Re: [hlcoders] Latest HL1 SDK
What about VALVe releasing full source code for HL1 under GPL. id did it with quake and it was good ;). Anyway VALVe has now some quite good and sucesfull title out, so this shouldn't hurt :). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-Life 2 SDK Help
Thank you Ondra but it seemed to be caused by wrong compiler switches. I now used project file from this thread at http://www.sourcewiki.org/viewtopic.php?t=60 but I am getting an error describet here http://www.sourcewiki.org/viewtopic.php?t=113. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Half-Life 2 SDK Help
I use Code::Blocks + Visual StudioToolkit 2003, I installed windows Paltform SDK to %ProgramFiles%\WinPlatformSDK and DX9 SDK to %ProgramFiles%\DirectXSDK. However when I try to compile client or hl dll it complains about not finding windows.h. So I want ask where and how should I set the pahts? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-Life 2 SDK Help
I would like to use Code::Blocks instead of VC2005 Beta. I got further now, I set the paths PlatformSDK\inc for includes and PlatformSDK\libs, same for DX too. Now everything compiles fine but in the linking stage I get plenty of errors of type LNK2001 with funcs and object methods prefixed by ___imp___ prefix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] moveable Spawnpoints
I woud suggest using some named model attachment points inside the APC/TANK to take the position where to spawn player. Then your code will not depend ond the vehicle type or model used. Every time when spawned your player will be spawned inside the vehicle so it would not be possible to misuse it. However if your vehicle became blocked somehow you will be unable to get out of it. I'm not codig actually, so I can not give you any coding advices. E.T. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam: Technology failure
Ben Davison wrote: And for original poster, steam is currently using 0 CPU and 2 megs of ram, it's not just a gui steam acts as an interface for a virtual filesystem aswell. Ok, so how do you explain following situtation ? http://steam.ethome.sk/steam.png If I open several Steam windows at same time (especially the ones with IE Control) I can get to even nicer nubers :). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Steam: Technology failure
This is a multi-part message in MIME format. -- Fist to tell, this is something like rant essay. Forgive my bad english too, I'm not native speaker. I do really like Half-Lives and Valve for delivering such great games. I think that idea behind Steam is good too, actually I like the idea very much. But I think as an technology, Steam is real failure. Come on people. Let's face the truth. Steam is extremly resources hungry, it is starting sooo sloowww, it'is downloading soo slooow even on friend's 2 MB\s ADSL. What the heck!? Those simple windows of squares take more memory than excel with really big file open. When Steam is downloading its own windows are unable even to redraw, isn't it multhreaded? How it's possible, even with, say 2 mb buffers for downloading and I don't know what else, really simple squared propably GDI drawn windows, Steam can easyly grow up to 42 megs of ram. 42 megs of ram!? Comon for that square winows of yours? Actually I use antivrus package produced in my country, according VB best one of it's kind. It scans thousands of files a day, does lot of work, looks good, is fast like the hell and it's GUI has never took more than 3 megs. Look at taskmgr capture. I have 3-4 icq chat sessions in miranda open and I'm constantly hanging on 5 irc channels with quite high traffic, everything is logging, FireFox has open 3 pages with big images, and in Thunderbird there are 5 email accounts and for about 600 messages (about 250 from hlcoders). There is much more useful data processed in all these progs than in the whole Steam, as it's merely an game launcher and downloader. So why the hell it's bringin my computer down on knees? Even explorer shell with all that COM stuff and quite big number of handlers and extensions is smaller and much more useful/responsive. Can't be Steam made smaller, quicker and friendlier? Why that worm rotten IE must be used for rendering of couple of news messages? Why it eats so much memory, why it dowloads slower than mass downloader? Or there is some Microsoft bolatware style legacy in this pice of software? E.T. -- [ steam.PNG of type image/png deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders