right i've just started to learn weapon code and i'm stuck on putting the
weapons onto the HUD. i've made a .txt for the weapon and i've even followed
a tut on wavelenght for it
http://www.planethalflife.com/wavelength/coding/tutorials/19.htm i've made
sure that the weapon don't have the same
have to increase some #define (forgot which one
exactly) and bind a key to, lets say, +slot6 !
- Original Message -
From: Lee Shaw [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, May 04, 2002 1:25 PM
Subject: [hlcoders] adding weapons to HUD
right i've just started to learn
hey
i've just started to learn weapon coding and i no that this is simple :\ but
i just want to ask how do i add the weapon to the hud i've coded the weapon
and it works all fine but i don't no how to add it to the hud so the player
can pick it. if n e 1 could tell me how to do this or could tell
hey this mite help ya
http://pub64.ezboard.com/bblackops
i'm so nice to the competitions lol
^^RaZiEl^^
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To
several months
ahead start on ya bud :)
- Original Message -
From: Lee Shaw [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 11, 2002 4:22 PM
Subject: Re: [hlcoders] no sequence for act:59 ( for a Gonome)
hey this mite help ya
http://pub64.ezboard.com/bblackops
i'm so
hey
is there any way of coding a radio for single player? so like the player
presses a button and it'll play a certain sound on the map? like 1 map
would just play a static sound and another map would play a sound of some
one giving u orders or some thing?
cheers
RaZiEl
hey
i'm just started to try my hand at mapping and was just wondering if n e 1
could let me no what they think of my maps :) i've uploaded some screenshots
:) some feed back would b cool
cheers
^^RaZiEl^^
http://www.geocities.com/right_to_b_violent/b0a50002.jpg
-
From: Lee Shaw [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 28, 2002 11:15
To: [EMAIL PROTECTED]
Subject: [hlcoders] battery
right this is prolly the most stupid question i'm gonna ask.
right when u pick up the battery in HL it gives u 15 armour
right but i need
Of Lee Shaw
Sent: Wednesday, February 20, 2002 9:14 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] hgrunt code
i've been tryin to merge the CTalkMonster follow code into the
CSquadMonster
code but i just keep gettin this..
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94
code.
- Original Message -
From: Lee Shaw [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 21, 2002 4:59 PM
Subject: RE: [hlcoders] hgrunt code
right i implemented the slFollow task into code but when i add in
SetUse(
FollowerUse ); just like barney and sci's have
, StartFollowing,
and so forth in your class (hint: just copy them over. :).
Persuter
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of Lee Shaw
Sent: Thursday, February 21, 2002 11:16 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] hgrunt code
i've been tryin to merge the CTalkMonster follow code into the CSquadMonster
code but i just keep gettin this..
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2065:
'TLK_CFRIENDS' : undeclared identifier
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2057:
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