Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-11 Thread Kevin Whittaker

Prob a laptop. . =)

Anybody here know where to get a cheap laptop?  That actually will perform?
(AKA Works and can use Windows 98SE on so I can use my Cell phone to check
my email and other junk..  =)

Kev
- Original Message -
From: Dynerman David M [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 11, 2002 9:52 PM
Subject: RE: [hlcoders] Valve - confirm/shatter a myth for me


 HLCoders on your cell phone?

 Impressive.

 david

 -Original Message-
 From: [DRP]Avatar-X [mailto:[EMAIL PROTECTED]]
 Sent: Monday, February 11, 2002 11:49 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me

 Yeah i read that on my phone on the way home and i was thinking about it
 the whole way
 home and it confused the hell out of me... how can the DSL reduce the
 56k's load

 Silly aaron! you wasted my valuable commute time! I could have spent it
 staring blankly
 out of the subway window!

 -av

 Persuter wrote:

  Ahhh, good, I was turning it over in my head and trying to figure out
  what the hell he meant by the DSL sharing part of the 56K's load.
 Nice
  to get confirmation on the preposterous factor.
 
  Persuter
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlcoders-
   [EMAIL PROTECTED]] On Behalf Of Leon Hartwig
   Sent: Monday, February 11, 2002 12:13 PM
   To: [EMAIL PROTECTED]
   Subject: RE: [hlcoders] Valve - confirm/shatter a myth for me
  
   This is a multi-part message in MIME format.
   --
   No, 56k people don't lag servers.  I have no idea what Aaron is
  talking
   about though, because everything after the first two words in his
   message is preposterous.
  
  
-Original Message-
From: Aaron Kalin [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 11, 2002 9:34 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me
   
   
They dont, in fact when a 56K Player is in a server, if
someone on say, a
DSL joins in, that 56K player's ping drops because the DSL is
now sharing
part of the 56K's load.  Thats the beauty of the netcode
valve made, call it
load balancing if you will.  However some LPB's hate this
 because
  ti
shoves more load on thier system because they are making up
for loss on the
56K's end.  The rest of the logistics to the netcode im not
sure of, but
thats from what knowledge I have gathered.  The netcode must
be good if id
is getting valves netcode for the q3a engine.
   
-Theiggsta
-Rats! Mod Team
   
- Original Message -
From: Tim Holt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 11, 2002 12:01 PM
Subject: [hlcoders] Valve - confirm/shatter a myth for me
   
   
 Do 56K dial up people REALLY lag servers?

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[hlcoders] Compile Zipping

2001-12-31 Thread Kevin Whittaker

I was wondering if anybody here knew how to compile my mods .dlls like
valves .dlls are compressed?  AKA instead of 2-3MB strait out of the SDK
compiles I'd have the valve 500-950KB files?

Thanks  +)

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Re: [hlcoders] Compile Zipping

2001-12-31 Thread Kevin Whittaker

oh!  LOL  never looked at the size diff  =)

I feel dumber now. . =)
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 31, 2001 5:16 PM
Subject: Re: [hlcoders] Compile Zipping


 they arnt zipped, they are simply compiled not as debug. Make sure u
compile
 using release and not debug mode (project-options and select release I
 think). The debug code adds the extra 1-2 megs into the dll


 - Original Message -
 From: Kevin Whittaker [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, January 01, 2002 1:11 AM
 Subject: [hlcoders] Compile Zipping


  I was wondering if anybody here knew how to compile my mods .dlls like
  valves .dlls are compressed?  AKA instead of 2-3MB strait out of the SDK
  compiles I'd have the valve 500-950KB files?
 
  Thanks  +)
 
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 please visit:
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