an out of memory error by playing the same mp3 again
and again? Just curious if maybe it's being cached.
Date: Sun, 12 Jul 2009 13:25:19 +0200
From: arne.sikst...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Engine Memory Leak
How bad is it? How much memory
Programming
Subject: Re: [hlcoders] Engine Memory Leak
I can confirm this for our OB based mod. The MP3 leaks memory but the
WAV
does not.
This is really bad, our sound guy is not very happy to use WAV for
everything. Do we have an official bug report for this?
On Sun, Jul 12, 2009 at 5:52 PM
How bad is it? How much memory is lost for each call? We are chasing memory
leaks in our mod at the moment and are playing mp3 sounds file at level
changes.
On Mon, Jul 6, 2009 at 12:19 AM, Justin Krenz kre...@gmail.com wrote:
I just discovered the source of a memory leak in my mod, Smashball.
Have you produced an out of memory error by playing the same mp3 again and
again? Just curious if maybe it's being cached.
Date: Sun, 12 Jul 2009 13:25:19 +0200
From: arne.sikst...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Engine Memory Leak
How bad is it? How
produced an out of memory error by playing the same mp3 again and
again? Just curious if maybe it's being cached.
Date: Sun, 12 Jul 2009 13:25:19 +0200
From: arne.sikst...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Engine Memory Leak
How bad is it? How much memory
I just discovered the source of a memory leak in my mod, Smashball.
It appears that if you call EmitSound using an MP3 sound file, memory
is allocated and never returned. Specifically,
enginesound-EmitSound(...) ( /game/shared/SoundEmitterSystem.cpp
line 460 ) is the function that allocates the
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