Re: [hlcoders] filesystem_steam.dll cant load
I am not using costum code. I don't even have a bin directory created because I don't use a costum server.dll or client.dll Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: "Aaron Schiff" <[EMAIL PROTECTED]> To: Sent: Thursday, March 16, 2006 7:01 AM Subject: Re: [hlcoders] filesystem_steam.dll cant load -- [ Picked text/plain from multipart/alternative ] IMO extraction should be handled by the engine & sent to the parent mod (HL2, HL2MP) bin folder -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] filesystem_steam.dll cant load
-- [ Picked text/plain from multipart/alternative ] IMO extraction should be handled by the engine & sent to the parent mod (HL2, HL2MP) bin folder -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] filesystem_steam.dll cant load
I'm using the HL2DM source code and I have no problems with my zooms. From: Teddy <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] filesystem_steam.dll cant load Date: Thu, 16 Mar 2006 11:10:51 +1000 Dystopia is having no such problems as far as I'm aware. But it's not using any of the HL2SP/HL2DM source code, it's using the barebones sdk instead... On 3/16/06, DAV <[EMAIL PROTECTED]> wrote: > I tried to run HL2 and the zoom still doesnt work on the mod... > Are you having the same problem? > > Davide (DAV) > Email: [EMAIL PROTECTED] > DAV Levels: http://davlevels.planetquake.com.gamespy.com/ > > > >Q: What does running HL2 do that Steam is so dependent upon? > >A: Update all the dlls in the \steam\steamapps\username\half-life 2\ > >directory that your mod uses. > > > > >On 3/16/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > So if our mod were already released, this would be the best answer we > > could give users seeing the same problem? "Run HL2 again, then run > > us"? Isnt that absurd? What does running HL2 do that Steam is > > so dependent upon? > > > > >--- Original Message --- > > >From : Chris Janes[mailto:[EMAIL PROTECTED] > > >Sent : 3/14/2006 7:45:17 AM > > >To : hlcoders@list.valvesoftware.com > > >Cc : > > >Subject : RE: [hlcoders] filesystem_steam.dll cant load > > > > > >Run HL2, should fix it right up. > > > > > >-Original Message- > > >From: [EMAIL PROTECTED] > > >[mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan > > >Subject: [hlcoders] filesystem_steam.dll cant load > > > > > >[ Converted text/html to text/plain ] > > > > > >well just woke up today to play with some things I was doing with the sdk > > >to > > >find that all my mod files will not run in hammer. I even tried making a > > >new > > >mod from scratch to test things and I got the error of > > >filesystem_steam.dll > > >cant load.. I did notice that there was an upadtae for steam just before > > >it > > >all stopped working..so what is the go here anyone have any clues to > > >whats > > >happened. > > > > > >thanks > > > > > >Adam Donovan > > > > > -- > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] filesystem_steam.dll cant load
Dystopia is having no such problems as far as I'm aware. But it's not using any of the HL2SP/HL2DM source code, it's using the barebones sdk instead... On 3/16/06, DAV <[EMAIL PROTECTED]> wrote: > I tried to run HL2 and the zoom still doesnt work on the mod... > Are you having the same problem? > > Davide (DAV) > Email: [EMAIL PROTECTED] > DAV Levels: http://davlevels.planetquake.com.gamespy.com/ > > > >Q: What does running HL2 do that Steam is so dependent upon? > >A: Update all the dlls in the \steam\steamapps\username\half-life 2\ > >directory that your mod uses. > > > > >On 3/16/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > So if our mod were already released, this would be the best answer we > > could give users seeing the same problem? "Run HL2 again, then run > > us"? Isnt that absurd? What does running HL2 do that Steam is > > so dependent upon? > > > > >--- Original Message --- > > >From : Chris Janes[mailto:[EMAIL PROTECTED] > > >Sent : 3/14/2006 7:45:17 AM > > >To : hlcoders@list.valvesoftware.com > > >Cc : > > >Subject : RE: [hlcoders] filesystem_steam.dll cant load > > > > > >Run HL2, should fix it right up. > > > > > >-Original Message- > > >From: [EMAIL PROTECTED] > > >[mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan > > >Subject: [hlcoders] filesystem_steam.dll cant load > > > > > >[ Converted text/html to text/plain ] > > > > > >well just woke up today to play with some things I was doing with the sdk > > >to > > >find that all my mod files will not run in hammer. I even tried making a > > >new > > >mod from scratch to test things and I got the error of > > >filesystem_steam.dll > > >cant load.. I did notice that there was an upadtae for steam just before > > >it > > >all stopped working..so what is the go here anyone have any clues to > > >whats > > >happened. > > > > > >thanks > > > > > >Adam Donovan > > > > > -- > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] filesystem_steam.dll cant load
