Re: [hlcoders] 2013 MP Mod with NPC Support Crashing

2014-06-13 Thread Tom Schumann
Are you getting any dump files? I don't think the engine should crash if it
can't find a model anyway.


On 9 June 2014 13:04, champkind . champk...@gmail.com wrote:

 Hi all,

 I had added support for NPC using this fork:

 https://github.com/stephsch/Fixing_AI_In_Multiplayer

 When I try create_npc npc_[ anything ], the mod crashes to desktop.

 When I try to use an existing hl2 map with an enemy in it like a headcrab,
 it crashes.

 I can't tell if it's crashing because my code is messed up or because I
 don't have models exported.

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Re: [hlcoders] 2013 MP Mod with NPC Support Crashing

2014-06-13 Thread Tony omega Sergi
do you walk animations have the correct motion extraction (LX stuff) in the
qc?



On Sat, Jun 14, 2014 at 11:57 AM, Tom Schumann schumann@gmail.com
wrote:

 Are you getting any dump files? I don't think the engine should crash if
 it can't find a model anyway.


 On 9 June 2014 13:04, champkind . champk...@gmail.com wrote:

 Hi all,

 I had added support for NPC using this fork:

 https://github.com/stephsch/Fixing_AI_In_Multiplayer

 When I try create_npc npc_[ anything ], the mod crashes to desktop.

 When I try to use an existing hl2 map with an enemy in it like a
 headcrab, it crashes.

 I can't tell if it's crashing because my code is messed up or because I
 don't have models exported.

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 please visit:
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-- 
-Tony
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[hlcoders] 2013 MP Mod with NPC Support Crashing

2014-06-08 Thread champkind .
Hi all,

I had added support for NPC using this fork:

https://github.com/stephsch/Fixing_AI_In_Multiplayer

When I try create_npc npc_[ anything ], the mod crashes to desktop.

When I try to use an existing hl2 map with an enemy in it like a headcrab,
it crashes.

I can't tell if it's crashing because my code is messed up or because I
don't have models exported.
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