> www.nofadz.com/blackened/hltuts/rescale.html > > I wrote that a long time ago, it covers pretty much all of your > problems, bowever there are some extra stuff I had to do > later to fix a > few other issues; but I can't quite remember what I had to do.
Actually, I did everything in that tutorial (thanks for writing it, btw) and it worked except for the problem with not colliding correctly with the monsters (or other players). World collisions worked just fine. Then while trying to fix the problem with the player-monster and player-player collisions, I ran across the mail in the archive from Robin Walker at VALVe mentioning the bug in GetHullBounds (the values not getting copied into mins and maxs since there is not an operator float * in the Vector class). After fixing that, the world collision problems appeared. Jim > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders