAmmo1) is declared as int, you must use %i, otherwise, PlayerAmmo isn't valid :( %i and %d are equivalent. Actually, %i is considered obsolete. Besides, all specifying an invalid format character will do is give you garbage. -James Corvidae Williams

RE: [hlcoders] Entity existence check on client?

2002-01-24 Thread James Williams
there. There's already info somewhere on the client system about whether an entity's alive or not, since the engine knows when to stop rendering it, but is there any way I can get to this or do I need to write my own? A cl_entity_t has a 'messagenum' field or somesuch that holds the index of

RE: [hlcoders] Entity existence check on client?

2002-01-24 Thread James Williams
A cl_entity_t has a 'messagenum' field or somesuch that holds the index of the last recieved packet that entity was updated in. If the ent's messagenum != the player's messagenum (easy enough to get), the entity is 'invalid' and you can filter it out. I think that's it, anyway. If you

RE: [hlcoders] Client entindices

2002-01-23 Thread James Williams
Logic would dictate that the entity numbers *should* be the same on client and server; I don't see how the two can remain synchronized otherwise. They are the same client and server, but that's not what I'm concerned about. I'm trying to read the entity lump in the map and match up those

RE: [hlcoders] Client entindices

2002-01-22 Thread James Williams
I don't think you have a hope of matching up indexes in the BSP file with anything that exists while the game is running. Eep. Can anyone think of a way I could keep a key/value pair read from the map and an entindex (from wherever, probably a message from the server) associated with each

[hlcoders] Client entindices

2002-01-21 Thread James Williams
How are entindices ordered on the client? I know entindex 0 is worldspawn, then comes 1-32 for players, but what comes after that? Are the rest of the ents grouped by classname, by position, by order in the BSP, or some other way I haven't come up with yet? I'm currently parsing the BSP myself

RE: [hlcoders] it's quiet...too quiet

2002-01-11 Thread James Williams
college classes start back up this week? I don't start up until the week after next... -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com)

RE: [hlcoders] Question about the EULA again

2002-01-07 Thread James Williams
Dave, are you from Infinity/Talking about Infinity that used to have their site at http://www.games-fusion.net/~infinity and at one stage http://cgi-bin.spaceports.com/~usmc/wow ? Shimms: The Spaceports mod was Intensity, not Infinity. -James Corvidae Williams ([EMAIL PROTECTED])

RE: [hlcoders] Compile Zipping

2001-12-31 Thread James Williams
I was wondering if anybody here knew how to compile my mods .dlls like valves .dlls are compressed? AKA instead of 2-3MB strait out of the SDK compiles I'd have the valve 500-950KB files? Compile it in Release mode instead of Profile or Debug. -James Corvidae Williams ([EMAIL PROTECTED])

RE: [hlcoders] could not load library E:\Half-Life\underhive\cl_dlls\client.dll

2001-12-06 Thread James Williams
E drive? Yes. All my HL stuff is on it's own drive. (I'm not lame, really I'm not...) -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com)

RE: [hlcoders] could not load library E:\Half-Life\underhive\cl_dlls\client.dll

2001-12-06 Thread James Williams
I'll assume you already tried to do a Build-Rebuild All. If not, try that first. I did, yes. Same result. If you have tried that try running dumpbin /exports (from the MSVC bin directory) of the client.dll file to see if it can dump the exported function names. Perhaps the client.dll is

RE: [hlcoders] could not load library E:\Half-Life\underhive\cl_dlls\client.dll

2001-12-06 Thread James Williams
The thing is, I've only changed one line in the file (to initialize the system I was working on in HUD_Init), and that change was over a month ago. All I was doing when the error started occurring was playing with some timings in some custom effects I was working on, called from the TriAPI.

RE: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread James Williams
Sounds like fun. I love that media file! Okay, I can't take it anymore, what the hell is OT??? OT = Off Topic. -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com)

Re: [hlcoders] LOD stuff

2001-12-03 Thread James Williams
To get back on track, here's the original email with .cpp file attached (and lame topica ads removed). Knock yourselves out. =) -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive

RE: [hlcoders] LOD stuff

2001-12-03 Thread James Williams
/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of James Williams Sent: Sunday, December 02, 2001 4:17 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff To get back on track