Re: [hlcoders] Map Scaling

2006-06-12 Thread Tim Holt
Er yea John sory :) That's pretty sweet looking - I'd done some 1/8 scale stuff for larger terrain but 1/40 - impressive! I never did have any (or see any) physics issues but then I didn't stress it much. I did at one point forget to rescale the weapons and it's pretty amusing to see some guy

Re: [hlcoders] Map Scaling

2006-06-12 Thread Justin Krenz
Okay, so I found a much better way to handle the down scaling for my aircraft. I changed the phys_timescale to 0.125 to coincide with my new 1/8 scale instead of trying to modify gravity and the force of the engines and lift from the wings. Is this how you went about the scale down? The

Re: [hlcoders] Map Scaling

2006-06-12 Thread John Sheu
On Mon, 2006-06-12 at 19:13 -0400, Justin Krenz wrote: Okay, so I found a much better way to handle the down scaling for my aircraft. I changed the phys_timescale to 0.125 to coincide with my new 1/8 scale instead of trying to modify gravity and the force of the engines and lift from the

[hlcoders] Map Scaling

2006-06-11 Thread Justin Krenz
Has anyone tried shrinking down all players and models to get larger sized maps? I know at least one mod has done it, but I can't remember which mod that was. I recently started to shrink down all things in my mod to get larger map sizes so that aircraft have more room to play in, and most of

Re: [hlcoders] Map Scaling

2006-06-11 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] To get it to stop twitching, you'll probably have to network more angle bits... -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Map Scaling

2006-06-11 Thread John Sheu
On Sun, 2006-06-11 at 22:13 -0400, Justin Krenz wrote: Has anyone tried shrinking down all players and models to get larger sized maps? I know at least one mod has done it, but I can't remember which mod that was. http://www.youtube.com/watch?v=4-zA97BnOwo Physics seems fine to me. :)

Re: [hlcoders] Map Scaling

2006-06-11 Thread Tim Holt
Justin, what kid of physics do you mean? Physics props interacting with the world, etc? Justin that looks pretty sweet btw - but let's see you hit an asteroid get some real physics going :D Quoting John Sheu [EMAIL PROTECTED]: On Sun, 2006-06-11 at 22:13 -0400, Justin Krenz wrote: Has

Re: [hlcoders] Map Scaling

2006-06-11 Thread John Sheu
On Sun, 2006-06-11 at 20:59 -0700, Tim Holt wrote: Justin that looks pretty sweet btw - but let's see you hit an asteroid get some real physics going :D That's my project, BTW :-P And yeah, physics is in that, the whole nine yards. FYI that's at 1/40 scale. -John Sheu

Re: [hlcoders] Map Scaling

2006-06-11 Thread Justin Krenz
So is your ship an actual physics object and if so are you applying forces or modifying the velocity directly? What do you have as your drag coefficient and inertia values? John Sheu wrote: On Sun, 2006-06-11 at 20:59 -0700, Tim Holt wrote: Justin that looks pretty sweet btw - but let's see