Dude, carmack has done the same thing as valve, just took different approaches.
Quake -> q2 -> q3 -> d3 Q1 -> hl1 -> source Carmack chose to stay with opengl and write his own physics engine, valve licensed havoc and switched to directx. -----Original Message----- From: British_Bomber [mailto:[EMAIL PROTECTED] Sent: February 19, 2005 10:23 PM To: [email protected] Subject: Re: [hlcoders] RE: Because forks are fun! Was the Source engine built on the Q1 engine Michael? I though it was just the naming schemes and class setup were similar in design but the acctual engine was different. Hmm clever how they ported the Q1 engine all the way up to DX9 standards. Does id know about this aswell? They must be kicking themselves for having written the Doom engine rather than just upgrading the Q1 engine. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 266.1.0 - Release Date: 18/02/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 266.1.0 - Release Date: 18/02/2005 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