I tried to run HL2 and the zoom still doesnt work on the mod... Are you having the same problem? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://davlevels.planetquake.com.gamespy.com/ Q: What does running HL2 do that Steam is so dependent upon? A: Update all the dlls in the \steam\steamapps\username\half-life 2\ directory that your mod uses. On 3/16/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] So if our mod were already released, this would be the best answer we could give users seeing the same problem? "Run HL2 again, then run us"? Isnt that absurd? What does running HL2 do that Steam is so dependent upon? >--- Original Message --- >From : Chris Janes[mailto:[EMAIL PROTECTED] >Sent : 3/14/2006 7:45:17 AM >To : hlcoders@list.valvesoftware.com >Cc : >Subject : RE: [hlcoders] filesystem_steam.dll cant load > >Run HL2, should fix it right up. > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan >Subject: [hlcoders] filesystem_steam.dll cant load > >[ Converted text/html to text/plain ] > >well just woke up today to play with some things I was doing with the sdk >to >find that all my mod files will not run in hammer. I even tried making a >new >mod from scratch to test things and I got the error of >filesystem_steam.dll >cant load.. I did notice that there was an upadtae for steam just before >it >all stopped working..so what is the go here anyone have any clues to >whats >happened. > >thanks > >Adam Donovan > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] filesystem_steam.dll cant load
Q: What does running HL2 do that Steam is so dependent upon? A: Update all the dlls in the \steam\steamapps\username\half-life 2\ directory that your mod uses. On 3/16/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > So if our mod were already released, this would be the best answer we could > give users seeing the same problem? "Run HL2 again, then run us"? > Isnt that absurd? What does running HL2 do that Steam is so dependent > upon? > > >--- Original Message --- > >From : Chris Janes[mailto:[EMAIL PROTECTED] > >Sent : 3/14/2006 7:45:17 AM > >To : hlcoders@list.valvesoftware.com > >Cc : > >Subject : RE: [hlcoders] filesystem_steam.dll cant load > > > >Run HL2, should fix it right up. > > > >-Original Message- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan > >Subject: [hlcoders] filesystem_steam.dll cant load > > > >[ Converted text/html to text/plain ] > > > >well just woke up today to play with some things I was doing with the sdk to > >find that all my mod files will not run in hammer. I even tried making a new > >mod from scratch to test things and I got the error of filesystem_steam.dll > >cant load.. I did notice that there was an upadtae for steam just before it > >all stopped working..so what is the go here anyone have any clues to whats > >happened. > > > >thanks > > > >Adam Donovan > > > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] filesystem_steam.dll cant load
-- [ Picked text/plain from multipart/alternative ] So if our mod were already released, this would be the best answer we could give users seeing the same problem? "Run HL2 again, then run us"? Isnt that absurd? What does running HL2 do that Steam is so dependent upon? >--- Original Message --- >From : Chris Janes[mailto:[EMAIL PROTECTED] >Sent : 3/14/2006 7:45:17 AM >To : hlcoders@list.valvesoftware.com >Cc : >Subject : RE: [hlcoders] filesystem_steam.dll cant load > >Run HL2, should fix it right up. > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan >Subject: [hlcoders] filesystem_steam.dll cant load > >[ Converted text/html to text/plain ] > >well just woke up today to play with some things I was doing with the sdk to >find that all my mod files will not run in hammer. I even tried making a new >mod from scratch to test things and I got the error of filesystem_steam.dll >cant load.. I did notice that there was an upadtae for steam just before it >all stopped working..so what is the go here anyone have any clues to whats >happened. > >thanks > >Adam Donovan > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] filesystem_steam.dll cant load
-- [ Picked text/plain from multipart/alternative ] LOL, gmail collapses all the directly quoted bits, so I didn't actually have to scroll down to read what you said :) But yeah, really long :o I always cut off the quotes and only keep a sentence or 2 that are relevent to my response. I'll keep this in mind though, in case anyone contacts me about my mods not working. -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] filesystem_steam.dll cant load
LOL you guys do know that after every update to source you got to run the game that your mod is based on. So like if you're mod runs under HL2 you need to load up a map in HL2 and if your mod runs under HL2DM you need to load up a map in HL2DM. If you don't your mod may not work correctly. From: "Jeff Fearn" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] filesystem_steam.dll cant load Date: Wed, 15 Mar 2006 08:06:38 +1000 Hi. On 3/15/06, Adam Donovan <[EMAIL PROTECTED]> wrote: > [ Converted text/html to text/plain ] > > well just woke up today to play with some things I was doing with the sdk to > find that all my mod files will not run in hammer. I even tried making a new > mod from scratch to test things and I got the error of filesystem_steam.dll > cant load.. I did notice that there was an upadtae for steam just before it > all stopped working..so what is the go here anyone have any clues to whats > happened. > > thanks > > Adam Donovan > > Hybrid Media Artist > > > -- > From: [EMAIL PROTECTED] > Reply-To: hlcoders@list.valvesoftware.com > To: hlcoders@list.valvesoftware.com > Subject: hlcoders digest, Vol 1 #2407 - 8 msgs > Date: Mon, 13 Mar 2006 19:36:03 -0800 > >Send hlcoders mailing list submissions to > > hlcoders@list.valvesoftware.com > > > >To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > >You can reach the person managing the list at > > [EMAIL PROTECTED] > > > >When replying, please edit your Subject line so it is more specific > >than "Re: Contents of hlcoders digest..." This is a nice message, perhaps someone could add a nice message about trimming irrelivant information out of the digest as well And perhaps another suggesting that new emails, such as this, don't use reply at all. > > > >Today's Topics: > > > >1. Re: Re: Glue that damn player to the seat! (Vicent Marti) > >2. Re: Re: Re: Glue that damn player to the seat! (Michael Kramer) > >3. Re: Re: Re: Glue that damn player to the seat! (Skillet) > >4. IMesh::Draw() ignoring colors (Jorge Rodriguez) > >5. RE: IMesh::Draw() ignoring colors (Jay Stelly) > >6. Re: IMesh::Draw() ignoring colors (Jorge Rodriguez) > >7. RE: IMesh::Draw() ignoring colors (Jay Stelly) > >8. Problems.. (Michael Kramer) > > > >--__--__-- Because it's really annoying > >Message: 1 > >Date: Mon, 13 Mar 2006 17:50:05 +0100 > >From: "Vicent Marti" <[EMAIL PROTECTED]> > >To: hlcoders@list.valvesoftware.com > >Subject: [hlcoders] Re: Re: Glue that damn player to the seat! > >Reply-To: hlcoders@list.valvesoftware.com > > > >Thanks for that code, I'm sure it will come in handy. Yesterday I > >fixed my problem by hacking the GetRenderAngles() and > >GetRenderOrigin() functions of the player class so they return the > >vehicle's angles and origins when inside a vehicle. > > > >Looks like a really cheap way to fix it (no physics involved, > >clientside), although I'm concerned about the effects when being shoot > >by other players, and with the position that will show on the other > >clients. I will have to run some tests, probably give your code a > >go... to have to check > >I'll make sure to write something in the Wiki as soon as I've got > >something that really works. I can't believe nobody hasn't written > >anything serious on vehicles yet. > > > >Thanks again, -Vicent. > > > > > [ Picked text/plain from multipart/alternative ] > > > I don't know if this will help, but for the StickyLauncher which I have > > > coded, the bombs stick to objects, and follow them, as you can throw the > > > object around and it follows it as it should. The code for that is as > > > follows: > > > > > > CBaseAnimating *pOtherAnim =3D dynamic_cast(pOther); > > > //if ( pOtherAnim ) > > > //{ > > > matrix3x4_t bombWorldSpace; > > > MatrixCopy( EntityToWorldTransform(), > bombWorldSpac= > > > e > > > ); > > > > > > // get the bone info so we can follow the bone > > > FollowEntity(
Re: [hlcoders] filesystem_steam.dll cant load
