Dude, carmack has done the same thing as valve, just took different
approaches.

Quake -> q2 -> q3 -> d3

Q1 -> hl1 -> source

Carmack chose to stay with opengl and write his own physics engine, valve
licensed havoc and switched to directx.



-----Original Message-----
From: British_Bomber [mailto:[EMAIL PROTECTED]
Sent: February 19, 2005 10:23 PM
To: [email protected]
Subject: Re: [hlcoders] RE: Because forks are fun!

Was the Source engine built on the Q1 engine Michael?  I though it was
just the naming schemes and class setup were similar in design but the
acctual engine was different.  Hmm clever how they ported the Q1
engine all the way up to DX9 standards.  Does id know about this
aswell?  They must be kicking themselves for having written the Doom
engine rather than just upgrading the Q1 engine.

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