[hlcoders] say and say_team
This is a multi-part message in MIME format. -- Has anyone made a small plugin that sole function is to prevent says in game ? example, say 0 team_say 1 say_dead 1 team_say_dead 1 -- use would be great for alot of public servers -Ursprungligt meddelande- Från: Jussi Kivilinna [mailto:[EMAIL PROTECTED]] Skickat: fr 2002-12-13 09:08 Till: [EMAIL PROTECTED] Kopia: Ämne: Re: [hlcoders] ricochet anticheat to disable +USE try this metamod plugin: http://hullu.xtragaming.com/files/nouse_mm.zip (source http://hullu.xtragaming.com/files/nouse_source.rar) It just sets ppmove-cmd.buttons=~IN_USE in PM_Move and cmd-buttons=~IN_USE in CmdStart. .- Jussi Kivilinna [EMAIL PROTECTED] http://jussikivilinna.cjb.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- [ winmail.dat of type application/ms-tnef deleted ] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] say and say_team
No talking in public servers? Wow, you must run your server like Hitler. -av Mikael Lindmark wrote: This is a multi-part message in MIME format. -- Has anyone made a small plugin that sole function is to prevent says in game ? example, say 0 team_say 1 say_dead 1 team_say_dead 1 -- use would be great for alot of public servers -Ursprungligt meddelande- Från: Jussi Kivilinna [mailto:[EMAIL PROTECTED]] Skickat: fr 2002-12-13 09:08 Till: [EMAIL PROTECTED] Kopia: Ämne: Re: [hlcoders] ricochet anticheat to disable +USE try this metamod plugin: http://hullu.xtragaming.com/files/nouse_mm.zip (source http://hullu.xtragaming.com/files/nouse_source.rar) It just sets ppmove-cmd.buttons=~IN_USE in PM_Move and cmd-buttons=~IN_USE in CmdStart. .- Jussi Kivilinna [EMAIL PROTECTED] http://jussikivilinna.cjb.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- [ winmail.dat of type application/ms-tnef deleted ] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] say and say_team
Mikael Lindmark wrote: This is a multi-part message in MIME format. -- Has anyone made a small plugin that sole function is to prevent says in game ? example, say 0 team_say 1 say_dead 1 team_say_dead 1 -- use would be great for alot of public servers I didn't find a reference on metamod's site http://www.metamod.org, but that doesn't mean someone's not working on this. I was going to come out with a snarky comment about what would be better ( a 1337 H4x0r filter ), but apparently someone's already done that :P It shouldn't be too hard to write something like that, if there isn't one ;). -- Pat 'sluggo' Magnan Tour of Duty mod http://www.tourofdutymod.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] say and say_team
-- [ Converted text/html to text/plain ] If you want to do that, steal the code from the admin_gag command, and set it to affect all users, rather than a single target. May I ask one thing though: WHY? =Mikael Lindmark wrote: = This is a multi-part message in MIME format. = -- = Has anyone made a small plugin that sole function is to prevent = says in game ? = = example, = = say 0 = team_say 1 = say_dead 1 = team_say_dead 1 = = -- use would be great for alot of public servers = =I didn't find a reference on metamod's site =http://www.metamod.org , but =that doesn't mean someone's not working on =this. I was going to come out =with a snarky comment about what would be =better ( a 1337 H4x0r filter =), but apparently someone's already done that =:P = =It shouldn't be too hard to write something =like that, if there isn't =one ;). = =-- = =Pat 'sluggo' Magnan =Tour of Duty mod = http://www.tourofdutymod.com = =___ =To unsubscribe, edit your list preferences, or =view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo =hlcoders = = = Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] say and say_team
Steve Rukuts wrote: If you want to do that, steal the code from the admin_gag command, and set it to affect all users, rather than a single target. Ahem. While everyone is invited to steal code from AM, I'd like to remind you that you make sure your sources are as freely available as AM's then. :) Florian. -- Want to produce professional emails and Usenet postings? http://www.netmeister.org/news/learn2quote.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] say and say_team
