[hlcoders] COLLISION PROBLEM

2009-09-01 Thread steven belmans
Hi all I got a small problem. We are building a model ent thad the player can pass thru and triggers a function void hallo::byby (void) If I use SetSolid( SOLID_NONE); SetCollisionGroup( COLLISION_GROUP_PLAYER ); I can pass thru the model but then my SetTouch(hallo::byby);

Re: [hlcoders] COLLISION PROBLEM

2009-09-01 Thread Jay Stelly
Sent: Tuesday, September 01, 2009 9:51 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] COLLISION PROBLEM Hi all I got a small problem. We are building a model ent thad the player can pass thru and triggers a function void hallo::byby (void) If I use

Re: [hlcoders] COLLISION PROBLEM

2009-09-01 Thread steven belmans
Thanks Jay AddSolidFlags( FSOLID_NOT_SOLID | FSOLID_TRIGGER ); Dit the trick From: j...@valvesoftware.com To: hlcoders@list.valvesoftware.com Date: Tue, 1 Sep 2009 10:11:54 -0700 Subject: Re: [hlcoders] COLLISION PROBLEM SetSolidFlags( FSOLID_TRIGGER ); Is what sets

[hlcoders] Collision problem after rescaling

2003-01-08 Thread Jim Hunter, M.D.
After scaling down to 1/4 size, I'm having problems with the player model not colliding with the world properly. Actually, the player model would collide with the world correctly, but would not collide with monsters correctly (the player would stop a short distance away from the monsters'

Re: [hlcoders] Collision problem after rescaling

2003-01-08 Thread Sniper
, M.D. [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 08, 2003 2:55 PM Subject: [hlcoders] Collision problem after rescaling After scaling down to 1/4 size, I'm having problems with the player model not colliding with the world properly. Actually, the player model would

RE: [hlcoders] Collision problem after rescaling

2003-01-08 Thread omega
: January 8, 2003 2:55 PM To: '[EMAIL PROTECTED]' Subject: [hlcoders] Collision problem after rescaling After scaling down to 1/4 size, I'm having problems with the player model not colliding with the world properly. Actually, the player model would collide with the world correctly, but would

RE: [hlcoders] Collision problem after rescaling

2003-01-08 Thread Jim Hunter, M.D.
www.nofadz.com/blackened/hltuts/rescale.html I wrote that a long time ago, it covers pretty much all of your problems, bowever there are some extra stuff I had to do later to fix a few other issues; but I can't quite remember what I had to do. Actually, I did everything in that tutorial

RE: [hlcoders] Collision problem after rescaling

2003-01-08 Thread Jim Hunter, M.D.
Might need to use/change the SetObjectCollisionBox function for all of the monsters. In this function, the pev-absmin and pev-absmax values are set. They're the collision hulls for entities. I thought of that and checked the values for pev-absmin and pev-absmax in SetObjectCollisionBox with

RE: [hlcoders] Collision problem after rescaling

2003-01-08 Thread omega
]' Subject: RE: [hlcoders] Collision problem after rescaling www.nofadz.com/blackened/hltuts/rescale.html I wrote that a long time ago, it covers pretty much all of your problems, bowever there are some extra stuff I had to do later to fix a few other issues; but I can't quite remember what I

Re: [hlcoders] Collision problem after rescaling

2003-01-08 Thread Chris 'Tal-N' Blane
I think you need to cut back on sniffing that superglue Omega. :) We can all see what it's doing to your poor brain. - Original Message - From: omega [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 08, 2003 9:56 PM Subject: RE: [hlcoders] Collision problem after rescaling