Last time we have you for a sleep over!, I'm telling mom!.
-Original Message-
From: Ken Birdwell
To: '[EMAIL PROTECTED]'
Sent: 12/5/01 6:39 PM
Subject: RE: [hlcoders] [OT] question to valve, curious
no sounds kind of nasty, like we're refusing and keeping it to
ourselves. The answer
http://www.moddev.net/files/planet half-life - half-life bloopers.mp3 - 2.24mb
is the correct address.
Made it clickable:
http://www.moddev.net/files/planet%20half-life%20-%20half-life%20bloopers.mp3
:)
Florian.
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muy gracias =) - Original Message - From: Florian Zschocke Sent: Thursday, December 06, 2001 8:06 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious http://www.moddev.net/files/planet half-life - half-life bloopers.mp3 - 2.24mb is the correct address.Made
[DRP]Avatar-X wrote:
I don't have those either! :(
Dammit i played Duke like a nutcase but i only had Compuserve back then, i missed
out on
a lot of multiplayer and stuff
Can someone link me? :P
Okay, here is what I got:
with a conga line of zombies.
Okay, I think thats about done it
do death J
-Original Message-
From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Ken Birdwell
Sent: 06 December 2001 02:39
To:
'[EMAIL PROTECTED]'
Subject: RE: [hlcoders] [OT]
question to valve, curious
I had to seach bluesnews for a while, but I found 'em.
http://www.3drealms.com/duke3d/outtakes.html
Those are so funny (again)!
Tim
I don't have those either! :(
Dammit i played Duke like a nutcase but i only had Compuserve back then, i
missed out on
a lot of multiplayer and stuff
Can
ROFL!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tim Faehnle
Sent: Thursday, December 06, 2001 7:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT] question to valve, curious
I had to seach bluesnews for a while, but I found 'em.
http
Maybe they will release a half-life
Directors cut J
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane
Sent: 05 December 2001 02:12
To:
[EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT]
question to valve, curious
I did
] question to valve, curious
Maybe they will release
a half-life Directors cut J
-Original
Message-From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N'
BlaneSent: 05 December 2001
02:12To: [EMAIL PROTECTED]Subject: Re: [hlcoders] [OT] question to
valve, curious
- Original Message -
From: [DRP]Avatar-X mailto:[EMAIL PROTECTED]
To: [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 04, 2001 2:07 PM
Subject: Re: [hlcoders] [OT] question to valve, curious
/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590
- Original Message -
From: Neale Roberts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 6:54 PM
Subject: Re: [hlcoders] [OT] question to valve, curious
However a fake bloopers real would be funny. Barney dropping his gun,
missed lines, shots of headcrab'ed scientists standing around between
scenes at the donut table, etc.
Now I want to know who the voice actors were, so we can beg them to do
lines for a bloopers demo... (imagine a
Sounds like fun. I love that media file! Okay, I can't take it anymore, what the hell is OT??? - Original Message - From: Andrew Foss Sent: Wednesday, December 05, 2001 7:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious However a fake bloopers real
Sounds like fun. I love that media file! Okay, I can't take it anymore,
what the hell
is OT???
OT = Off Topic.
-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)
oh thank you god! - Original Message - From: James Williams Sent: Wednesday, December 05, 2001 9:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] [OT] question to valve, curious Sounds like fun. I love that media file! Okay, I can't take it anymore,what the hell is OT???OT = Off
o" is the
correct answer.
-Original Message-From:
Biggs [mailto:[EMAIL PROTECTED]]Sent: Monday, December 03, 2001
10:22 PMTo: [EMAIL PROTECTED]Subject: Re:
[hlcoders] [OT] question to valve, curious
I asked this question years ago right after HL
was released. The whole reason i wanted
ay, December 03,
2001 10:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT]
question to valve, curious
I
asked this question years ago right after HL was released. The whole reason
i wanted HL was because of most of what i saw in the demos that never made
it in the game. I asked if they would c
Yeah, and it's several years later now, and the SDK has gone from a sign-up-and-have-it-mailed
CD to a anyone-can-download package.
Maybe Valve will change their minds, I'd love to see the old maps in
use somewhere.
-av
Biggs wrote:
I
asked this question years ago right after HL was released.
To: [EMAIL PROTECTED]
Sent: Tuesday, December 04, 2001 2:07
PM
Subject: Re: [hlcoders] [OT] question to
valve, curious
Yeah, and it's several years later now, and the SDK has gone
from a sign-up-and-have-it-mailed CD to a anyone-can-download package.
Maybe Valve will change
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