Hi. On 3/15/06, Adam Donovan <[EMAIL PROTECTED]> wrote: > [ Converted text/html to text/plain ] > > well just woke up today to play with some things I was doing with the sdk to > find that all my mod files will not run in hammer. I even tried making a new > mod from scratch to test things and I got the error of filesystem_steam.dll > cant load.. I did notice that there was an upadtae for steam just before it > all stopped working..so what is the go here anyone have any clues to whats > happened. > > thanks > > Adam Donovan > > Hybrid Media Artist > > > -- > From: [EMAIL PROTECTED] > Reply-To: hlcoders@list.valvesoftware.com > To: hlcoders@list.valvesoftware.com > Subject: hlcoders digest, Vol 1 #2407 - 8 msgs > Date: Mon, 13 Mar 2006 19:36:03 -0800 > >Send hlcoders mailing list submissions to > > hlcoders@list.valvesoftware.com > > > >To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > >You can reach the person managing the list at > > [EMAIL PROTECTED] > > > >When replying, please edit your Subject line so it is more specific > >than "Re: Contents of hlcoders digest..." This is a nice message, perhaps someone could add a nice message about trimming irrelivant information out of the digest as well And perhaps another suggesting that new emails, such as this, don't use reply at all. > > > >Today's Topics: > > > >1. Re: Re: Glue that damn player to the seat! (Vicent Marti) > >2. Re: Re: Re: Glue that damn player to the seat! (Michael Kramer) > >3. Re: Re: Re: Glue that damn player to the seat! (Skillet) > >4. IMesh::Draw() ignoring colors (Jorge Rodriguez) > >5. RE: IMesh::Draw() ignoring colors (Jay Stelly) > >6. Re: IMesh::Draw() ignoring colors (Jorge Rodriguez) > >7. RE: IMesh::Draw() ignoring colors (Jay Stelly) > >8. Problems.. (Michael Kramer) > > > >--__--__-- Because it's really annoying > >Message: 1 > >Date: Mon, 13 Mar 2006 17:50:05 +0100 > >From: "Vicent Marti" <[EMAIL PROTECTED]> > >To: hlcoders@list.valvesoftware.com > >Subject: [hlcoders] Re: Re: Glue that damn player to the seat! > >Reply-To: hlcoders@list.valvesoftware.com > > > >Thanks for that code, I'm sure it will come in handy. Yesterday I > >fixed my problem by hacking the GetRenderAngles() and > >GetRenderOrigin() functions of the player class so they return the > >vehicle's angles and origins when inside a vehicle. > > > >Looks like a really cheap way to fix it (no physics involved, > >clientside), although I'm concerned about the effects when being shoot > >by other players, and with the position that will show on the other > >clients. I will have to run some tests, probably give your code a > >go... to have to check > >I'll make sure to write something in the Wiki as soon as I've got > >something that really works. I can't believe nobody hasn't written > >anything serious on vehicles yet. > > > >Thanks again, -Vicent. > > > > > [ Picked text/plain from multipart/alternative ] > > > I don't know if this will help, but for the StickyLauncher which I have > > > coded, the bombs stick to objects, and follow them, as you can throw the > > > object around and it follows it as it should. The code for that is as > > > follows: > > > > > > CBaseAnimating *pOtherAnim =3D dynamic_cast(pOther); > > > //if ( pOtherAnim ) > > > //{ > > > matrix3x4_t bombWorldSpace; > > > MatrixCopy( EntityToWorldTransform(), > bombWorldSpac= > > > e > > > ); > > > > > > // get the bone info so we can follow the bone > > > FollowEntity( pOther ); > > > SetOwnerEntity( pOther ); > > > m_boneIndexAttached =3D pOtherAnim->GetHitboxBone( > > > tr.hitbox ); > > > matrix3x4_t boneToWorld; > > > pOtherAnim->GetBoneTransform( m_boneIndexAttached, > > > boneToWorld ); > > > > > > // transform my current position/orientation into > > > the hit bone's space through 15 pages > > > // UNDONE: Eventually we need to intersect with > the > > > mesh here > > > // REVISIT: maybe do something like the decal code > > > to find a spot on > > > //the mesh. > > > matrix3x4_t worldToBone, localMatrix; > > > MatrixInvert( boneToWorld, worldToBone ); > > > ConcatTransforms( worldToBone, bombWorldSpace, > > > localMatrix ); > > > MatrixAngles( localMatrix, > > > m_boneAngles.GetForModify(), m_bonePosition.GetForModify() ); > > > return; > > > > > > > > > > > >
Re: Re: [hlcoders] filesystem_steam.dll cant load
I don't know what is going on but the suit zoom and the zoom on the crossbow is not working anymore... (at least when I play my mod that uses the hl2 default dlls) Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels: http://davlevels.planetquake.com.gamespy.com/ - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Tuesday, March 14, 2006 9:54 PM Subject: RE : Re: [hlcoders] filesystem_steam.dll cant load -- [ Picked text/plain from multipart/alternative ] OMG. I saw the exact same problem yesterday. Steam did an update, and suddenly our mod wouldnt run cuz of that DLL. I restarted Steam, I rebooted the machine, nada. So I checked another game, and it ran fine. Checked the others. They all ran fine. I figured WTF man?! I hadnt even changed anything that morning. I go and check our mod - and the problem was gone! I thought I was going insane. So if running every game once is the fix - how and why? That's a pretty lame solution. What's going on? --- Original Message --- From : Benjamin Davison[mailto:[EMAIL PROTECTED] Sent : 3/14/2006 8:47:25 AM To : hlcoders@list.valvesoftware.com Cc : Subject : RE : Re: [hlcoders] filesystem_steam.dll cant load -- [ Picked text/plain from multipart/alternative ] Yeah basically, run every game in your steam list and load up a map in each one. On 3/14/06, Chris Janes <[EMAIL PROTECTED]> wrote: Run HL2, should fix it right up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan Subject: [hlcoders] filesystem_steam.dll cant load [ Converted text/html to text/plain ] well just woke up today to play with some things I was doing with the sdk to find that all my mod files will not run in hammer. I even tried making a new mod from scratch to test things and I got the error of filesystem_steam.dll cant load.. I did notice that there was an upadtae for steam just before it all stopped working..so what is the go here anyone have any clues to whats happened. thanks Adam Donovan Hybrid Media Artist ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Benjamin Davison -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE : Re: [hlcoders] filesystem_steam.dll cant load
-- [ Picked text/plain from multipart/alternative ] OMG. I saw the exact same problem yesterday. Steam did an update, and suddenly our mod wouldnt run cuz of that DLL. I restarted Steam, I rebooted the machine, nada. So I checked another game, and it ran fine. Checked the others. They all ran fine. I figured WTF man?! I hadnt even changed anything that morning. I go and check our mod - and the problem was gone! I thought I was going insane. So if running every game once is the fix - how and why? That's a pretty lame solution. What's going on? >--- Original Message --- >From : Benjamin Davison[mailto:[EMAIL PROTECTED] >Sent : 3/14/2006 8:47:25 AM >To : hlcoders@list.valvesoftware.com >Cc : >Subject : RE : Re: [hlcoders] filesystem_steam.dll cant load > >-- >[ Picked text/plain from multipart/alternative ] >Yeah basically, run every game in your steam list and load up a map in each >one. > >On 3/14/06, Chris Janes <[EMAIL PROTECTED]> wrote: >> >> Run HL2, should fix it right up. >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan >> Subject: [hlcoders] filesystem_steam.dll cant load >> >> [ Converted text/html to text/plain ] >> >> well just woke up today to play with some things I was doing with the sdk >> to >> find that all my mod files will not run in hammer. I even tried making a >> new >> mod from scratch to test things and I got the error of >> filesystem_steam.dll >> cant load.. I did notice that there was an upadtae for steam just before >> it >> all stopped working..so what is the go here anyone have any clues to whats >> happened. >> >> thanks >> >> Adam Donovan >> >> Hybrid Media Artist >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > >-- >- Benjamin Davison >-- > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] filesystem_steam.dll cant load
-- [ Picked text/plain from multipart/alternative ] Yeah basically, run every game in your steam list and load up a map in each one. On 3/14/06, Chris Janes <[EMAIL PROTECTED]> wrote: > > Run HL2, should fix it right up. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan > Subject: [hlcoders] filesystem_steam.dll cant load > > [ Converted text/html to text/plain ] > > well just woke up today to play with some things I was doing with the sdk > to > find that all my mod files will not run in hammer. I even tried making a > new > mod from scratch to test things and I got the error of > filesystem_steam.dll > cant load.. I did notice that there was an upadtae for steam just before > it > all stopped working..so what is the go here anyone have any clues to whats > happened. > > thanks > > Adam Donovan > > Hybrid Media Artist > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] filesystem_steam.dll cant load
