Re: [hlcoders] 64 Bit, and Valves Relase timetable

2005-12-27 Thread Teddy
Actually nevermind. I did some benchmarking with HL2 Lost Coast in 64 bit mode, and got considerably worse FPS than i do in 32 bit mode. Even a few reviews are reporting similar problems: http://techgage.com/review.php?id=3889 Best not to touch this with a barge pole till valve get around to

Re: [hlcoders] 64 Bit, and Valves Relase timetable

2005-12-22 Thread Teddy
An update has been released for HL2 Lost Coast with 64 bit support: http://www.steampowered.com/index.php?area=newsid=496 My question is, when the SDK code update is eventually released, how will mods be able to make 64-bit versions? Will it require a different code base for 32 64 bit versions?

Re: [hlcoders] 64 Bit, and Valves Relase timetable

2005-12-22 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Hopefully Teddy. (Just made a post about this just after you did ;)) On 12/23/05, Teddy [EMAIL PROTECTED] wrote: An update has been released for HL2 Lost Coast with 64 bit support: http://www.steampowered.com/index.php?area=newsid=496 My

[hlcoders] 64 Bit, and Valves Relase timetable

2005-12-13 Thread Adam \amckern\ Mckern
I don’t know if Gabe, and the project leads at valve will be doing this, but I am trying to find out if Valve will be releasing an EXE for 64 bit? Why I am asking is because I am in the middle of choosing to compile the SDK with 64 bit, because of the target systems of nightfall, or to go and

Re: [hlcoders] 64 Bit, and Valves Relase timetable

2005-12-13 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Alfred Reynolds to hlcoders More options Nov 16Yes, VS.NET http://vs.net/ 2003 is still our primary development platform. VS.NET http://vs.net/ 2005 is a part of our 64-bit port efforts. - Alfred Take that for what you will. On 12/13/05,