Hi all
I got a small problem.
We are building a model ent thad the player can pass thru and triggers a
function void hallo::byby (void)
If I use
SetSolid( SOLID_NONE);
SetCollisionGroup( COLLISION_GROUP_PLAYER );
I can pass thru the model but then my SetTouch(hallo::byby);
Sent: Tuesday, September 01, 2009 9:51 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] COLLISION PROBLEM
Hi all
I got a small problem.
We are building a model ent thad the player can pass thru and triggers
a function void hallo::byby (void)
If I use
Thanks Jay
AddSolidFlags( FSOLID_NOT_SOLID | FSOLID_TRIGGER );
Dit the trick
From: j...@valvesoftware.com
To: hlcoders@list.valvesoftware.com
Date: Tue, 1 Sep 2009 10:11:54 -0700
Subject: Re: [hlcoders] COLLISION PROBLEM
SetSolidFlags( FSOLID_TRIGGER );
Is what sets
After scaling down to 1/4 size, I'm having problems with the player
model not colliding with the world properly. Actually, the player
model would collide with the world correctly, but would not collide
with monsters correctly (the player would stop a short distance away
from the monsters'
, M.D. [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 08, 2003 2:55 PM
Subject: [hlcoders] Collision problem after rescaling
After scaling down to 1/4 size, I'm having problems with the player
model not colliding with the world properly. Actually, the player
model would
: January 8, 2003 2:55 PM
To: '[EMAIL PROTECTED]'
Subject: [hlcoders] Collision problem after rescaling
After scaling down to 1/4 size, I'm having problems with the player
model not colliding with the world properly. Actually, the player
model would collide with the world correctly, but would
www.nofadz.com/blackened/hltuts/rescale.html
I wrote that a long time ago, it covers pretty much all of your
problems, bowever there are some extra stuff I had to do
later to fix a
few other issues; but I can't quite remember what I had to do.
Actually, I did everything in that tutorial
Might need to use/change the SetObjectCollisionBox function
for all of the
monsters.
In this function, the pev-absmin and pev-absmax values are
set. They're
the collision hulls for entities.
I thought of that and checked the values for pev-absmin and
pev-absmax in SetObjectCollisionBox with
]'
Subject: RE: [hlcoders] Collision problem after rescaling
www.nofadz.com/blackened/hltuts/rescale.html
I wrote that a long time ago, it covers pretty much all of your
problems, bowever there are some extra stuff I had to do
later to fix a
few other issues; but I can't quite remember what I
I think you need to cut back on sniffing that superglue Omega. :) We can all
see what it's doing to your poor brain.
- Original Message -
From: omega [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 08, 2003 9:56 PM
Subject: RE: [hlcoders] Collision problem after rescaling
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