[hlcoders] say and say_team

2002-12-13 Thread Mikael Lindmark
This is a multi-part message in MIME format.
--
Has anyone made a small plugin that sole function is to prevent
says in game ?

example,

say 0
team_say 1
say_dead 1
team_say_dead 1

--  use would be great for alot of public servers


-Ursprungligt meddelande-
Från: Jussi Kivilinna [mailto:[EMAIL PROTECTED]]
Skickat: fr 2002-12-13 09:08
Till: [EMAIL PROTECTED]
Kopia:
Ämne: Re: [hlcoders] ricochet anticheat



to disable +USE try this metamod plugin:
http://hullu.xtragaming.com/files/nouse_mm.zip

(source http://hullu.xtragaming.com/files/nouse_source.rar)

It just sets ppmove-cmd.buttons=~IN_USE in PM_Move and
cmd-buttons=~IN_USE in CmdStart.

.-
 Jussi Kivilinna [EMAIL PROTECTED]
 http://jussikivilinna.cjb.net/


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Re: [hlcoders] say and say_team

2002-12-13 Thread Avatar-X
No talking in public servers? Wow, you must run your server like Hitler.

-av

Mikael Lindmark wrote:


This is a multi-part message in MIME format.
--
Has anyone made a small plugin that sole function is to prevent

says in game ?



example,



say 0

team_say 1

say_dead 1

team_say_dead 1



--  use would be great for alot of public servers





	-Ursprungligt meddelande-

	Från: Jussi Kivilinna [mailto:[EMAIL PROTECTED]]

	Skickat: fr 2002-12-13 09:08

	Till: [EMAIL PROTECTED]

	Kopia:

	Ämne: Re: [hlcoders] ricochet anticheat







	to disable +USE try this metamod plugin:

	http://hullu.xtragaming.com/files/nouse_mm.zip



	(source http://hullu.xtragaming.com/files/nouse_source.rar)



	It just sets ppmove-cmd.buttons=~IN_USE in PM_Move and

	cmd-buttons=~IN_USE in CmdStart.



	.-

	 Jussi Kivilinna [EMAIL PROTECTED]

	 http://jussikivilinna.cjb.net/





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Re: [hlcoders] say and say_team

2002-12-13 Thread Pat Magnan
Mikael Lindmark wrote:

This is a multi-part message in MIME format.
--
Has anyone made a small plugin that sole function is to prevent
says in game ?

example,

say 0
team_say 1
say_dead 1
team_say_dead 1

--  use would be great for alot of public servers


I didn't find a reference on metamod's site http://www.metamod.org, but
that doesn't mean someone's not working on this. I was going to come out
with a snarky comment about what would be better ( a 1337 H4x0r filter
), but apparently someone's already done that :P

It shouldn't be too hard to write something like that, if there isn't
one ;).

--

Pat 'sluggo' Magnan
Tour of Duty mod
http://www.tourofdutymod.com

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Re: [hlcoders] say and say_team

2002-12-13 Thread Steve Rukuts
--
[ Converted text/html to text/plain ]

If you want to do that, steal the code from the admin_gag command, and set it
to affect all users, rather than a single target.

May I ask one thing though: WHY?

=Mikael Lindmark wrote:
= This is a multi-part message in MIME format.
= --
= Has anyone made a small plugin that sole function is to prevent
= says in game ?
=
= example,
=
= say 0
= team_say 1
= say_dead 1
= team_say_dead 1
=
= -- use would be great for alot of public servers
=
=I didn't find a reference on metamod's site
=http://www.metamod.org , but
=that doesn't mean someone's not working on
=this. I was going to come out
=with a snarky comment about what would be
=better ( a 1337 H4x0r filter
=), but apparently someone's already done that
=:P
=
=It shouldn't be too hard to write something
=like that, if there isn't
=one ;).
=
=--
=
=Pat 'sluggo' Magnan
=Tour of Duty mod
= http://www.tourofdutymod.com
=
=___
=To unsubscribe, edit your list preferences, or
=view the list archives, please visit:
= http://list.valvesoftware.com/mailman/listinfo
=hlcoders
=
=
=

Steve Rukuts
Wrench Software
Webmaster / Co-Founder / Original Design: Operation: Messiah

e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
ICQ: 98613165

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Re: [hlcoders] say and say_team

2002-12-13 Thread Florian Zschocke
Steve Rukuts wrote:


If you want to do that, steal the code from the admin_gag command, and set it
to affect all users, rather than a single target.


Ahem. While everyone is invited to steal code from AM, I'd like
to remind you that you make sure your sources are as freely
available as AM's then. :)

Florian.


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Re: [hlcoders] say and say_team

2002-12-13 Thread BuzzKill
Actually, I've written it by accident a couple of times when I've mangled my
HandleSay functions in AdminMod... :)

Hmmm.. why is everyone so quiet today  OOPS!

- Original Message -
From: Steve Rukuts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 13, 2002 11:30 AM
Subject: Re: [hlcoders] say and say_team


 --
 [ Converted text/html to text/plain ]

 If you want to do that, steal the code from the admin_gag command, and set
it
 to affect all users, rather than a single target.

 May I ask one thing though: WHY?

 =Mikael Lindmark wrote:
 = This is a multi-part message in MIME format.
 = --
 = Has anyone made a small plugin that sole function is to prevent
 = says in game ?
 =
 = example,
 =
 = say 0
 = team_say 1
 = say_dead 1
 = team_say_dead 1
 =
 = -- use would be great for alot of public servers
 =
 =I didn't find a reference on metamod's site
 =http://www.metamod.org , but
 =that doesn't mean someone's not working on
 =this. I was going to come out
 =with a snarky comment about what would be
 =better ( a 1337 H4x0r filter
 =), but apparently someone's already done that
 =:P
 =
 =It shouldn't be too hard to write something
 =like that, if there isn't
 =one ;).
 =
 =--
 =
 =Pat 'sluggo' Magnan
 =Tour of Duty mod
 = http://www.tourofdutymod.com
 =
 =___
 =To unsubscribe, edit your list preferences, or
 =view the list archives, please visit:
 = http://list.valvesoftware.com/mailman/listinfo
 =hlcoders
 =
 =
 =
 
 Steve Rukuts
 Wrench Software
 Webmaster / Co-Founder / Original Design: Operation: Messiah
 
 e-mail: [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 ICQ: 98613165
 
 The contents of this e-mail may be confidential.
 If some annoying computer error occurs and it gets
 sent to people other than the intended recipient,
 do nothing, and delete it from your computer.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlcoders] say and say_team

2002-12-13 Thread Rob Harwood
does not take a genius to figure out

if((FStrEq(szcommand,say))  (!somecvar.value))
return;

..something so trivial really shouldnt have all this attention, isnt there
anything else to discuss? Hows about someone makes my day and tells me all
the quirks of the touching in the HLEngine, and why it sometimes does not
work, I hate that stuff.

- Rob.

- Original Message -
From: BuzzKill [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 13, 2002 6:59 PM
Subject: Re: [hlcoders] say and say_team


 Actually, I've written it by accident a couple of times when I've mangled
my
 HandleSay functions in AdminMod... :)

 Hmmm.. why is everyone so quiet today  OOPS!

 - Original Message -
 From: Steve Rukuts [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, December 13, 2002 11:30 AM
 Subject: Re: [hlcoders] say and say_team


  --
  [ Converted text/html to text/plain ]
 
  If you want to do that, steal the code from the admin_gag command, and
set
 it
  to affect all users, rather than a single target.
 
  May I ask one thing though: WHY?
 
  =Mikael Lindmark wrote:
  = This is a multi-part message in MIME format.
  = --
  = Has anyone made a small plugin that sole function is to prevent
  = says in game ?
  =
  = example,
  =
  = say 0
  = team_say 1
  = say_dead 1
  = team_say_dead 1
  =
  = -- use would be great for alot of public servers
  =
  =I didn't find a reference on metamod's site
  =http://www.metamod.org , but
  =that doesn't mean someone's not working on
  =this. I was going to come out
  =with a snarky comment about what would be
  =better ( a 1337 H4x0r filter
  =), but apparently someone's already done that
  =:P
  =
  =It shouldn't be too hard to write something
  =like that, if there isn't
  =one ;).
  =
  =--
  =
  =Pat 'sluggo' Magnan
  =Tour of Duty mod
  = http://www.tourofdutymod.com
  =
  =___
  =To unsubscribe, edit your list preferences, or
  =view the list archives, please visit:
  = http://list.valvesoftware.com/mailman/listinfo
  =hlcoders
  =
  =
  =
  
  Steve Rukuts
  Wrench Software
  Webmaster / Co-Founder / Original Design: Operation: Messiah
  
  e-mail: [EMAIL PROTECTED]
  MSN: [EMAIL PROTECTED]
  ICQ: 98613165
  
  The contents of this e-mail may be confidential.
  If some annoying computer error occurs and it gets
  sent to people other than the intended recipient,
  do nothing, and delete it from your computer.
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  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlcoders] say and say_team

2002-12-13 Thread botman
 does not take a genius to figure out

 if((FStrEq(szcommand,say))  (!somecvar.value))
 return;

 ..something so trivial really shouldnt have all this attention, isnt there
 anything else to discuss?

That assumes you have the source code to the MOD.  It's a little harder to
do if you aren't the one creating the MOD.

 Hows about someone makes my day and tells me allthe quirks of the
 touching in the HLEngine, and why it sometimes does not work, I hate
 that stuff.

If things collide, they should Touch().  Make sure you have pev-solid and
pev-movetype set up correctly for entities (especially BSP brush based
entities).  Also make sure you are setting up the bounding box correctly
(UTIL_SetSize).  Also remember entities aren't constantly Touch()ing a brush
based entity when they are inside it.  They only Touch() it when they
collide with the edge (the bounding box).

Do you have specific examples (and source code) that doesn't Touch() like
you would expect it to?

Jeffrey botman Broome

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