Re: [hlcoders] Basic Problem, many a hairs lost!
Ok silly me there was a ; on the end, I love you guys thanks for helping my stupidity. Thanks!!! Sarge_Spank www.illicitstudios.com - Original Message - From: "Ken Birdwell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 18, 2002 6:18 PM Subject: RE: [hlcoders] Basic Problem, many a hairs lost! > What's your MAX_PARTICLES defined as? Is there is ; at the end? If so, > then that's the problem. > > -Original Message- > From: Philip Plante [mailto:[EMAIL PROTECTED]] > Sent: Friday, January 18, 2002 8:10 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > It points to the for statement. Thanks > - Original Message - > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, January 18, 2002 5:21 PM > Subject: RE: [hlcoders] Basic Problem, many a hairs lost! > > > > I dunno if you typed this in, but if you copy/pasted it, it should be > > > > size = particle[i1].size / 2; > > > > not paricle[i1].size. > > > > And what line is the compiler pointing at? > > > > Persuter > > > > > -Original Message- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED]] On Behalf Of Philip Plante > > > Sent: Friday, January 18, 2002 7:57 PM > > > To: [EMAIL PROTECTED] > > > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > > > Funny thing when I tried that it fixed the error. So what if i paste > > the > > > whole func here: > > > > > > void ParticleSystem::Render(void) > > > { > > > float size; > > > Vector vert, temporg, pos, viewangles; > > > > > > gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd); > > > > > > > > > cl_entity_t *player = gEngfuncs.GetLocalPlayer(); > > > if (!player) return; > > > > > > vec3_t v_up, v_forward, v_right; > > > gEngfuncs.GetViewAngles( (float *)viewangles ); > > > AngleVectors(viewangles, v_forward, v_right, v_up); > > > > > > for(int i1 = 0; i1 < MAX_PARTICLES; i1++) > > > { > > > size = paricle[i1].size / 2; > > > particle[i1].color[4] = particle[i1].alpha; > > > // Draw code here > > > } > > > } > > > > > > > > > Thanks :) > > > > > > - Original Message - > > > From: "botman" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Friday, January 18, 2002 2:58 PM > > > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > > > > > > > > Ok when I try to compile my particle engine code I am for > > somereason > > > > getting: > > > > > error C2143: syntax error : missing ')' before ';' > > > > > on this code: > > > > > void ParticleSystem::Render(void) > > > > > { > > > > > > > > > > int i; > > > > > while( i < MAX_PARTICLES) > > > > > { > > > > > /*code*/ > > > > > } > > > > > } > > > > > > > > > > But I dont know why the hell its doing that Any clues why it is? > > > > > > > > I suspect your error is actually caused by a line further up in your > > > code. > > > > The compiler is just recovering from the error at the it is showing > > you. > > > > I'll bet if you comment out that whole block (all code shown), you > > will > > > > still get the error in something later on in the file. > > > > > > > > Jeffrey "botman" Broome > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _ > > Do You Yahoo!? > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Basic Problem, many a hairs lost!
Its defined as 1000 and there is no ; on the end. - Original Message - From: "Ken Birdwell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 18, 2002 6:18 PM Subject: RE: [hlcoders] Basic Problem, many a hairs lost! > What's your MAX_PARTICLES defined as? Is there is ; at the end? If so, > then that's the problem. > > -Original Message- > From: Philip Plante [mailto:[EMAIL PROTECTED]] > Sent: Friday, January 18, 2002 8:10 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > It points to the for statement. Thanks > - Original Message - > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, January 18, 2002 5:21 PM > Subject: RE: [hlcoders] Basic Problem, many a hairs lost! > > > > I dunno if you typed this in, but if you copy/pasted it, it should be > > > > size = particle[i1].size / 2; > > > > not paricle[i1].size. > > > > And what line is the compiler pointing at? > > > > Persuter > > > > > -Original Message- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED]] On Behalf Of Philip Plante > > > Sent: Friday, January 18, 2002 7:57 PM > > > To: [EMAIL PROTECTED] > > > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > > > Funny thing when I tried that it fixed the error. So what if i paste > > the > > > whole func here: > > > > > > void ParticleSystem::Render(void) > > > { > > > float size; > > > Vector vert, temporg, pos, viewangles; > > > > > > gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd); > > > > > > > > > cl_entity_t *player = gEngfuncs.GetLocalPlayer(); > > > if (!player) return; > > > > > > vec3_t v_up, v_forward, v_right; > > > gEngfuncs.GetViewAngles( (float *)viewangles ); > > > AngleVectors(viewangles, v_forward, v_right, v_up); > > > > > > for(int i1 = 0; i1 < MAX_PARTICLES; i1++) > > > { > > > size = paricle[i1].size / 2; > > > particle[i1].color[4] = particle[i1].alpha; > > > // Draw code here > > > } > > > } > > > > > > > > > Thanks :) > > > > > > - Original Message - > > > From: "botman" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Friday, January 18, 2002 2:58 PM > > > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > > > > > > > > Ok when I try to compile my particle engine code I am for > > somereason > > > > getting: > > > > > error C2143: syntax error : missing ')' before ';' > > > > > on this code: > > > > > void ParticleSystem::Render(void) > > > > > { > > > > > > > > > > int i; > > > > > while( i < MAX_PARTICLES) > > > > > { > > > > > /*code*/ > > > > > } > > > > > } > > > > > > > > > > But I dont know why the hell its doing that Any clues why it is? > > > > > > > > I suspect your error is actually caused by a line further up in your > > > code. > > > > The compiler is just recovering from the error at the it is showing > > you. > > > > I'll bet if you comment out that whole block (all code shown), you > > will > > > > still get the error in something later on in the file. > > > > > > > > Jeffrey "botman" Broome > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _ > > Do You Yahoo!? > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Basic Problem, many a hairs lost!
What's your MAX_PARTICLES defined as? Is there is ; at the end? If so, then that's the problem. -Original Message- From: Philip Plante [mailto:[EMAIL PROTECTED]] Sent: Friday, January 18, 2002 8:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Basic Problem, many a hairs lost! It points to the for statement. Thanks - Original Message - From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 18, 2002 5:21 PM Subject: RE: [hlcoders] Basic Problem, many a hairs lost! > I dunno if you typed this in, but if you copy/pasted it, it should be > > size = particle[i1].size / 2; > > not paricle[i1].size. > > And what line is the compiler pointing at? > > Persuter > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED]] On Behalf Of Philip Plante > > Sent: Friday, January 18, 2002 7:57 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > Funny thing when I tried that it fixed the error. So what if i paste > the > > whole func here: > > > > void ParticleSystem::Render(void) > > { > > float size; > > Vector vert, temporg, pos, viewangles; > > > > gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd); > > > > > > cl_entity_t *player = gEngfuncs.GetLocalPlayer(); > > if (!player) return; > > > > vec3_t v_up, v_forward, v_right; > > gEngfuncs.GetViewAngles( (float *)viewangles ); > > AngleVectors(viewangles, v_forward, v_right, v_up); > > > > for(int i1 = 0; i1 < MAX_PARTICLES; i1++) > > { > > size = paricle[i1].size / 2; > > particle[i1].color[4] = particle[i1].alpha; > > // Draw code here > > } > > } > > > > > > Thanks :) > > > > - Original Message - > > From: "botman" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, January 18, 2002 2:58 PM > > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > > > > > Ok when I try to compile my particle engine code I am for > somereason > > > getting: > > > > error C2143: syntax error : missing ')' before ';' > > > > on this code: > > > > void ParticleSystem::Render(void) > > > > { > > > > > > > > int i; > > > > while( i < MAX_PARTICLES) > > > > { > > > > /*code*/ > > > > } > > > > } > > > > > > > > But I dont know why the hell its doing that Any clues why it is? > > > > > > I suspect your error is actually caused by a line further up in your > > code. > > > The compiler is just recovering from the error at the it is showing > you. > > > I'll bet if you comment out that whole block (all code shown), you > will > > > still get the error in something later on in the file. > > > > > > Jeffrey "botman" Broome > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Basic Problem, many a hairs lost!
It points to the for statement. Thanks - Original Message - From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 18, 2002 5:21 PM Subject: RE: [hlcoders] Basic Problem, many a hairs lost! > I dunno if you typed this in, but if you copy/pasted it, it should be > > size = particle[i1].size / 2; > > not paricle[i1].size. > > And what line is the compiler pointing at? > > Persuter > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED]] On Behalf Of Philip Plante > > Sent: Friday, January 18, 2002 7:57 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > Funny thing when I tried that it fixed the error. So what if i paste > the > > whole func here: > > > > void ParticleSystem::Render(void) > > { > > float size; > > Vector vert, temporg, pos, viewangles; > > > > gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd); > > > > > > cl_entity_t *player = gEngfuncs.GetLocalPlayer(); > > if (!player) return; > > > > vec3_t v_up, v_forward, v_right; > > gEngfuncs.GetViewAngles( (float *)viewangles ); > > AngleVectors(viewangles, v_forward, v_right, v_up); > > > > for(int i1 = 0; i1 < MAX_PARTICLES; i1++) > > { > > size = paricle[i1].size / 2; > > particle[i1].color[4] = particle[i1].alpha; > > // Draw code here > > } > > } > > > > > > Thanks :) > > > > - Original Message - > > From: "botman" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, January 18, 2002 2:58 PM > > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > > > > > Ok when I try to compile my particle engine code I am for > somereason > > > getting: > > > > error C2143: syntax error : missing ')' before ';' > > > > on this code: > > > > void ParticleSystem::Render(void) > > > > { > > > > > > > > int i; > > > > while( i < MAX_PARTICLES) > > > > { > > > > /*code*/ > > > > } > > > > } > > > > > > > > But I dont know why the hell its doing that Any clues why it is? > > > > > > I suspect your error is actually caused by a line further up in your > > code. > > > The compiler is just recovering from the error at the it is showing > you. > > > I'll bet if you comment out that whole block (all code shown), you > will > > > still get the error in something later on in the file. > > > > > > Jeffrey "botman" Broome > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Basic Problem, many a hairs lost!
I dunno if you typed this in, but if you copy/pasted it, it should be size = particle[i1].size / 2; not paricle[i1].size. And what line is the compiler pointing at? Persuter > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of Philip Plante > Sent: Friday, January 18, 2002 7:57 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > Funny thing when I tried that it fixed the error. So what if i paste the > whole func here: > > void ParticleSystem::Render(void) > { > float size; > Vector vert, temporg, pos, viewangles; > > gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd); > > > cl_entity_t *player = gEngfuncs.GetLocalPlayer(); > if (!player) return; > > vec3_t v_up, v_forward, v_right; > gEngfuncs.GetViewAngles( (float *)viewangles ); > AngleVectors(viewangles, v_forward, v_right, v_up); > > for(int i1 = 0; i1 < MAX_PARTICLES; i1++) > { > size = paricle[i1].size / 2; > particle[i1].color[4] = particle[i1].alpha; > // Draw code here > } > } > > > Thanks :) > > - Original Message - > From: "botman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, January 18, 2002 2:58 PM > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > > Ok when I try to compile my particle engine code I am for somereason > > getting: > > > error C2143: syntax error : missing ')' before ';' > > > on this code: > > > void ParticleSystem::Render(void) > > > { > > > > > > int i; > > > while( i < MAX_PARTICLES) > > > { > > > /*code*/ > > > } > > > } > > > > > > But I dont know why the hell its doing that Any clues why it is? > > > > I suspect your error is actually caused by a line further up in your > code. > > The compiler is just recovering from the error at the it is showing you. > > I'll bet if you comment out that whole block (all code shown), you will > > still get the error in something later on in the file. > > > > Jeffrey "botman" Broome > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Basic Problem, many a hairs lost!
Funny thing when I tried that it fixed the error. So what if i paste the whole func here: void ParticleSystem::Render(void) { float size; Vector vert, temporg, pos, viewangles; gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd); cl_entity_t *player = gEngfuncs.GetLocalPlayer(); if (!player) return; vec3_t v_up, v_forward, v_right; gEngfuncs.GetViewAngles( (float *)viewangles ); AngleVectors(viewangles, v_forward, v_right, v_up); for(int i1 = 0; i1 < MAX_PARTICLES; i1++) { size = paricle[i1].size / 2; particle[i1].color[4] = particle[i1].alpha; // Draw code here } } Thanks :) - Original Message - From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 18, 2002 2:58 PM Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > Ok when I try to compile my particle engine code I am for somereason > getting: > > error C2143: syntax error : missing ')' before ';' > > on this code: > > void ParticleSystem::Render(void) > > { > > > > int i; > > while( i < MAX_PARTICLES) > > { > > /*code*/ > > } > > } > > > > But I dont know why the hell its doing that Any clues why it is? > > I suspect your error is actually caused by a line further up in your code. > The compiler is just recovering from the error at the it is showing you. > I'll bet if you comment out that whole block (all code shown), you will > still get the error in something later on in the file. > > Jeffrey "botman" Broome > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Basic Problem, many a hairs lost!
On 2002.01.18 18:36 Philip Plante wrote: > Ok when I try to compile my particle engine code I am for somereason > getting: > error C2143: syntax error : missing ')' before ';' > on this code: > void ParticleSystem::Render(void) > { > > int i; > while( i < MAX_PARTICLES) > { > /*code*/ > } > } > > But I dont know why the hell its doing that Any clues why it is? It appears to be that you are missing a ; after the first }. Here is the fixed code. void ParticleSystem::Render(void) { int i; while( i < MAX_PARTICLES) { /*code*/ }; } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Basic Problem, many a hairs lost!
> Ok when I try to compile my particle engine code I am for somereason getting: > error C2143: syntax error : missing ')' before ';' > on this code: > void ParticleSystem::Render(void) > { > > int i; > while( i < MAX_PARTICLES) > { > /*code*/ > } > } > > But I dont know why the hell its doing that Any clues why it is? I suspect your error is actually caused by a line further up in your code. The compiler is just recovering from the error at the it is showing you. I'll bet if you comment out that whole block (all code shown), you will still get the error in something later on in the file. Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders