Re: [hlcoders] Latest HL1 SDK

2005-12-13 Thread Martin \E.T.\ Misuth
What about VALVe releasing full source code for HL1 under GPL. id did it with
quake and it was good ;). Anyway VALVe has now some quite good and sucesfull
title out, so this shouldn't hurt :).

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Re: [hlcoders] Half-Life 2 SDK Help

2005-06-16 Thread Martin \E.T.\ Misuth
Thank you Ondra but it seemed to be caused by wrong compiler switches.

I now used project file from this thread at
http://www.sourcewiki.org/viewtopic.php?t=60 but I am getting an error describet
here http://www.sourcewiki.org/viewtopic.php?t=113.

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[hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Martin \E.T.\ Misuth
I use Code::Blocks + Visual StudioToolkit 2003, I installed windows
Paltform SDK to %ProgramFiles%\WinPlatformSDK and DX9 SDK to
%ProgramFiles%\DirectXSDK.

However when I try to compile client or hl dll  it complains about not
finding windows.h. So I want ask where and how should I set the pahts?

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Re: [hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Martin \E.T.\ Misuth
I would like to use Code::Blocks instead of VC2005 Beta.
I got further now, I set the paths PlatformSDK\inc for includes and
PlatformSDK\libs, same for DX too.

Now everything compiles fine but in the linking stage I get plenty of errors of
type LNK2001 with funcs and object methods prefixed by ___imp___ prefix.

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Re: [hlcoders] moveable Spawnpoints

2005-01-28 Thread Martin \E.T.\ Misuth
I woud suggest using some named model attachment points inside the
APC/TANK to take the position where to spawn player. Then your code will
not depend ond the vehicle type or model used. Every time when spawned
your player will be spawned inside the vehicle so it would not be
possible to misuse it. However if your vehicle became blocked somehow
you will be unable to get out of it. I'm not codig actually, so I can
not give you any coding advices.
E.T.

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Re: [hlcoders] Steam: Technology failure

2005-01-26 Thread Martin \E.T.\ Misuth
Ben Davison wrote:
And for original poster, steam is currently using 0 CPU and 2 megs of
ram, it's not just a gui steam acts as an interface for a virtual
filesystem aswell.

Ok, so how do you explain following situtation ?
http://steam.ethome.sk/steam.png
If I open several Steam windows at same time (especially the ones with
IE Control) I can get to even nicer nubers :).
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[hlcoders] Steam: Technology failure

2005-01-25 Thread Martin \E.T.\ Misuth
This is a multi-part message in MIME format.
--
Fist to tell, this is something like rant essay. Forgive my bad english
too, I'm not native speaker. I do really like Half-Lives and Valve for
delivering such great games. I think that idea behind Steam is good too,
actually I like the idea very much.

But I think as an technology, Steam is real failure. Come on people.
Let's face the truth. Steam is extremly resources hungry, it is starting
sooo sloowww, it'is downloading soo slooow even on friend's 2 MB\s ADSL.
What the heck!? Those simple windows of squares take more memory than
excel with really big file open. When Steam is downloading its own
windows are unable even to redraw, isn't it multhreaded?

How it's possible, even with, say 2 mb buffers for downloading and I
don't know what else, really simple squared propably GDI drawn windows,
Steam can easyly grow up to 42 megs of ram. 42 megs of ram!? Comon for
that square winows of yours?

Actually I use antivrus package produced in my country, according VB
best one of it's kind.
It scans thousands of files a day, does lot of work, looks good, is fast
like the hell and it's GUI has never took more than 3 megs. Look at
taskmgr capture.

I have 3-4 icq chat sessions in miranda open and I'm constantly hanging
on 5 irc channels with quite high traffic, everything is logging,
FireFox has open 3 pages with big images, and in Thunderbird there are 5
email accounts and for about 600 messages (about 250 from hlcoders).

There is much more useful data processed in all these progs than in the
whole Steam, as it's merely an game launcher and downloader. So why the
hell it's bringin my computer down on knees? Even explorer shell with
all that COM stuff and quite big number of handlers and extensions is
smaller and much more useful/responsive.

Can't be Steam made smaller, quicker and friendlier? Why that worm
rotten IE must be used for rendering of couple of news messages? Why it
eats so much memory, why it dowloads slower than mass downloader? Or
there is some Microsoft bolatware style legacy in this pice of software?

 E.T.
--
[ steam.PNG of type image/png deleted ]
--

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