RE: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread Adrian Finol

 Last time we have you for a sleep over!, I'm telling mom!.

-Original Message-
From: Ken Birdwell
To: '[EMAIL PROTECTED]'
Sent: 12/5/01 6:39 PM
Subject: RE: [hlcoders] [OT] question to valve, curious

no sounds kind of nasty, like we're refusing and keeping it to
ourselves.  The answer is we can't.  The bsp's won't load with your
version of the engine.  A lot of the demo map files are either lost,
changed beyond recognition, never checked in, reference textures that
don't exist anymore, or are interim .rmf versions that WC can't read
anymore.  The monsters either were never finished, were done with out of
date versions of Max, only work in the demo area, only work on privates
builds of the engine, or got cut and AI code for them is long gone and
nasty to try to dig back out.  Our content database also has limits, so
when the level designers are checking in their 1.5MB bsp's once every
few days, it doesn't take long with 115+ files to fill up the database
(most maps went through 30-50 iterations) and things need to get
flushed.  With older content, typically versions only work with very
specific builds of the engine, so we'd have to hunt through and recover
everything in a hopes that just maybe _all_ the different files still
exist somewhere for that date.  You have everything we still have, I
spent quiet a while hunting it down to put in the SDK.
 
Okay, I suspect some of us have CD's buried somewhere at home that have
really early builds of the engine.  But, looking at it critically is
really embarrassing.  You know those school pictures your mom has of you
in 2nd grade wearing that purple and brown velour shirt with you just
after losing your front teeth and you had that really bad haircut your
dad gave you?  Remember those pictures?  Well, without being very very
careful with getting just the right shot, early versions of half-life
look like that, except that it's also just about to sneeze.  Hmm.  Okay,
maybe no is the correct answer.
 
 -Original Message-
From: Biggs [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 03, 2001 10:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT] question to valve, curious



I asked this question years ago right after HL was released. The whole
reason i wanted HL was because of most of what i saw in the demos that
never made it in the game. I asked if they would concider releasing the
old maps, monsters and other various stuff as kinda like an SDK addon.
The answer i got was no.
 
~Biggs

- Original Message - 
From: Andrew Foss mailto:[EMAIL PROTECTED]  
To: [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]  
Sent: Tuesday, December 04, 2001 12:59 AM
Subject: [hlcoders] [OT] question to valve, curious

I was digging around in my old CD's box, when I came upon a diamond
viper driver disc. it contained a Half-life trailer.
 
upon watching it, I noticed some cool bits. almost all the monsters in
the demo are not seen in the game. (the models still exist) there are
also a bunch of maps that didn't make the cut. Datacore is an example,
it was originally a singleplayer map.
 
My question is this:
Since HL is actually HL2, because a lot of code, maps, textures, and
models were cut/not in the final game, do you still have any of the old
stuff laying around, and B: would you consider releasing any of it? I
would love to see the original maps, because they look pretty cool.
also, does the smelling gibs code work? can the mosters smell out the
stinky bodies? :)
 
--cannibal

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Re: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread Florian Zschocke

 
 http://www.moddev.net/files/planet half-life - half-life bloopers.mp3 - 2.24mb
  
 is the correct address.

Made it clickable:

http://www.moddev.net/files/planet%20half-life%20-%20half-life%20bloopers.mp3

:)

Florian.
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Re: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread Nathan Taylor
muy gracias  =)   - Original Message - From: Florian Zschocke Sent: Thursday, December 06, 2001 8:06 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious  http://www.moddev.net/files/planet half-life - half-life bloopers.mp3 - 2.24mb is the correct address.Made it clickable:http://www.moddev.net/files/planet%20half-life%20-%20half-life%20bloopers.mp3:)Florian.___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web.  FREE MSN Explorer download : http://explorer.msn.com


Re: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread Florian Zschocke

[DRP]Avatar-X wrote:
 
 I don't have those either!  :(
 Dammit i played Duke like a nutcase but i only had Compuserve back then, i missed 
out on
 a lot of multiplayer and stuff
 
 Can someone link me? :P

Okay, here is what I got:

http://www-users.rwth-aachen.de/florian.zschocke/stuff/DNbloopers.tgz

And one from a different FPS, but I can't remember the name of the
game right now. :)

http://www-users.rwth-aachen.de/florian.zschocke/stuff/likshk04.wav

Florian.
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AW: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread Sebastian \Snoogie\ Brandt

OMG that editor was ...
No comment!
:o

I played that game too, but it is illegal for me (It is banned in germany)
but thats why you got to have GOOD mates!
:D

Cheers
Snoogie

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]Im Auftrag von C. Graves
Gesendet: Donnerstag, 6. Dezember 2001 20:33
An: [EMAIL PROTECTED]
Betreff: Re: [hlcoders] [OT] question to valve, curious


I can't count the endless hours into the night I spent playing Duke Nukem
3D.. anyone remeber the horrible map editor Build?



christian

- Original Message -
From: Florian Zschocke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 06, 2001 06.53
Subject: Re: [hlcoders] [OT] question to valve, curious


 [DRP]Avatar-X wrote:
 
  I don't have those either!  :(
  Dammit i played Duke like a nutcase but i only had Compuserve back then,
i missed out on
  a lot of multiplayer and stuff
 
  Can someone link me? :P

 Okay, here is what I got:

 http://www-users.rwth-aachen.de/florian.zschocke/stuff/DNbloopers.tgz

 And one from a different FPS, but I can't remember the name of the
 game right now. :)

 http://www-users.rwth-aachen.de/florian.zschocke/stuff/likshk04.wav

 Florian.
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RE: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread Andrew Hefford









How about a blooper where the
skinner/modeler let there kids do the characters? 



Scene 1:

[Head shot of Barney talking to camera]

Barney: hey you dont actually
expect me to say my lines looking like this, eh?

[FAST ZOOM OUT  TO REVEAL A CRAYON
COLOURED BARNEY or MATCH STICK BODY BARNEY or ONE OF THOSE EARLY MODELS WE ALL
TRIED TO DO BUT FORTUNATELY DISCOVERED THE DELETE KEY BEFORE ANYONE NOTTICED]



Scene 2:

A Face Crab advances slowly on a prone
Barney. It stops dead with a little
WHHURring sound. Barney looks pleadingly at
the camera, while a techy runs out to wind it back
up.



Scene 3.

A zombie is kicking and making muffled
screams from the lying on a hospital trolley being wheeled past the camera with
people shouting:

For God sake! Get a paramedic! and I told him not to try picking
his nose!



Scene 4:

The celebrations at the After
hours party  with a conga line of zombies.



Okay, I think thats about done it
do death J











-Original Message-
From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Ken Birdwell
Sent: 06 December 2001 02:39
To:
'[EMAIL PROTECTED]'
Subject: RE: [hlcoders] [OT]
question to valve, curious





no sounds kind of nasty, like
we're refusing and keeping it to ourselves.The answer is we
can't. The bsp's won't load with your version of the engine.
A lot of the demo map files are either lost, changed beyond recognition, never
checked in, reference textures that don't exist anymore, or are interim .rmf
versions that WC can't read anymore. The monsters either were never
finished, were done with out of date versions of Max,only work in the
demo area, only work on privates builds of the engine, or got cut and AI code
for them is long gone and nasty to try to dig back out. Our content
database also has limits, so when the level designers are checking in their
1.5MB bsp's once every few days, it doesn't take long with 115+ filesto
fill up the database (most maps went through 30-50 iterations) and things need
to get flushed. With older content, typically versions only work with
very specific builds of the engine, so we'd have to hunt through and recover
everything in a hopes that just maybe _all_ the different files still exist
somewhere for that date. You have everything we still have, I spent quiet
a while hunting it down to put in the SDK.











Okay, I suspect some of us have CD's
buried somewhere at home that have really early builds of the engine.
But, looking at it critically is really embarrassing. You know those
school pictures your mom has of you in 2nd grade wearing that purple and brown
velour shirt with you just after losing your front teeth and you had that
really bad haircut your dad gave you? Remember those pictures?
Well, without being very very careful with getting just the right shot, early
versions of half-life look like that, except that it's also just about to
sneeze. Hmm. Okay, maybe no is the correct answer.











-Original Message-
From: Biggs
[mailto:[EMAIL PROTECTED]]
Sent: Monday, December 03, 2001
10:22 PM
To:
[EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT]
question to valve, curious







I asked this question years ago right after HL was released.
The whole reason i wanted HL was because of most of what i saw in the demos
that never made it in the game. I asked if they would concider releasing the
old maps, monsters and other various stuff as kinda like an SDK addon.
Theanswer i got was no.











~Biggs







- Original Message - 





From: Andrew Foss 





To: [EMAIL PROTECTED] 





Sent: Tuesday, December
04, 2001 12:59 AM





Subject: [hlcoders] [OT]
question to valve, curious











I was digging around in my old CD's box, when I came upon a
diamond viper driver disc. it contained a Half-life trailer.











upon watching it, I noticed some cool bits. almost all the
monsters in the demo are not seen in the game. (the models still exist) there
are also a bunch of maps that didn't make the cut. Datacore is an example, it
was originally a singleplayer map.











My question is this:





Since HL is actually HL2, because a lot of code, maps,
textures, and models were cut/not in the final game, do you still have any of
the old stuff laying around, and B: would you consider releasing any of it? I
would love to see the original maps, because they look pretty cool. also, does the
smelling gibs code work?can the mosters smell out the stinky bodies? :)











--cannibal
















Re: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread Tim Faehnle

I had to seach bluesnews for a while, but I found 'em.

http://www.3drealms.com/duke3d/outtakes.html


Those are so funny (again)!
Tim


 I don't have those either!  :(
 Dammit i played Duke like a nutcase but i only had Compuserve back then, i
missed out on
 a lot of multiplayer and stuff

 Can someone link me? :P



 Florian Zschocke wrote:

  You're welcome. That reminds me of the DukeNukem bloopers. You
  guys still remember them? They were hillarious.
 
  Florian.


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RE: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread Yacketta, Ronald

ROFL!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tim Faehnle
Sent: Thursday, December 06, 2001 7:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT] question to valve, curious


I had to seach bluesnews for a while, but I found 'em.

http://www.3drealms.com/duke3d/outtakes.html


Those are so funny (again)!
Tim


 I don't have those either!  :(
 Dammit i played Duke like a nutcase but i only had Compuserve back 
 then, i
missed out on
 a lot of multiplayer and stuff

 Can someone link me? :P



 Florian Zschocke wrote:

  You're welcome. That reminds me of the DukeNukem bloopers. You guys 
  still remember them? They were hillarious.
 
  Florian.


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RE: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Andrew Hefford









Maybe they will release a half-life
Directors cut J





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane
Sent: 05 December 2001 02:12
To:
[EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT]
question to valve, curious





I did hear along time ago (probably a year after HL's
release) that HL was supposed to start totally different with you actually
making your way onto the train at the beginning (which is obviously where the
released HL picked up), i remember hearing that these maps still existed. I
would like to see those out of sheer curiosity.












Chris 'Tal-N' Blane [C4 Software CEO]

www.c4software.net








- Original Message - 





From: [DRP]Avatar-X






To: [EMAIL PROTECTED] 





Sent: Tuesday, December
04, 2001 2:07 PM





Subject: Re: [hlcoders]
[OT] question to valve, curious









Yeah, and it's several years later now, and the SDK has gone from a sign-up-and-have-it-mailed
CD to a anyone-can-download package. 

Maybe
Valve will change their minds, I'd love to see the old maps in use somewhere. 

-av 

Biggs
wrote: 



I asked this question years ago right after HL was released.
The whole reason i wanted HL was because of most of what i saw in the demos
that never made it in the game. I asked if they would concider releasing the
old maps, monsters and other various stuff as kinda like an SDK addon. The
answer i got was no.~Biggs 



- Original Message -





From: Andrew Foss





To: [EMAIL PROTECTED]





Sent: Tuesday, December
04, 2001 12:59 AM





Subject: [hlcoders] [OT]
question to valve, curious



I was digging around in my old CD's box, when I came
upon a diamond viper driver disc. it contained a Half-life trailer.upon
watching it, I noticed some cool bits. almost all the monsters in the demo are
not seen in the game. (the models still exist) there are also a bunch of maps
that didn't make the cut. Datacore is an example, it was originally a
singleplayer map.My question is this:Since HL is
actually HL2, because a lot of code, maps, textures, and models were cut/not in
the final game, do you still have any of the old stuff laying around, and B:
would you consider releasing any of it? I would love to see the original maps,
because they look pretty cool. also, does the smelling gibs code work? can the
mosters smell out the stinky bodies? :)--cannibal



-- 
- 
[DRP]Avatar-X 
SillyZone Homepage: www.thesillyzone.com 
SillyZone Forums: forum.thesillyzone.com 
My Homepage: www.cyberwyre.com 
 












Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread HoundDawg



ha! Maybe even a Limited Edition DVD with THX 
and Widescreen?


HoundDawg-WWg-nC-

World Wide Gaming Networkhttp://hl.wwgaming.com/serving
- Original Message - 
From: Andrew 
Hefford 
To: [EMAIL PROTECTED] 

Sent: Wednesday, December 05, 2001 10:32 AM
Subject: RE: [hlcoders] [OT] question to valve, curious


Maybe they will release 
a half-life Directors cut J


-Original 
Message-From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' 
BlaneSent: 05 December 2001 
02:12To: [EMAIL PROTECTED]Subject: Re: [hlcoders] [OT] question to 
valve, curious


I did hear along time ago (probably 
a year after HL's release) that HL was supposed to start totally different with 
you actually making your way onto the train at the beginning (which is obviously 
where the released HL picked up), i remember hearing that these maps still 
existed. I would like to see those out of sheer 
curiosity.



Chris 
'Tal-N' Blane [C4 Software 
CEO] 
www.c4software.net

  
  - Original Message - 
  
  
  From: [DRP]Avatar-X 
  
  
  To: [EMAIL PROTECTED] 
  
  
  Sent: Tuesday, 
  December 04, 2001 2:07 PM
  
  Subject: Re: 
  [hlcoders] [OT] question to valve, curious
  
  
  Yeah, and it's several years later now, and the SDK 
  has gone from a sign-up-and-have-it-mailed CD to a anyone-can-download 
  package. 
  Maybe 
  Valve will change their minds, I'd love to see the old maps in use somewhere. 
  
  -av 
  
  Biggs 
  wrote: 
  
I asked this question years ago 
right after HL was released. The whole reason i wanted HL was because of 
most of what i saw in the demos that never made it in the game. I asked if 
they would concider releasing the old maps, monsters and other various stuff 
as kinda like an SDK addon. The answer i got was 
no.~Biggs 


- Original Message 
-

From: Andrew 
Foss

To: [EMAIL PROTECTED]

Sent: 
Tuesday, December 04, 2001 12:59 AM

Subject: 
[hlcoders] [OT] question to valve, 
curious
I was digging around in my old 
CD's box, when I came upon a diamond viper driver disc. it contained a 
Half-life trailer.upon watching it, I noticed some 
cool bits. almost all the monsters in the demo are not seen in the game. 
(the models still exist) there are also a bunch of maps that didn't make the 
cut. Datacore is an example, it was originally a singleplayer 
map.My question is this:Since HL is 
actually HL2, because a lot of code, maps, textures, and models were cut/not 
in the final game, do you still have any of the old stuff laying around, and 
B: would you consider releasing any of it? I would love to see the original 
maps, because they look pretty cool. also, does the smelling gibs code work? 
can the mosters smell out the stinky bodies? :)--cannibal
  -- 
  - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com 
  SillyZone Forums: forum.thesillyzone.com My Homepage: 
  www.cyberwyre.com  



Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Tim Holt

lol - more like bloopers reel.  I have a feeling if they cut stuff, it's 
because it was not so great as compared to what they finally released.

However a fake bloopers real would be funny.  Barney dropping his gun, 
missed lines, shots of headcrab'ed scientists standing around between 
scenes at the donut table, etc.

Andrew Hefford wrote:

 Maybe they will release a half-life Directors cut J
 
  
 
 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED]] On Behalf Of Chris 
 'Tal-N' Blane
 Sent: 05 December 2001 02:12
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] [OT] question to valve, curious
 
  
 
 I did hear along time ago (probably a year after HL's release) that HL 
 was supposed to start totally different with you actually making your 
 way onto the train at the beginning (which is obviously where the 
 released HL picked up), i remember hearing that these maps still 
 existed. I would like to see those out of sheer curiosity.
 
  
 
 
 Chris 'Tal-N' Blane[C4 Software CEO]
 www.c4software.net http://www.c4software.net
 
 
 - Original Message -
 
 From: [DRP]Avatar-X mailto:[EMAIL PROTECTED]
 
 To: [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]
 
 Sent: Tuesday, December 04, 2001 2:07 PM
 
 Subject: Re: [hlcoders] [OT] question to valve, curious
 
  
 
 Yeah, and it's several years later now, and the SDK has gone from a
 sign-up-and-have-it-mailed CD to a anyone-can-download package.
 
 Maybe Valve will change their minds, I'd love to see the old maps in
 use somewhere.
 
 -av
 
 Biggs wrote:
 
 I asked this question years ago right after HL was released. The
 whole reason i wanted HL was because of most of what i saw in
 the demos that never made it in the game. I asked if they would
 concider releasing the old maps, monsters and other various
 stuff as kinda like an SDK addon. The answer i got was no. ~Biggs
 
 - Original Message -
 
 From: Andrew Foss mailto:[EMAIL PROTECTED]
 
 To: [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]
 
 Sent: Tuesday, December 04, 2001 12:59 AM
 
 Subject: [hlcoders] [OT] question to valve, curious
 
  I was digging around in my old CD's box, when I came upon a
 diamond viper driver disc. it contained a Half-life
 trailer. upon watching it, I noticed some cool bits. almost all
 the monsters in the demo are not seen in the game. (the models
 still exist) there are also a bunch of maps that didn't make the
 cut. Datacore is an example, it was originally a singleplayer
 map. My question is this:Since HL is actually HL2, because a lot
 of code, maps, textures, and models were cut/not in the final
 game, do you still have any of the old stuff laying around, and
 B: would you consider releasing any of it? I would love to see
 the original maps, because they look pretty cool. also, does the
 smelling gibs code work? can the mosters smell out the stinky
 bodies? :) --cannibal
 
 -- 
 -
 [DRP]Avatar-X
 SillyZone Homepage: www.thesillyzone.com
 SillyZone Forums: forum.thesillyzone.com
 My Homepage: www.cyberwyre.com
  
 


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Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread dodgy

I'd like to check out some of those maps shown in the early screenshots...
especially those sci-fi-ish yellowy ones :-)

It would be cool to check out those super low poly boxy scientists  too.

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


- Original Message -
From: Neale Roberts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 6:54 PM
Subject: Re: [hlcoders] [OT] question to valve, curious

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Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Andrew Foss

 However a fake bloopers real would be funny.  Barney dropping his gun,
 missed lines, shots of headcrab'ed scientists standing around between
 scenes at the donut table, etc.

Now I want to know who the voice actors were, so we can beg them to do
lines for a bloopers demo... (imagine a HL/Blue shift/opfor/CS bloopers
reel)

Remember on PHL a while ago, they had an mp3 of some HL bloopers? I'd
like to see that put to models, in a demo, with original voice actors...
... the chest chamber.
Did you just say the chest chamber?
aww, damn, can we go again?

  Maybe they will release a half-life Directors cut
That sounds like a cool bit, just, all the content that they cut, and the
approximate sequence, merged into HL...


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Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Nathan Taylor
Sounds like fun. I love that media file! Okay, I can't take it anymore, what the hell is OT???   - Original Message - From: Andrew Foss Sent: Wednesday, December 05, 2001 7:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious  However a fake bloopers real would be funny. Barney dropping his gun, missed lines, shots of headcrab'ed scientists standing around between scenes at the donut table, etc. Now I want to know who the voice actors were, so we can beg them to dolines for a bloopers demo... (imagine a HL/Blue shift/opfor/CS bloopersreel) Remember on PHL a while ago, they had an mp3 of some HL bloopers? I'dlike to see that put to models, in a demo, with original voice actors..."... the chest chamber."Did you just say "the chest chamber"?aww, damn, can we go again?  Maybe they will release a half-life Directors cutThat sounds like a cool bit, just, all the content that they cut, and theapproximate sequence, merged into HL...___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web.  FREE MSN Explorer download : http://explorer.msn.com


RE: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread James Williams

 Sounds like fun.  I love that media file!  Okay, I can't take it anymore,
what the hell
 is OT???

OT = Off Topic.

-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)

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Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Nathan Taylor
oh thank you god!   - Original Message - From: James Williams Sent: Wednesday, December 05, 2001 9:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] [OT] question to valve, curious  Sounds like fun. I love that media file! Okay, I can't take it anymore,what the hell is OT???OT = Off Topic.-James "Corvidae" Williams ([EMAIL PROTECTED])Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)Co-Leader / Coder, Underhive (http://www.underhive.com)___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web.  FREE MSN Explorer download : http://explorer.msn.com


RE: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Ken Birdwell



"no" 
sounds kind of nasty, like we're refusing and keeping it to 
ourselves.The answer is "we can't". The bsp's won't load with 
your version of the engine. A lot of the demo map files are either lost, 
changed beyond recognition, never checked in, reference textures that don't 
exist anymore, or are interim .rmf versions that WC can't read anymore. 
The monsters either were never finished, were done with out of date versions of 
Max,only work in the demo area, only work on privates builds of the 
engine, or got cut and AI code for them is long gone and nasty to try to dig 
back out. Our content database also has limits, so when the level 
designers are checking in their 1.5MB bsp's once every few days, it doesn't take 
long with 115+ filesto fill up the database (most maps went through 30-50 
iterations) and things need to get flushed. With older content, typically 
versions only work with very specific builds of the engine, so we'd have to hunt 
through and recover everything in a hopes that just maybe _all_ the different 
files still exist somewhere for that date. You have everything we still 
have, I spent quiet a while hunting it down to put in the 
SDK.

Okay, 
I suspect some of us have CD's buried somewhere at home that have really early 
builds of the engine. But, looking at it critically is really 
embarrassing. You know those school pictures your mom has of you in 2nd 
grade wearing that purple and brown velour shirt with you just after losing your 
front teeth and you had that really bad haircut your dad gave you? 
Remember those pictures? Well, without being very very careful with 
getting just the right shot, early versions of half-life look like that, except 
that it's also just about to sneeze. Hmm. Okay, maybe "no" is the 
correct answer.

-Original Message-From: 
Biggs [mailto:[EMAIL PROTECTED]]Sent: Monday, December 03, 2001 
10:22 PMTo: [EMAIL PROTECTED]Subject: Re: 
[hlcoders] [OT] question to valve, curious

  I asked this question years ago right after HL 
  was released. The whole reason i wanted HL was because of most of what i saw 
  in the demos that never made it in the game. I asked if they would concider 
  releasing the old maps, monsters and other various stuff as kinda like an SDK 
  addon. Theanswer i got was no.
  
  ~Biggs
  
- Original Message - 
From: 
Andrew Foss 

To: [EMAIL PROTECTED] 

Sent: Tuesday, December 04, 2001 12:59 
    AM
Subject: [hlcoders] [OT] question to 
valve, curious

I was digging around in my old CD's box, when I 
came upon a diamond viper driver disc. it contained a Half-life 
trailer.

upon watching it, I noticed some cool bits. 
almost all the monsters in the demo are not seen in the game. (the models 
still exist) there are also a bunch of maps that didn't make the cut. 
Datacore is an example, it was originally a singleplayer map.

My question is this:
Since HL is actually HL2, because a lot of 
code, maps, textures, and models were cut/not in the final game, do you 
still have any of the old stuff laying around, and B: would you consider 
releasing any of it? I would love to see the original maps, because they 
look pretty cool. also, does the smelling gibs code work?can the 
mosters smell out the stinky bodies? :)

--cannibal


Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread [DRP]Avatar-X



LOL, that kind of makes it clear :)
Too bad, but understandable.
Can anyone link me to that bloopers sound?
Oh, and one thing I want to know: who did that creepy VOX voice? or
is it text-to-speech.
-av
Ken Birdwell wrote:

"no"
sounds kind of nasty, like we're refusing and keeping it to ourselves.
The answer is "we can't". The bsp's won't load with your version
of the engine. A lot of the demo map files are either lost, changed
beyond recognition, never checked in, reference textures that don't exist
anymore, or are interim .rmf versions that WC can't read anymore.
The monsters either were never finished, were done with out of date versions
of Max, only work in the demo area, only work on privates builds of the
engine, or got cut and AI code for them is long gone and nasty to try to
dig back out. Our content database also has limits, so when the level
designers are checking in their 1.5MB bsp's once every few days, it doesn't
take long with 115+ files to fill up the database (most maps went through
30-50 iterations) and things need to get flushed. With older content,
typically versions only work with very specific builds of the engine, so
we'd have to hunt through and recover everything in a hopes that just maybe
_all_ the different files still exist somewhere for that date. You
have everything we still have, I spent quiet a while hunting it down to
put in the SDK.Okay,
I suspect some of us have CD's buried somewhere at home that have really
early builds of the engine. But, looking at it critically is really
embarrassing. You know those school pictures your mom has of you
in 2nd grade wearing that purple and brown velour shirt with you just after
losing your front teeth and you had that really bad haircut your dad gave
you? Remember those pictures? Well, without being very very
careful with getting just the right shot, early versions of half-life look
like that, except that it's also just about to sneeze. Hmm.
Okay, maybe "no" is the correct answer.-Original
Message-
From: Biggs [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 03,
2001 10:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT]
question to valve, curious

I
asked this question years ago right after HL was released. The whole reason
i wanted HL was because of most of what i saw in the demos that never made
it in the game. I asked if they would concider releasing the old maps,
monsters and other various stuff as kinda like an SDK addon. The answer
i got was no.~Biggs

- Original Message -

From:
Andrew Foss

To: [EMAIL PROTECTED]

Sent: Tuesday, December 04, 2001 12:59
AM

Subject: [hlcoders] [OT] question
to valve, curious
I was digging around in my old CD's
box, when I came upon a diamond viper driver disc. it contained a Half-life
trailer.upon watching
it, I noticed some cool bits. almost all the monsters in the demo are not
seen in the game. (the models still exist) there are also a bunch of maps
that didn't make the cut. Datacore is an example, it was originally a singleplayer
map.My question is
this:Since HL is actually
HL2, because a lot of code, maps, textures, and models were cut/not in
the final game, do you still have any of the old stuff laying around, and
B: would you consider releasing any of it? I would love to see the original
maps, because they look pretty cool. also, does the smelling gibs code
work? can the mosters smell out the stinky bodies? :)--cannibal



--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com





Re: [hlcoders] [OT] question to valve, curious

2001-12-04 Thread [DRP]Avatar-X



Yeah, and it's several years later now, and the SDK has gone from a sign-up-and-have-it-mailed
CD to a anyone-can-download package.
Maybe Valve will change their minds, I'd love to see the old maps in
use somewhere.
-av
Biggs wrote:

I
asked this question years ago right after HL was released. The whole reason
i wanted HL was because of most of what i saw in the demos that never made
it in the game. I asked if they would concider releasing the old maps,
monsters and other various stuff as kinda like an SDK addon. The answer
i got was no.~Biggs