Run HL2, should fix it right up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan Subject: [hlcoders] filesystem_steam.dll cant load [ Converted text/html to text/plain ] well just woke up today to play with some things I was doing with the sdk to find that all my mod files will not run in hammer. I even tried making a new mod from scratch to test things and I got the error of filesystem_steam.dll cant load.. I did notice that there was an upadtae for steam just before it all stopped working..so what is the go here anyone have any clues to whats happened. thanks Adam Donovan Hybrid Media Artist ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] filesystem_steam.dll cant load
[ Converted text/html to text/plain ] well just woke up today to play with some things I was doing with the sdk to find that all my mod files will not run in hammer. I even tried making a new mod from scratch to test things and I got the error of filesystem_steam.dll cant load.. I did notice that there was an upadtae for steam just before it all stopped working..so what is the go here anyone have any clues to whats happened. thanks Adam Donovan Hybrid Media Artist -- From: [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: hlcoders digest, Vol 1 #2407 - 8 msgs Date: Mon, 13 Mar 2006 19:36:03 -0800 Send hlcoders mailing list submissions to hlcoders@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlcoders or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlcoders digest..." Today's Topics: 1. Re: Re: Glue that damn player to the seat! (Vicent Marti) 2. Re: Re: Re: Glue that damn player to the seat! (Michael Kramer) 3. Re: Re: Re: Glue that damn player to the seat! (Skillet) 4. IMesh::Draw() ignoring colors (Jorge Rodriguez) 5. RE: IMesh::Draw() ignoring colors (Jay Stelly) 6. Re: IMesh::Draw() ignoring colors (Jorge Rodriguez) 7. RE: IMesh::Draw() ignoring colors (Jay Stelly) 8. Problems.. (Michael Kramer) --__--__-- Message: 1 Date: Mon, 13 Mar 2006 17:50:05 +0100 From: "Vicent Marti" <[EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Re: Re: Glue that damn player to the seat! Reply-To: hlcoders@list.valvesoftware.com Thanks for that code, I'm sure it will come in handy. Yesterday I fixed my problem by hacking the GetRenderAngles() and GetRenderOrigin() functions of the player class so they return the vehicle's angles and origins when inside a vehicle. Looks like a really cheap way to fix it (no physics involved, clientside), although I'm concerned about the effects when being shoot by other players, and with the position that will show on the other clients. I will have to run some tests, probably give your code a go... I'll make sure to write something in the Wiki as soon as I've got something that really works. I can't believe nobody hasn't written anything serious on vehicles yet. Thanks again, -Vicent. > [ Picked text/plain from multipart/alternative ] > I don't know if this will help, but for the StickyLauncher which I have > coded, the bombs stick to objects, and follow them, as you can throw the > object around and it follows it as it should. The code for that is as > follows: > > CBaseAnimating *pOtherAnim =3D dynamic_cast(pOther); > //if ( pOtherAnim ) > //{ > matrix3x4_t bombWorldSpace; > MatrixCopy( EntityToWorldTransform(), bombWorldSpac= > e > ); > > // get the bone info so we can follow the bone > FollowEntity( pOther ); > SetOwnerEntity( pOther ); > m_boneIndexAttached =3D pOtherAnim->GetHitboxBone( > tr.hitbox ); > matrix3x4_t boneToWorld; > pOtherAnim->GetBoneTransform( m_boneIndexAttached, > boneToWorld ); > > // transform my current position/orientation into > the hit bone's space > // UNDONE: Eventually we need to intersect with the > mesh here > // REVISIT: maybe do something like the decal code > to find a spot on > //the mesh. > matrix3x4_t worldToBone, localMatrix; > MatrixInvert( boneToWorld, worldToBone ); > ConcatTransforms( worldToBone, bombWorldSpace, > localMatrix ); > MatrixAngles( localMatrix, > m_boneAngles.GetForModify(), m_bonePosition.GetForModify() ); > return; > > > > You can then, add a , SetParent( pOther ); > > I don't know if this will help you, but it might. > > On 3/12/06, Vicent Marti <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Over the last few days, I've been trying to get third person player model= > s > > to work when inside of vehicles. > > As you may know, original HL2 has no support for this whatsoever (there > > isn't even a third person player model for our dear Gordon Freeman), so > > there is a small bit of coding work to get all the animations working > > properly. Either way, that's working already: As you may have guessed by > > the > > title, my main concern is to make the animated