[hlcoders] adding weapons to HUD

2002-05-04 Thread Lee Shaw
right i've just started to learn weapon code and i'm stuck on putting the weapons onto the HUD. i've made a .txt for the weapon and i've even followed a tut on wavelenght for it http://www.planethalflife.com/wavelength/coding/tutorials/19.htm i've made sure that the weapon don't have the same

Re: [hlcoders] adding weapons to HUD

2002-05-04 Thread Lee Shaw
have to increase some #define (forgot which one exactly) and bind a key to, lets say, +slot6 ! - Original Message - From: Lee Shaw [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, May 04, 2002 1:25 PM Subject: [hlcoders] adding weapons to HUD right i've just started to learn

[hlcoders] weapon coding question

2002-04-27 Thread Lee Shaw
hey i've just started to learn weapon coding and i no that this is simple :\ but i just want to ask how do i add the weapon to the hud i've coded the weapon and it works all fine but i don't no how to add it to the hud so the player can pick it. if n e 1 could tell me how to do this or could tell

Re: [hlcoders] no sequence for act:59 ( for a Gonome)

2002-04-11 Thread Lee Shaw
hey this mite help ya http://pub64.ezboard.com/bblackops i'm so nice to the competitions lol ^^RaZiEl^^ _ Send and receive Hotmail on your mobile device: http://mobile.msn.com ___ To

Re: [hlcoders] no sequence for act:59 ( for a Gonome)

2002-04-11 Thread Lee Shaw
several months ahead start on ya bud :) - Original Message - From: Lee Shaw [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 11, 2002 4:22 PM Subject: Re: [hlcoders] no sequence for act:59 ( for a Gonome) hey this mite help ya http://pub64.ezboard.com/bblackops i'm so

[hlcoders] radios

2002-04-05 Thread Lee Shaw
hey is there any way of coding a radio for single player? so like the player presses a button and it'll play a certain sound on the map? like 1 map would just play a static sound and another map would play a sound of some one giving u orders or some thing? cheers RaZiEl

[hlcoders] can you give me you opion

2002-04-03 Thread Lee Shaw
hey i'm just started to try my hand at mapping and was just wondering if n e 1 could let me no what they think of my maps :) i've uploaded some screenshots :) some feed back would b cool cheers ^^RaZiEl^^ http://www.geocities.com/right_to_b_violent/b0a50002.jpg

RE: [hlcoders] battery

2002-02-28 Thread Lee Shaw
- From: Lee Shaw [mailto:[EMAIL PROTECTED]] Sent: Thursday, February 28, 2002 11:15 To: [EMAIL PROTECTED] Subject: [hlcoders] battery right this is prolly the most stupid question i'm gonna ask. right when u pick up the battery in HL it gives u 15 armour right but i need

RE: [hlcoders] hgrunt code

2002-02-21 Thread Lee Shaw
Of Lee Shaw Sent: Wednesday, February 20, 2002 9:14 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] hgrunt code i've been tryin to merge the CTalkMonster follow code into the CSquadMonster code but i just keep gettin this.. C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94

Re: [hlcoders] hgrunt code

2002-02-21 Thread Lee Shaw
code. - Original Message - From: Lee Shaw [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 21, 2002 4:59 PM Subject: RE: [hlcoders] hgrunt code right i implemented the slFollow task into code but when i add in SetUse( FollowerUse ); just like barney and sci's have

RE: [hlcoders] hgrunt code

2002-02-21 Thread Lee Shaw
, StartFollowing, and so forth in your class (hint: just copy them over. :). Persuter -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Lee Shaw Sent: Thursday, February 21, 2002 11:16 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] hgrunt code

Re: [hlcoders] hgrunt code

2002-02-20 Thread Lee Shaw
i've been tryin to merge the CTalkMonster follow code into the CSquadMonster code but i just keep gettin this.. C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2065: 'TLK_CFRIENDS' : undeclared identifier C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2057: