Have you produced an out of memory error by playing the same mp3 again and again? Just curious if maybe it's being cached.
> Date: Sun, 12 Jul 2009 13:25:19 +0200 > From: [email protected] > To: [email protected] > Subject: Re: [hlcoders] Engine Memory Leak > > How bad is it? How much memory is lost for each call? We are chasing memory > leaks in our mod at the moment and are playing mp3 sounds file at level > changes. > > > On Mon, Jul 6, 2009 at 12:19 AM, Justin Krenz <[email protected]> wrote: > > > I just discovered the source of a memory leak in my mod, Smashball. > > It appears that if you call EmitSound using an MP3 sound file, memory > > is allocated and never returned. Specifically, > > "enginesound->EmitSound(...)" ( /game/shared/SoundEmitterSystem.cpp > > line 460 ) is the function that allocates the memory. Thus, if you > > play an MP3 over and over, it will eventually cause HL2 to run out of > > memory. When playing a wave file, no memory is allocated via > > EmitSound. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

