Actually nevermind. I did some benchmarking with HL2 Lost Coast in
64 bit mode, and got considerably worse FPS than i do in 32 bit mode.
Even a few reviews are reporting similar problems:
http://techgage.com/review.php?id=3889
Best not to touch this with a barge pole till valve get around to
An update has been released for HL2 Lost Coast with 64 bit support:
http://www.steampowered.com/index.php?area=newsid=496
My question is, when the SDK code update is eventually released, how
will mods be able to make 64-bit versions? Will it require a different
code base for 32 64 bit versions?
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Hopefully Teddy.
(Just made a post about this just after you did ;))
On 12/23/05, Teddy [EMAIL PROTECTED] wrote:
An update has been released for HL2 Lost Coast with 64 bit support:
http://www.steampowered.com/index.php?area=newsid=496
My
I dont know if Gabe, and the project leads at valve
will be doing this, but I am trying to find out if
Valve will be releasing an EXE for 64 bit?
Why I am asking is because I am in the middle of
choosing to compile the SDK with 64 bit, because of
the target systems of nightfall, or to go and
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Alfred Reynolds to hlcoders
More options Nov 16Yes, VS.NET http://vs.net/ 2003 is still our primary
development platform. VS.NET http://vs.net/ 2005 is a part of our 64-bit
port efforts.
- Alfred
Take that for what you will.
On 12/13/05,
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