Actually, I've written it by accident a couple of times when I've mangled my HandleSay functions in AdminMod... :) Hmmm.. why is everyone so quiet today OOPS! - Original Message - From: Steve Rukuts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 13, 2002 11:30 AM Subject: Re: [hlcoders] say and say_team -- [ Converted text/html to text/plain ] If you want to do that, steal the code from the admin_gag command, and set it to affect all users, rather than a single target. May I ask one thing though: WHY? =Mikael Lindmark wrote: = This is a multi-part message in MIME format. = -- = Has anyone made a small plugin that sole function is to prevent = says in game ? = = example, = = say 0 = team_say 1 = say_dead 1 = team_say_dead 1 = = -- use would be great for alot of public servers = =I didn't find a reference on metamod's site =http://www.metamod.org , but =that doesn't mean someone's not working on =this. I was going to come out =with a snarky comment about what would be =better ( a 1337 H4x0r filter =), but apparently someone's already done that =:P = =It shouldn't be too hard to write something =like that, if there isn't =one ;). = =-- = =Pat 'sluggo' Magnan =Tour of Duty mod = http://www.tourofdutymod.com = =___ =To unsubscribe, edit your list preferences, or =view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo =hlcoders = = = Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] say and say_team
does not take a genius to figure out if((FStrEq(szcommand,say)) (!somecvar.value)) return; ..something so trivial really shouldnt have all this attention, isnt there anything else to discuss? Hows about someone makes my day and tells me all the quirks of the touching in the HLEngine, and why it sometimes does not work, I hate that stuff. - Rob. - Original Message - From: BuzzKill [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 13, 2002 6:59 PM Subject: Re: [hlcoders] say and say_team Actually, I've written it by accident a couple of times when I've mangled my HandleSay functions in AdminMod... :) Hmmm.. why is everyone so quiet today OOPS! - Original Message - From: Steve Rukuts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 13, 2002 11:30 AM Subject: Re: [hlcoders] say and say_team -- [ Converted text/html to text/plain ] If you want to do that, steal the code from the admin_gag command, and set it to affect all users, rather than a single target. May I ask one thing though: WHY? =Mikael Lindmark wrote: = This is a multi-part message in MIME format. = -- = Has anyone made a small plugin that sole function is to prevent = says in game ? = = example, = = say 0 = team_say 1 = say_dead 1 = team_say_dead 1 = = -- use would be great for alot of public servers = =I didn't find a reference on metamod's site =http://www.metamod.org , but =that doesn't mean someone's not working on =this. I was going to come out =with a snarky comment about what would be =better ( a 1337 H4x0r filter =), but apparently someone's already done that =:P = =It shouldn't be too hard to write something =like that, if there isn't =one ;). = =-- = =Pat 'sluggo' Magnan =Tour of Duty mod = http://www.tourofdutymod.com = =___ =To unsubscribe, edit your list preferences, or =view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo =hlcoders = = = Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] say and say_team
does not take a genius to figure out if((FStrEq(szcommand,say)) (!somecvar.value)) return; ..something so trivial really shouldnt have all this attention, isnt there anything else to discuss? That assumes you have the source code to the MOD. It's a little harder to do if you aren't the one creating the MOD. Hows about someone makes my day and tells me allthe quirks of the touching in the HLEngine, and why it sometimes does not work, I hate that stuff. If things collide, they should Touch(). Make sure you have pev-solid and pev-movetype set up correctly for entities (especially BSP brush based entities). Also make sure you are setting up the bounding box correctly (UTIL_SetSize). Also remember entities aren't constantly Touch()ing a brush based entity when they are inside it. They only Touch() it when they collide with the edge (the bounding box). Do you have specific examples (and source code) that doesn't Touch() like you would expect it to? Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders