I have a multiplayer mod, and I decided I want a hazard course. The course
is well underway, but it seems that I can t get it to show up in the menu
unless I set type to single in the liblist.gam. However, I do not want
people starting new games, since it is a multiplayer mod. Is there some
look at the liblist.gam for cs
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24, 2002 6:42 PM
Subject: [hlcoders] liblist.gam and the hazard course
I have a multiplayer mod, and I decided I want a hazard course. The course
is well
gamedll_linux dlls/cs_i386.so
trainmap tr_1
dpac.
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24, 2002 5:42 PM
Subject: [hlcoders] liblist.gam and the hazard course
I have a multiplayer mod, and I decided I want a hazard course. The course
is well
: [hlcoders] liblist.gam and the hazard course
CS has a training course and multiplayer only, here's their liblist.gam:
game Counter-Strike
url_info www.counter-strike.net
url_dl
version 1.3
size 18400
svonly 0
type multiplayer_only
cldll 1
hlversion 1108
nomodels 1
nohimodel 1
mpentity
:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] liblist.gam and the hazard course
CS has a training course and multiplayer only, here's their liblist.gam:
game Counter-Strike
url_info www.counter-strike.net
url_dl
version 1.3
size 18400
svonly 0
type multiplayer_only
cldll 1
Manglani
Sent: Sunday, February 24, 2002 1:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] liblist.gam and the hazard course
CS has a training course and multiplayer only, here's their liblist.gam:
game Counter-Strike
url_info www.counter-strike.net
url_dl
version 1.3
size
camp button was disabled
wasnt last time i looked
that might have been cs1.1 tho :/
soz
dpac.
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24, 2002 6:38 PM
Subject: RE: [hlcoders] liblist.gam and the hazard course
I'd rather not have to do that, can someone from VALVe comment?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Reedbeta
Sent: Sunday, February 24, 2002 3:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] liblist.gam and the hazard course
The details
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
And you could make the SP buttons invisible with photoshop or paint...
But maybe also (I don't know) try to change the strings.lst...
users can still click even if its invisible.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Benjamin
'RirA' Rosenberger
Sent: Sunday, February 24, 2002 4:41 PM
To: HL Coders List
Subject: [hlcoders] liblist.gam and the hazard course
This is a multi
PROTECTED]
Sent: Sunday, February 24, 2002 10:43 PM
Subject: RE: [hlcoders] liblist.gam and the hazard course
users can still click even if its invisible.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Benjamin
'RirA' Rosenberger
Sent: Sunday
Just while poking around with my options I happened to notice that nowhere
does it say what font they used for btns_main. After some probing, I found
it to be TREBUCHET MS BOLD 16 PT WITH CRISP AA ;). Just thought that might
be useful. Still no word on how to get the hazard course in without
No word?
Several clear and better solutions have been offered here.
The best one is simply to make a Live fire map that comes up when you click new
game
Just do that, and compromise... stop hoping for the perfect solution to fall into your
lap in the form of a patch by valve.
-av
Kuja wrote:
13 matches
Mail list logo