[pulling a monkey out of his pocket] Here, look at the monkey. Look at
the silly monkey! [one juror's head explodes]
--
**
Draco
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
: hlcoders@list.valvesoftware.com
Emne: RE: [hlcoders] RE: Because forks are fun!
I've had a lot of experience modding both quake1, 2, and 3, (and of
course
hl1) that I can gather from the tools and hl2's sdk, that while hl1 is
primarily still quake, hl2 was definitely based on the hl1 engine source
poke poke, Its the horse dead?
Jakob W. Nielsen wrote:
Since when is a game engine defined by the format of its resource files?
LOTS of engines can read BSP trees; it doesn't make them Q1 engines by
any standard.
http://c2.com/cgi/wiki?DuckTyping
If it WalksLikeaDuck and talks like a duck, it must
Talking that HL 2 is new engine from the scratch is just marketing buzz,
personally I think that at it's core it's still Q1.
Why? This is what I found out:
Read here about license
http://www.gamespot.com/features/halflife_final/part22.html
Read here about current Half Life 1 implemntation
GREAT article, ET. Very informative ! :D
E.T. - Apparition Developper wrote:
[..]
Half Life 1 seems like Quake 1 engine core with pluggable renderers
(SW/HW/D3D) implemented in similar way like NPRQuake
(http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/) which together form
raw world engine.
:[EMAIL PROTECTED]
Sent: February 19, 2005 10:23 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] RE: Because forks are fun!
Was the Source engine built on the Q1 engine Michael? I though it was
just the naming schemes and class setup were similar in design but the
acctual engine
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] RE: Because forks are fun!
There are still remaining bits of Quake 1 scaterred trough all the
Half-Life 1/2. For example .qc file script used for model compiling
(maybe in early stages studiomdl used parts of QuakeC parser)(BOTH); BSP
file
Was the Source engine built on the Q1 engine Michael? I though it was
just the naming schemes and class setup were similar in design but the
acctual engine was different. Hmm clever how they ported the Q1
engine all the way up to DX9 standards. Does id know about this
aswell? They must be
The engine is new, but if something worked in Q1 Valve might have
decided to keep it. Note that it would be something very minor, and
have most of it changed.
--
**
Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
zt!
I'm sorry, but that's the wrong answer.
Next contestant please!
BZZZT
The source engine was build from the ground up by valve.
On Fri, 18 Feb 2005 22:00:10 -0800, Michael Hobson
[EMAIL PROTECTED] wrote:
At 09:28 PM 2/18/2005,
In theory, Source isn't even related to Quake, since it is a new engine
built from the ground up by Valve. It is not even related to HL1,
besides the actual look and feel and class design that mimics HL1's, but
is totally different under the hood ;)
I'll take this opportunity while we're
Is Source DX7 compatible only so it can someday be ported to X-BOX?
(Question from one of my mod members)
Source supports DX7 because lots of people had dx7 cards in the various
steam hardware surveys we did (GF2, GF2MX, GF4MX, the original Radeon).
Also, XBOX is dx8.
Jay
At 09:28 PM 2/18/2005, Imperio59 wrote:
In theory, Source isn't even related to Quake, since it is a new engine
built from the ground up by Valve. It is not even related to HL1,
besides the actual look and feel and class design that mimics HL1's, but
is totally different under the hood ;)
13 matches
Mail list logo