Er yea John sory :)
That's pretty sweet looking - I'd done some 1/8 scale stuff for larger terrain
but 1/40 - impressive! I never did have any (or see any) physics issues but
then I didn't stress it much. I did at one point forget to rescale the weapons
and it's pretty amusing to see some guy
Okay, so I found a much better way to handle the down scaling for my
aircraft. I changed the phys_timescale to 0.125 to coincide with my new
1/8 scale instead of trying to modify gravity and the force of the
engines and lift from the wings. Is this how you went about the scale
down? The
On Mon, 2006-06-12 at 19:13 -0400, Justin Krenz wrote:
Okay, so I found a much better way to handle the down scaling for my
aircraft. I changed the phys_timescale to 0.125 to coincide with my new
1/8 scale instead of trying to modify gravity and the force of the
engines and lift from the
Has anyone tried shrinking down all players and models to get larger
sized maps? I know at least one mod has done it, but I can't remember
which mod that was. I recently started to shrink down all things in my
mod to get larger map sizes so that aircraft have more room to play in,
and most of
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[ Picked text/plain from multipart/alternative ]
To get it to stop twitching, you'll probably have to network more angle
bits...
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ts2do
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On Sun, 2006-06-11 at 22:13 -0400, Justin Krenz wrote:
Has anyone tried shrinking down all players and models to get larger
sized maps? I know at least one mod has done it, but I can't remember
which mod that was.
http://www.youtube.com/watch?v=4-zA97BnOwo
Physics seems fine to me. :)
Justin, what kid of physics do you mean? Physics props interacting with the
world, etc?
Justin that looks pretty sweet btw - but let's see you hit an asteroid get
some real physics going :D
Quoting John Sheu [EMAIL PROTECTED]:
On Sun, 2006-06-11 at 22:13 -0400, Justin Krenz wrote:
Has
On Sun, 2006-06-11 at 20:59 -0700, Tim Holt wrote:
Justin that looks pretty sweet btw - but let's see you hit an asteroid get
some real physics going :D
That's my project, BTW :-P
And yeah, physics is in that, the whole nine yards. FYI that's at 1/40
scale.
-John Sheu
So is your ship an actual physics object and if so are you applying
forces or modifying the velocity directly? What do you have as your
drag coefficient and inertia values?
John Sheu wrote:
On Sun, 2006-06-11 at 20:59 -0700, Tim Holt wrote:
Justin that looks pretty sweet btw - but let's see
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