- Original Message -

From:
Andrew Foss

To: [EMAIL PROTECTED]

Sent: Tuesday, December 04, 2001 12:59
AM

Subject: [hlcoders] [OT] question
to valve, curious
I was digging around in my old CD's
box, when I came upon a diamond viper driver disc. it contained a Half-life
trailer.upon watching
it, I noticed some cool bits. almost all the monsters in the demo are not
seen in the game. (the models still exist) there are also a bunch of maps
that didn't make the cut. Datacore is an example, it was originally a singleplayer
map.My question is
this:Since HL is actually
HL2, because a lot of code, maps, textures, and models were cut/not in
the final game, do you still have any of the old stuff laying around, and
B: would you consider releasing any of it? I would love to see the original
maps, because they look pretty cool. also, does the smelling gibs code
work? can the mosters smell out the stinky bodies? :)--cannibal


--
-
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com





Re: [hlcoders] [OT] question to valve, curious

2001-12-04 Thread Chris 'Tal-N' Blane



I did hear along time ago (probably a year after 
HL's release) that HL was supposed to start totally different with you actually 
making your way onto the train at the beginning (which is obviously where the 
released HL picked up), i remember hearing that these maps still existed. I 
would like to see those out of sheer curiosity.

Chris 
'Tal-N' Blane [C4 Software 
CEO] 
www.c4software.net

  - Original Message - 
  From: 
  [DRP]Avatar-X 
  To: [EMAIL PROTECTED] 
  
  Sent: Tuesday, December 04, 2001 2:07 
  PM
  Subject: Re: [hlcoders] [OT] question to 
  valve, curious
  Yeah, and it's several years later now, and the SDK has gone 
  from a sign-up-and-have-it-mailed CD to a anyone-can-download package. 
  Maybe Valve will change their minds, I'd love to see the old maps in use 
  somewhere. 
  -av 
  Biggs wrote: 
  

I asked this question years ago right after 
HL was released. The whole reason i wanted HL was because of most of what i 
saw in the demos that never made it in the game. I asked if they would 
concider releasing the old maps, monsters and other various stuff as kinda 
like an SDK addon. The answer i got was no.~Biggs 

  - Original Message -
  From: 
  Andrew 
  Foss
  To: [EMAIL PROTECTED]
  Sent: Tuesday, December 04, 2001 
  12:59 AM
  Subject: [hlcoders] [OT] question to 
  valve, curiousI was digging 
  around in my old CD's box, when I came upon a diamond viper driver disc. 
  it contained a Half-life trailer.upon watching it, I noticed some cool bits. 
  almost all the monsters in the demo are not seen in the game. (the models 
  still exist) there are also a bunch of maps that didn't make the cut. 
  Datacore is an example, it was originally a singleplayer 
  map.My question is 
  this:Since HL is actually 
  HL2, because a lot of code, maps, textures, and models were cut/not in the 
  final game, do you still have any of the old stuff laying around, and B: 
  would you consider releasing any of it? I would love to see the original 
  maps, because they look pretty cool. also, does the smelling gibs code 
  work? can the mosters smell out the stinky bodies? 
  :)--cannibal
  -- - [DRP]Avatar-X SillyZone Homepage: 
  www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My 
  Homepage: www.cyberwyre.com  


[hlcoders] [OT] question to valve, curious

2001-12-03 Thread Andrew Foss



I was digging around in my old CD's box, when I 
came upon a diamond viper driver disc. it contained a Half-life 
trailer.

upon watching it, I noticed some cool bits. almost 
all the monsters in the demo are not seen in the game. (the models still exist) 
there are also a bunch of maps that didn't make the cut. Datacore is an example, 
it was originally a singleplayer map.

My question is this:
Since HL is actually HL2, because a lot of code, 
maps, textures, and models were cut/not in the final game, do you still have any 
of the old stuff laying around, and B: would you consider releasing any of it? I 
would love to see the original maps, because they look pretty cool. also, does 
the smelling gibs code work?can the mosters smell out the stinky bodies? 
:)

--cannibal